d3dcompiler/tests: Add D3DGetBlobPart() test.
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@ -52,7 +52,98 @@ static void test_create_blob(void)
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ok(!refcount, "ID3DBlob has %u references left\n", refcount);
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}
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static const D3D_BLOB_PART parts[] =
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{
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D3D_BLOB_INPUT_SIGNATURE_BLOB, D3D_BLOB_OUTPUT_SIGNATURE_BLOB, D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB,
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D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB, D3D_BLOB_ALL_SIGNATURE_BLOB, D3D_BLOB_DEBUG_INFO,
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D3D_BLOB_LEGACY_SHADER, D3D_BLOB_XNA_PREPASS_SHADER, D3D_BLOB_XNA_SHADER,
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D3D_BLOB_TEST_ALTERNATE_SHADER, D3D_BLOB_TEST_COMPILE_DETAILS, D3D_BLOB_TEST_COMPILE_PERF
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};
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/*
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* test_blob_part - fxc.exe /E VS /Tvs_4_0_level_9_0 /Fx
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*/
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#if 0
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float4 VS(float4 position : POSITION, float4 pos : SV_POSITION) : SV_POSITION
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{
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return position;
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}
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#endif
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static DWORD test_blob_part[] = {
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0x43425844, 0x0ef2a70f, 0x6a548011, 0x91ff9409, 0x9973a43d, 0x00000001, 0x000002e0, 0x00000008,
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0x00000040, 0x0000008c, 0x000000d8, 0x0000013c, 0x00000180, 0x000001fc, 0x00000254, 0x000002ac,
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0x53414e58, 0x00000044, 0x00000044, 0xfffe0200, 0x00000020, 0x00000024, 0x00240000, 0x00240000,
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0x00240000, 0x00240000, 0x00240000, 0xfffe0200, 0x0200001f, 0x80000005, 0x900f0000, 0x02000001,
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0xc00f0000, 0x80e40000, 0x0000ffff, 0x50414e58, 0x00000044, 0x00000044, 0xfffe0200, 0x00000020,
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0x00000024, 0x00240000, 0x00240000, 0x00240000, 0x00240000, 0x00240000, 0xfffe0200, 0x0200001f,
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0x80000005, 0x900f0000, 0x02000001, 0xc00f0000, 0x80e40000, 0x0000ffff, 0x396e6f41, 0x0000005c,
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0x0000005c, 0xfffe0200, 0x00000034, 0x00000028, 0x00240000, 0x00240000, 0x00240000, 0x00240000,
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0x00240001, 0x00000000, 0xfffe0200, 0x0200001f, 0x80000005, 0x900f0000, 0x04000004, 0xc0030000,
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0x90ff0000, 0xa0e40000, 0x90e40000, 0x02000001, 0xc00c0000, 0x90e40000, 0x0000ffff, 0x52444853,
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0x0000003c, 0x00010040, 0x0000000f, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2,
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0x00000000, 0x00000001, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e,
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0x54415453, 0x00000074, 0x00000002, 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000000,
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0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x46454452,
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0x00000050, 0x00000000, 0x00000000, 0x00000000, 0x0000001c, 0xfffe0400, 0x00000100, 0x0000001c,
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0x7263694d, 0x666f736f, 0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d,
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0x39207265, 0x2e39322e, 0x2e323539, 0x31313133, 0xababab00, 0x4e475349, 0x00000050, 0x00000002,
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0x00000008, 0x00000038, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x00000041,
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0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, 0x49534f50, 0x4e4f4954, 0x5f565300,
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0x49534f50, 0x4e4f4954, 0xababab00, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
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0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49,
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};
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static void test_get_blob_part(void)
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{
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ID3DBlob *blob, *blob2;
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HRESULT hr;
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ULONG refcount;
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hr = D3DCreateBlob(1, &blob2);
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ok(hr == S_OK, "D3DCreateBlob failed with %x\n", hr);
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blob = blob2;
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/* invalid cases */
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hr = D3DGetBlobPart(NULL, test_blob_part[6], D3D_BLOB_INPUT_SIGNATURE_BLOB, 0, &blob);
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ok(hr == D3DERR_INVALIDCALL, "D3DGetBlobPart failed with %x\n", hr);
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ok(blob2 == blob, "D3DGetBlobPart failed got %p, expected %p\n", blob, blob2);
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hr = D3DGetBlobPart(NULL, 0, D3D_BLOB_INPUT_SIGNATURE_BLOB, 0, &blob);
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ok(hr == D3DERR_INVALIDCALL, "D3DGetBlobPart failed with %x\n", hr);
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ok(blob2 == blob, "D3DGetBlobPart failed got %p, expected %p\n", blob, blob2);
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hr = D3DGetBlobPart(NULL, test_blob_part[6], D3D_BLOB_INPUT_SIGNATURE_BLOB, 0, NULL);
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ok(hr == D3DERR_INVALIDCALL, "D3DGetBlobPart failed with %x\n", hr);
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hr = D3DGetBlobPart(NULL, 0, D3D_BLOB_INPUT_SIGNATURE_BLOB, 0, NULL);
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ok(hr == D3DERR_INVALIDCALL, "D3DGetBlobPart failed with %x\n", hr);
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hr = D3DGetBlobPart(test_blob_part, 0, D3D_BLOB_INPUT_SIGNATURE_BLOB, 0, &blob);
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ok(hr == D3DERR_INVALIDCALL, "D3DGetBlobPart failed with %x\n", hr);
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ok(blob2 == blob, "D3DGetBlobPart failed got %p, expected %p\n", blob, blob2);
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hr = D3DGetBlobPart(test_blob_part, test_blob_part[6], D3D_BLOB_INPUT_SIGNATURE_BLOB, 0, NULL);
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ok(hr == D3DERR_INVALIDCALL, "D3DGetBlobPart failed with %x\n", hr);
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hr = D3DGetBlobPart(test_blob_part, 0, D3D_BLOB_INPUT_SIGNATURE_BLOB, 0, NULL);
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ok(hr == D3DERR_INVALIDCALL, "D3DGetBlobPart failed with %x\n", hr);
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hr = D3DGetBlobPart(test_blob_part, test_blob_part[6], D3D_BLOB_INPUT_SIGNATURE_BLOB, 1, &blob);
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ok(hr == D3DERR_INVALIDCALL, "D3DGetBlobPart failed with %x\n", hr);
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ok(blob2 == blob, "D3DGetBlobPart failed got %p, expected %p\n", blob, blob2);
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hr = D3DGetBlobPart(test_blob_part, test_blob_part[6], 0xffffffff, 0, &blob);
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ok(hr == D3DERR_INVALIDCALL, "D3DGetBlobPart failed with %x\n", hr);
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ok(blob2 == blob, "D3DGetBlobPart failed got %p, expected %p\n", blob, blob2);
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refcount = ID3D10Blob_Release(blob2);
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ok(!refcount, "ID3DBlob has %u references left\n", refcount);
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}
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START_TEST(blob)
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{
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test_create_blob();
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test_get_blob_part();
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}
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