wined3d: Introduce wined3d_texture_get_pitch().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
a95524b8f3
commit
65c04ce040
|
@ -1887,11 +1887,7 @@ DWORD CDECL wined3d_surface_get_pitch(const struct wined3d_surface *surface)
|
||||||
|
|
||||||
TRACE("surface %p.\n", surface);
|
TRACE("surface %p.\n", surface);
|
||||||
|
|
||||||
if (surface->container->row_pitch)
|
wined3d_texture_get_pitch(surface->container, surface->texture_level, &row_pitch, &slice_pitch);
|
||||||
return surface->container->row_pitch;
|
|
||||||
|
|
||||||
wined3d_format_calculate_pitch(surface->resource.format, surface->resource.device->surface_alignment,
|
|
||||||
surface->resource.width, surface->resource.height, &row_pitch, &slice_pitch);
|
|
||||||
|
|
||||||
TRACE("Returning %u.\n", row_pitch);
|
TRACE("Returning %u.\n", row_pitch);
|
||||||
|
|
||||||
|
@ -1950,16 +1946,7 @@ HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface, const struc
|
||||||
surface->resource.format = texture_resource->format;
|
surface->resource.format = texture_resource->format;
|
||||||
surface->resource.multisample_type = texture_resource->multisample_type;
|
surface->resource.multisample_type = texture_resource->multisample_type;
|
||||||
surface->resource.multisample_quality = texture_resource->multisample_quality;
|
surface->resource.multisample_quality = texture_resource->multisample_quality;
|
||||||
if (surface->container->row_pitch)
|
surface->resource.size = surface->container->slice_pitch;
|
||||||
{
|
|
||||||
surface->resource.size = height * surface->container->row_pitch;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
/* User memory surfaces don't have the regular surface alignment. */
|
|
||||||
wined3d_format_calculate_pitch(texture_resource->format, 1, width, height,
|
|
||||||
&surface->container->row_pitch, &surface->resource.size);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* The format might be changed to a format that needs conversion.
|
/* The format might be changed to a format that needs conversion.
|
||||||
* If the surface didn't use PBOs previously but could now, don't
|
* If the surface didn't use PBOs previously but could now, don't
|
||||||
|
|
|
@ -499,6 +499,24 @@ void * CDECL wined3d_texture_get_parent(const struct wined3d_texture *texture)
|
||||||
return texture->resource.parent;
|
return texture->resource.parent;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void wined3d_texture_get_pitch(const struct wined3d_texture *texture,
|
||||||
|
unsigned int level, unsigned int *row_pitch, unsigned int *slice_pitch)
|
||||||
|
{
|
||||||
|
const struct wined3d_resource *resource = &texture->resource;
|
||||||
|
unsigned int width = max(1, texture->resource.width >> level);
|
||||||
|
unsigned int height = max(1, texture->resource.height >> level);
|
||||||
|
|
||||||
|
if (texture->row_pitch)
|
||||||
|
{
|
||||||
|
*row_pitch = texture->row_pitch;
|
||||||
|
*slice_pitch = texture->slice_pitch;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
wined3d_format_calculate_pitch(resource->format, resource->device->surface_alignment,
|
||||||
|
width, height, row_pitch, slice_pitch);
|
||||||
|
}
|
||||||
|
|
||||||
DWORD CDECL wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod)
|
DWORD CDECL wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod)
|
||||||
{
|
{
|
||||||
DWORD old = texture->lod;
|
DWORD old = texture->lod;
|
||||||
|
@ -645,7 +663,12 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
|
||||||
texture->resource.height = height;
|
texture->resource.height = height;
|
||||||
|
|
||||||
texture->user_memory = mem;
|
texture->user_memory = mem;
|
||||||
texture->row_pitch = pitch;
|
if ((texture->row_pitch = pitch))
|
||||||
|
texture->slice_pitch = height * pitch;
|
||||||
|
else
|
||||||
|
/* User memory surfaces don't have the regular surface alignment. */
|
||||||
|
wined3d_format_calculate_pitch(format, 1, width, height,
|
||||||
|
&texture->row_pitch, &texture->slice_pitch);
|
||||||
|
|
||||||
return wined3d_surface_update_desc(surface, gl_info);
|
return wined3d_surface_update_desc(surface, gl_info);
|
||||||
}
|
}
|
||||||
|
|
|
@ -42,8 +42,7 @@ BOOL volume_prepare_system_memory(struct wined3d_volume *volume)
|
||||||
|
|
||||||
void wined3d_volume_get_pitch(const struct wined3d_volume *volume, UINT *row_pitch, UINT *slice_pitch)
|
void wined3d_volume_get_pitch(const struct wined3d_volume *volume, UINT *row_pitch, UINT *slice_pitch)
|
||||||
{
|
{
|
||||||
wined3d_format_calculate_pitch(volume->resource.format, volume->resource.device->surface_alignment,
|
wined3d_texture_get_pitch(volume->container, volume->texture_level, row_pitch, slice_pitch);
|
||||||
volume->resource.width, volume->resource.height, row_pitch, slice_pitch);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* This call just uploads data, the caller is responsible for binding the
|
/* This call just uploads data, the caller is responsible for binding the
|
||||||
|
|
|
@ -2366,6 +2366,7 @@ struct wined3d_texture
|
||||||
|
|
||||||
void *user_memory;
|
void *user_memory;
|
||||||
unsigned int row_pitch;
|
unsigned int row_pitch;
|
||||||
|
unsigned int slice_pitch;
|
||||||
|
|
||||||
/* May only be accessed from the command stream worker thread. */
|
/* May only be accessed from the command stream worker thread. */
|
||||||
struct wined3d_texture_async
|
struct wined3d_texture_async
|
||||||
|
@ -2400,6 +2401,8 @@ void wined3d_texture_bind(struct wined3d_texture *texture,
|
||||||
void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
|
void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
|
||||||
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
|
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
|
||||||
void wined3d_texture_force_reload(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
|
void wined3d_texture_force_reload(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
|
||||||
|
void wined3d_texture_get_pitch(const struct wined3d_texture *texture,
|
||||||
|
unsigned int level, unsigned int *row_pitch, unsigned int *slice_pitch) DECLSPEC_HIDDEN;
|
||||||
void wined3d_texture_load(struct wined3d_texture *texture,
|
void wined3d_texture_load(struct wined3d_texture *texture,
|
||||||
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
|
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
|
||||||
void wined3d_texture_prepare_texture(struct wined3d_texture *texture,
|
void wined3d_texture_prepare_texture(struct wined3d_texture *texture,
|
||||||
|
|
Loading…
Reference in New Issue