wined3d: Prevent blits to surfaces that will be converted.
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@ -6032,6 +6032,8 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
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DWORD src_ds_flags, dst_ds_flags;
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RECT src_rect, dst_rect;
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BOOL scale, convert;
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enum wined3d_conversion_type dst_convert_type;
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struct wined3d_format dst_conv_fmt;
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static const DWORD simple_blit = WINEDDBLT_ASYNC
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| WINEDDBLT_COLORFILL
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@ -6146,7 +6148,8 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
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/* We want to avoid invalidating the sysmem location for converted
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* surfaces, since otherwise we'd have to convert the data back when
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* locking them. */
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if (dst_surface->flags & SFLAG_CONVERTED)
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d3dfmt_get_conv(dst_surface, TRUE, TRUE, &dst_conv_fmt, &dst_convert_type);
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if (dst_convert_type != WINED3D_CT_NONE || dst_conv_fmt.convert || dst_surface->flags & SFLAG_CONVERTED)
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{
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WARN_(d3d_perf)("Converted surface, using CPU blit.\n");
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goto cpu;
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