opengl32: Use float type where appropriate in the spec file.

This commit is contained in:
Alexandre Julliard 2010-08-31 22:22:01 +02:00
parent abef41a983
commit 658b048940
2 changed files with 46 additions and 47 deletions

View File

@ -154,10 +154,10 @@ my %arg_conv =
"GLboolean" => [ "long", 4 ], "GLboolean" => [ "long", 4 ],
"GLbyte" => [ "long", 4 ], "GLbyte" => [ "long", 4 ],
"GLclampd" => [ "double", 8 ], "GLclampd" => [ "double", 8 ],
"GLclampf" => [ "long", 4 ], "GLclampf" => [ "float", 4 ],
"GLdouble" => [ "double", 8 ], "GLdouble" => [ "double", 8 ],
"GLenum" => [ "long", 4 ], "GLenum" => [ "long", 4 ],
"GLfloat" => [ "long", 4 ], "GLfloat" => [ "float", 4 ],
"GLint" => [ "long", 4 ], "GLint" => [ "long", 4 ],
"GLshort" => [ "long", 4 ], "GLshort" => [ "long", 4 ],
"GLsizei" => [ "long", 4 ], "GLsizei" => [ "long", 4 ],
@ -172,7 +172,6 @@ my %arg_conv =
"GLcharARB" => [ "long", 4 ], "GLcharARB" => [ "long", 4 ],
"GLintptr" => [ "long", 4 ], "GLintptr" => [ "long", 4 ],
"GLsizeiptr" => [ "long", 4 ], "GLsizeiptr" => [ "long", 4 ],
"GLvoid" => [ "void", 4 ],
"_GLfuncptr" => [ "ptr", 4 ]); "_GLfuncptr" => [ "ptr", 4 ]);
# #

View File

@ -1,25 +1,25 @@
@ stdcall glAccum( long long ) wine_glAccum @ stdcall glAccum( long float ) wine_glAccum
@ stdcall glAlphaFunc( long long ) wine_glAlphaFunc @ stdcall glAlphaFunc( long float ) wine_glAlphaFunc
@ stdcall glAreTexturesResident( long ptr ptr ) wine_glAreTexturesResident @ stdcall glAreTexturesResident( long ptr ptr ) wine_glAreTexturesResident
@ stdcall glArrayElement( long ) wine_glArrayElement @ stdcall glArrayElement( long ) wine_glArrayElement
@ stdcall glBegin( long ) wine_glBegin @ stdcall glBegin( long ) wine_glBegin
@ stdcall glBindTexture( long long ) wine_glBindTexture @ stdcall glBindTexture( long long ) wine_glBindTexture
@ stdcall glBitmap( long long long long long long ptr ) wine_glBitmap @ stdcall glBitmap( long long float float float float ptr ) wine_glBitmap
@ stdcall glBlendFunc( long long ) wine_glBlendFunc @ stdcall glBlendFunc( long long ) wine_glBlendFunc
@ stdcall glCallList( long ) wine_glCallList @ stdcall glCallList( long ) wine_glCallList
@ stdcall glCallLists( long long ptr ) wine_glCallLists @ stdcall glCallLists( long long ptr ) wine_glCallLists
@ stdcall glClear( long ) wine_glClear @ stdcall glClear( long ) wine_glClear
@ stdcall glClearAccum( long long long long ) wine_glClearAccum @ stdcall glClearAccum( float float float float ) wine_glClearAccum
@ stdcall glClearColor( long long long long ) wine_glClearColor @ stdcall glClearColor( float float float float ) wine_glClearColor
@ stdcall glClearDepth( double ) wine_glClearDepth @ stdcall glClearDepth( double ) wine_glClearDepth
@ stdcall glClearIndex( long ) wine_glClearIndex @ stdcall glClearIndex( float ) wine_glClearIndex
@ stdcall glClearStencil( long ) wine_glClearStencil @ stdcall glClearStencil( long ) wine_glClearStencil
@ stdcall glClipPlane( long ptr ) wine_glClipPlane @ stdcall glClipPlane( long ptr ) wine_glClipPlane
@ stdcall glColor3b( long long long ) wine_glColor3b @ stdcall glColor3b( long long long ) wine_glColor3b
@ stdcall glColor3bv( ptr ) wine_glColor3bv @ stdcall glColor3bv( ptr ) wine_glColor3bv
@ stdcall glColor3d( double double double ) wine_glColor3d @ stdcall glColor3d( double double double ) wine_glColor3d
@ stdcall glColor3dv( ptr ) wine_glColor3dv @ stdcall glColor3dv( ptr ) wine_glColor3dv
@ stdcall glColor3f( long long long ) wine_glColor3f @ stdcall glColor3f( float float float ) wine_glColor3f
@ stdcall glColor3fv( ptr ) wine_glColor3fv @ stdcall glColor3fv( ptr ) wine_glColor3fv
@ stdcall glColor3i( long long long ) wine_glColor3i @ stdcall glColor3i( long long long ) wine_glColor3i
@ stdcall glColor3iv( ptr ) wine_glColor3iv @ stdcall glColor3iv( ptr ) wine_glColor3iv
@ -35,7 +35,7 @@
@ stdcall glColor4bv( ptr ) wine_glColor4bv @ stdcall glColor4bv( ptr ) wine_glColor4bv
@ stdcall glColor4d( double double double double ) wine_glColor4d @ stdcall glColor4d( double double double double ) wine_glColor4d
@ stdcall glColor4dv( ptr ) wine_glColor4dv @ stdcall glColor4dv( ptr ) wine_glColor4dv
@ stdcall glColor4f( long long long long ) wine_glColor4f @ stdcall glColor4f( float float float float ) wine_glColor4f
@ stdcall glColor4fv( ptr ) wine_glColor4fv @ stdcall glColor4fv( ptr ) wine_glColor4fv
@ stdcall glColor4i( long long long long ) wine_glColor4i @ stdcall glColor4i( long long long long ) wine_glColor4i
@ stdcall glColor4iv( ptr ) wine_glColor4iv @ stdcall glColor4iv( ptr ) wine_glColor4iv
@ -76,11 +76,11 @@
@ stdcall glEndList( ) wine_glEndList @ stdcall glEndList( ) wine_glEndList
@ stdcall glEvalCoord1d( double ) wine_glEvalCoord1d @ stdcall glEvalCoord1d( double ) wine_glEvalCoord1d
@ stdcall glEvalCoord1dv( ptr ) wine_glEvalCoord1dv @ stdcall glEvalCoord1dv( ptr ) wine_glEvalCoord1dv
@ stdcall glEvalCoord1f( long ) wine_glEvalCoord1f @ stdcall glEvalCoord1f( float ) wine_glEvalCoord1f
@ stdcall glEvalCoord1fv( ptr ) wine_glEvalCoord1fv @ stdcall glEvalCoord1fv( ptr ) wine_glEvalCoord1fv
@ stdcall glEvalCoord2d( double double ) wine_glEvalCoord2d @ stdcall glEvalCoord2d( double double ) wine_glEvalCoord2d
@ stdcall glEvalCoord2dv( ptr ) wine_glEvalCoord2dv @ stdcall glEvalCoord2dv( ptr ) wine_glEvalCoord2dv
@ stdcall glEvalCoord2f( long long ) wine_glEvalCoord2f @ stdcall glEvalCoord2f( float float ) wine_glEvalCoord2f
@ stdcall glEvalCoord2fv( ptr ) wine_glEvalCoord2fv @ stdcall glEvalCoord2fv( ptr ) wine_glEvalCoord2fv
@ stdcall glEvalMesh1( long long long ) wine_glEvalMesh1 @ stdcall glEvalMesh1( long long long ) wine_glEvalMesh1
@ stdcall glEvalMesh2( long long long long long ) wine_glEvalMesh2 @ stdcall glEvalMesh2( long long long long long ) wine_glEvalMesh2
@ -89,7 +89,7 @@
@ stdcall glFeedbackBuffer( long long ptr ) wine_glFeedbackBuffer @ stdcall glFeedbackBuffer( long long ptr ) wine_glFeedbackBuffer
@ stdcall glFinish( ) wine_glFinish @ stdcall glFinish( ) wine_glFinish
@ stdcall glFlush( ) wine_glFlush @ stdcall glFlush( ) wine_glFlush
@ stdcall glFogf( long long ) wine_glFogf @ stdcall glFogf( long float ) wine_glFogf
@ stdcall glFogfv( long ptr ) wine_glFogfv @ stdcall glFogfv( long ptr ) wine_glFogfv
@ stdcall glFogi( long long ) wine_glFogi @ stdcall glFogi( long long ) wine_glFogi
@ stdcall glFogiv( long ptr ) wine_glFogiv @ stdcall glFogiv( long ptr ) wine_glFogiv
@ -131,7 +131,7 @@
@ stdcall glIndexPointer( long long ptr ) wine_glIndexPointer @ stdcall glIndexPointer( long long ptr ) wine_glIndexPointer
@ stdcall glIndexd( double ) wine_glIndexd @ stdcall glIndexd( double ) wine_glIndexd
@ stdcall glIndexdv( ptr ) wine_glIndexdv @ stdcall glIndexdv( ptr ) wine_glIndexdv
@ stdcall glIndexf( long ) wine_glIndexf @ stdcall glIndexf( float ) wine_glIndexf
@ stdcall glIndexfv( ptr ) wine_glIndexfv @ stdcall glIndexfv( ptr ) wine_glIndexfv
@ stdcall glIndexi( long ) wine_glIndexi @ stdcall glIndexi( long ) wine_glIndexi
@ stdcall glIndexiv( ptr ) wine_glIndexiv @ stdcall glIndexiv( ptr ) wine_glIndexiv
@ -144,16 +144,16 @@
@ stdcall glIsEnabled( long ) wine_glIsEnabled @ stdcall glIsEnabled( long ) wine_glIsEnabled
@ stdcall glIsList( long ) wine_glIsList @ stdcall glIsList( long ) wine_glIsList
@ stdcall glIsTexture( long ) wine_glIsTexture @ stdcall glIsTexture( long ) wine_glIsTexture
@ stdcall glLightModelf( long long ) wine_glLightModelf @ stdcall glLightModelf( long float ) wine_glLightModelf
@ stdcall glLightModelfv( long ptr ) wine_glLightModelfv @ stdcall glLightModelfv( long ptr ) wine_glLightModelfv
@ stdcall glLightModeli( long long ) wine_glLightModeli @ stdcall glLightModeli( long long ) wine_glLightModeli
@ stdcall glLightModeliv( long ptr ) wine_glLightModeliv @ stdcall glLightModeliv( long ptr ) wine_glLightModeliv
@ stdcall glLightf( long long long ) wine_glLightf @ stdcall glLightf( long long float ) wine_glLightf
@ stdcall glLightfv( long long ptr ) wine_glLightfv @ stdcall glLightfv( long long ptr ) wine_glLightfv
@ stdcall glLighti( long long long ) wine_glLighti @ stdcall glLighti( long long long ) wine_glLighti
@ stdcall glLightiv( long long ptr ) wine_glLightiv @ stdcall glLightiv( long long ptr ) wine_glLightiv
@ stdcall glLineStipple( long long ) wine_glLineStipple @ stdcall glLineStipple( long long ) wine_glLineStipple
@ stdcall glLineWidth( long ) wine_glLineWidth @ stdcall glLineWidth( float ) wine_glLineWidth
@ stdcall glListBase( long ) wine_glListBase @ stdcall glListBase( long ) wine_glListBase
@ stdcall glLoadIdentity( ) wine_glLoadIdentity @ stdcall glLoadIdentity( ) wine_glLoadIdentity
@ stdcall glLoadMatrixd( ptr ) wine_glLoadMatrixd @ stdcall glLoadMatrixd( ptr ) wine_glLoadMatrixd
@ -161,14 +161,14 @@
@ stdcall glLoadName( long ) wine_glLoadName @ stdcall glLoadName( long ) wine_glLoadName
@ stdcall glLogicOp( long ) wine_glLogicOp @ stdcall glLogicOp( long ) wine_glLogicOp
@ stdcall glMap1d( long double double long long ptr ) wine_glMap1d @ stdcall glMap1d( long double double long long ptr ) wine_glMap1d
@ stdcall glMap1f( long long long long long ptr ) wine_glMap1f @ stdcall glMap1f( long float float long long ptr ) wine_glMap1f
@ stdcall glMap2d( long double double long long double double long long ptr ) wine_glMap2d @ stdcall glMap2d( long double double long long double double long long ptr ) wine_glMap2d
@ stdcall glMap2f( long long long long long long long long long ptr ) wine_glMap2f @ stdcall glMap2f( long float float long long float float long long ptr ) wine_glMap2f
@ stdcall glMapGrid1d( long double double ) wine_glMapGrid1d @ stdcall glMapGrid1d( long double double ) wine_glMapGrid1d
@ stdcall glMapGrid1f( long long long ) wine_glMapGrid1f @ stdcall glMapGrid1f( long float float ) wine_glMapGrid1f
@ stdcall glMapGrid2d( long double double long double double ) wine_glMapGrid2d @ stdcall glMapGrid2d( long double double long double double ) wine_glMapGrid2d
@ stdcall glMapGrid2f( long long long long long long ) wine_glMapGrid2f @ stdcall glMapGrid2f( long float float long float float ) wine_glMapGrid2f
@ stdcall glMaterialf( long long long ) wine_glMaterialf @ stdcall glMaterialf( long long float ) wine_glMaterialf
@ stdcall glMaterialfv( long long ptr ) wine_glMaterialfv @ stdcall glMaterialfv( long long ptr ) wine_glMaterialfv
@ stdcall glMateriali( long long long ) wine_glMateriali @ stdcall glMateriali( long long long ) wine_glMateriali
@ stdcall glMaterialiv( long long ptr ) wine_glMaterialiv @ stdcall glMaterialiv( long long ptr ) wine_glMaterialiv
@ -180,7 +180,7 @@
@ stdcall glNormal3bv( ptr ) wine_glNormal3bv @ stdcall glNormal3bv( ptr ) wine_glNormal3bv
@ stdcall glNormal3d( double double double ) wine_glNormal3d @ stdcall glNormal3d( double double double ) wine_glNormal3d
@ stdcall glNormal3dv( ptr ) wine_glNormal3dv @ stdcall glNormal3dv( ptr ) wine_glNormal3dv
@ stdcall glNormal3f( long long long ) wine_glNormal3f @ stdcall glNormal3f( float float float ) wine_glNormal3f
@ stdcall glNormal3fv( ptr ) wine_glNormal3fv @ stdcall glNormal3fv( ptr ) wine_glNormal3fv
@ stdcall glNormal3i( long long long ) wine_glNormal3i @ stdcall glNormal3i( long long long ) wine_glNormal3i
@ stdcall glNormal3iv( ptr ) wine_glNormal3iv @ stdcall glNormal3iv( ptr ) wine_glNormal3iv
@ -188,18 +188,18 @@
@ stdcall glNormal3sv( ptr ) wine_glNormal3sv @ stdcall glNormal3sv( ptr ) wine_glNormal3sv
@ stdcall glNormalPointer( long long ptr ) wine_glNormalPointer @ stdcall glNormalPointer( long long ptr ) wine_glNormalPointer
@ stdcall glOrtho( double double double double double double ) wine_glOrtho @ stdcall glOrtho( double double double double double double ) wine_glOrtho
@ stdcall glPassThrough( long ) wine_glPassThrough @ stdcall glPassThrough( float ) wine_glPassThrough
@ stdcall glPixelMapfv( long long ptr ) wine_glPixelMapfv @ stdcall glPixelMapfv( long long ptr ) wine_glPixelMapfv
@ stdcall glPixelMapuiv( long long ptr ) wine_glPixelMapuiv @ stdcall glPixelMapuiv( long long ptr ) wine_glPixelMapuiv
@ stdcall glPixelMapusv( long long ptr ) wine_glPixelMapusv @ stdcall glPixelMapusv( long long ptr ) wine_glPixelMapusv
@ stdcall glPixelStoref( long long ) wine_glPixelStoref @ stdcall glPixelStoref( long float ) wine_glPixelStoref
@ stdcall glPixelStorei( long long ) wine_glPixelStorei @ stdcall glPixelStorei( long long ) wine_glPixelStorei
@ stdcall glPixelTransferf( long long ) wine_glPixelTransferf @ stdcall glPixelTransferf( long float ) wine_glPixelTransferf
@ stdcall glPixelTransferi( long long ) wine_glPixelTransferi @ stdcall glPixelTransferi( long long ) wine_glPixelTransferi
@ stdcall glPixelZoom( long long ) wine_glPixelZoom @ stdcall glPixelZoom( float float ) wine_glPixelZoom
@ stdcall glPointSize( long ) wine_glPointSize @ stdcall glPointSize( float ) wine_glPointSize
@ stdcall glPolygonMode( long long ) wine_glPolygonMode @ stdcall glPolygonMode( long long ) wine_glPolygonMode
@ stdcall glPolygonOffset( long long ) wine_glPolygonOffset @ stdcall glPolygonOffset( float float ) wine_glPolygonOffset
@ stdcall glPolygonStipple( ptr ) wine_glPolygonStipple @ stdcall glPolygonStipple( ptr ) wine_glPolygonStipple
@ stdcall glPopAttrib( ) wine_glPopAttrib @ stdcall glPopAttrib( ) wine_glPopAttrib
@ stdcall glPopClientAttrib( ) wine_glPopClientAttrib @ stdcall glPopClientAttrib( ) wine_glPopClientAttrib
@ -212,7 +212,7 @@
@ stdcall glPushName( long ) wine_glPushName @ stdcall glPushName( long ) wine_glPushName
@ stdcall glRasterPos2d( double double ) wine_glRasterPos2d @ stdcall glRasterPos2d( double double ) wine_glRasterPos2d
@ stdcall glRasterPos2dv( ptr ) wine_glRasterPos2dv @ stdcall glRasterPos2dv( ptr ) wine_glRasterPos2dv
@ stdcall glRasterPos2f( long long ) wine_glRasterPos2f @ stdcall glRasterPos2f( float float ) wine_glRasterPos2f
@ stdcall glRasterPos2fv( ptr ) wine_glRasterPos2fv @ stdcall glRasterPos2fv( ptr ) wine_glRasterPos2fv
@ stdcall glRasterPos2i( long long ) wine_glRasterPos2i @ stdcall glRasterPos2i( long long ) wine_glRasterPos2i
@ stdcall glRasterPos2iv( ptr ) wine_glRasterPos2iv @ stdcall glRasterPos2iv( ptr ) wine_glRasterPos2iv
@ -220,7 +220,7 @@
@ stdcall glRasterPos2sv( ptr ) wine_glRasterPos2sv @ stdcall glRasterPos2sv( ptr ) wine_glRasterPos2sv
@ stdcall glRasterPos3d( double double double ) wine_glRasterPos3d @ stdcall glRasterPos3d( double double double ) wine_glRasterPos3d
@ stdcall glRasterPos3dv( ptr ) wine_glRasterPos3dv @ stdcall glRasterPos3dv( ptr ) wine_glRasterPos3dv
@ stdcall glRasterPos3f( long long long ) wine_glRasterPos3f @ stdcall glRasterPos3f( float float float ) wine_glRasterPos3f
@ stdcall glRasterPos3fv( ptr ) wine_glRasterPos3fv @ stdcall glRasterPos3fv( ptr ) wine_glRasterPos3fv
@ stdcall glRasterPos3i( long long long ) wine_glRasterPos3i @ stdcall glRasterPos3i( long long long ) wine_glRasterPos3i
@ stdcall glRasterPos3iv( ptr ) wine_glRasterPos3iv @ stdcall glRasterPos3iv( ptr ) wine_glRasterPos3iv
@ -228,7 +228,7 @@
@ stdcall glRasterPos3sv( ptr ) wine_glRasterPos3sv @ stdcall glRasterPos3sv( ptr ) wine_glRasterPos3sv
@ stdcall glRasterPos4d( double double double double ) wine_glRasterPos4d @ stdcall glRasterPos4d( double double double double ) wine_glRasterPos4d
@ stdcall glRasterPos4dv( ptr ) wine_glRasterPos4dv @ stdcall glRasterPos4dv( ptr ) wine_glRasterPos4dv
@ stdcall glRasterPos4f( long long long long ) wine_glRasterPos4f @ stdcall glRasterPos4f( float float float float ) wine_glRasterPos4f
@ stdcall glRasterPos4fv( ptr ) wine_glRasterPos4fv @ stdcall glRasterPos4fv( ptr ) wine_glRasterPos4fv
@ stdcall glRasterPos4i( long long long long ) wine_glRasterPos4i @ stdcall glRasterPos4i( long long long long ) wine_glRasterPos4i
@ stdcall glRasterPos4iv( ptr ) wine_glRasterPos4iv @ stdcall glRasterPos4iv( ptr ) wine_glRasterPos4iv
@ -238,7 +238,7 @@
@ stdcall glReadPixels( long long long long long long ptr ) wine_glReadPixels @ stdcall glReadPixels( long long long long long long ptr ) wine_glReadPixels
@ stdcall glRectd( double double double double ) wine_glRectd @ stdcall glRectd( double double double double ) wine_glRectd
@ stdcall glRectdv( ptr ptr ) wine_glRectdv @ stdcall glRectdv( ptr ptr ) wine_glRectdv
@ stdcall glRectf( long long long long ) wine_glRectf @ stdcall glRectf( float float float float ) wine_glRectf
@ stdcall glRectfv( ptr ptr ) wine_glRectfv @ stdcall glRectfv( ptr ptr ) wine_glRectfv
@ stdcall glRecti( long long long long ) wine_glRecti @ stdcall glRecti( long long long long ) wine_glRecti
@ stdcall glRectiv( ptr ptr ) wine_glRectiv @ stdcall glRectiv( ptr ptr ) wine_glRectiv
@ -246,9 +246,9 @@
@ stdcall glRectsv( ptr ptr ) wine_glRectsv @ stdcall glRectsv( ptr ptr ) wine_glRectsv
@ stdcall glRenderMode( long ) wine_glRenderMode @ stdcall glRenderMode( long ) wine_glRenderMode
@ stdcall glRotated( double double double double ) wine_glRotated @ stdcall glRotated( double double double double ) wine_glRotated
@ stdcall glRotatef( long long long long ) wine_glRotatef @ stdcall glRotatef( float float float float ) wine_glRotatef
@ stdcall glScaled( double double double ) wine_glScaled @ stdcall glScaled( double double double ) wine_glScaled
@ stdcall glScalef( long long long ) wine_glScalef @ stdcall glScalef( float float float ) wine_glScalef
@ stdcall glScissor( long long long long ) wine_glScissor @ stdcall glScissor( long long long long ) wine_glScissor
@ stdcall glSelectBuffer( long ptr ) wine_glSelectBuffer @ stdcall glSelectBuffer( long ptr ) wine_glSelectBuffer
@ stdcall glShadeModel( long ) wine_glShadeModel @ stdcall glShadeModel( long ) wine_glShadeModel
@ -257,7 +257,7 @@
@ stdcall glStencilOp( long long long ) wine_glStencilOp @ stdcall glStencilOp( long long long ) wine_glStencilOp
@ stdcall glTexCoord1d( double ) wine_glTexCoord1d @ stdcall glTexCoord1d( double ) wine_glTexCoord1d
@ stdcall glTexCoord1dv( ptr ) wine_glTexCoord1dv @ stdcall glTexCoord1dv( ptr ) wine_glTexCoord1dv
@ stdcall glTexCoord1f( long ) wine_glTexCoord1f @ stdcall glTexCoord1f( float ) wine_glTexCoord1f
@ stdcall glTexCoord1fv( ptr ) wine_glTexCoord1fv @ stdcall glTexCoord1fv( ptr ) wine_glTexCoord1fv
@ stdcall glTexCoord1i( long ) wine_glTexCoord1i @ stdcall glTexCoord1i( long ) wine_glTexCoord1i
@ stdcall glTexCoord1iv( ptr ) wine_glTexCoord1iv @ stdcall glTexCoord1iv( ptr ) wine_glTexCoord1iv
@ -265,7 +265,7 @@
@ stdcall glTexCoord1sv( ptr ) wine_glTexCoord1sv @ stdcall glTexCoord1sv( ptr ) wine_glTexCoord1sv
@ stdcall glTexCoord2d( double double ) wine_glTexCoord2d @ stdcall glTexCoord2d( double double ) wine_glTexCoord2d
@ stdcall glTexCoord2dv( ptr ) wine_glTexCoord2dv @ stdcall glTexCoord2dv( ptr ) wine_glTexCoord2dv
@ stdcall glTexCoord2f( long long ) wine_glTexCoord2f @ stdcall glTexCoord2f( float float ) wine_glTexCoord2f
@ stdcall glTexCoord2fv( ptr ) wine_glTexCoord2fv @ stdcall glTexCoord2fv( ptr ) wine_glTexCoord2fv
@ stdcall glTexCoord2i( long long ) wine_glTexCoord2i @ stdcall glTexCoord2i( long long ) wine_glTexCoord2i
@ stdcall glTexCoord2iv( ptr ) wine_glTexCoord2iv @ stdcall glTexCoord2iv( ptr ) wine_glTexCoord2iv
@ -273,7 +273,7 @@
@ stdcall glTexCoord2sv( ptr ) wine_glTexCoord2sv @ stdcall glTexCoord2sv( ptr ) wine_glTexCoord2sv
@ stdcall glTexCoord3d( double double double ) wine_glTexCoord3d @ stdcall glTexCoord3d( double double double ) wine_glTexCoord3d
@ stdcall glTexCoord3dv( ptr ) wine_glTexCoord3dv @ stdcall glTexCoord3dv( ptr ) wine_glTexCoord3dv
@ stdcall glTexCoord3f( long long long ) wine_glTexCoord3f @ stdcall glTexCoord3f( float float float ) wine_glTexCoord3f
@ stdcall glTexCoord3fv( ptr ) wine_glTexCoord3fv @ stdcall glTexCoord3fv( ptr ) wine_glTexCoord3fv
@ stdcall glTexCoord3i( long long long ) wine_glTexCoord3i @ stdcall glTexCoord3i( long long long ) wine_glTexCoord3i
@ stdcall glTexCoord3iv( ptr ) wine_glTexCoord3iv @ stdcall glTexCoord3iv( ptr ) wine_glTexCoord3iv
@ -281,36 +281,36 @@
@ stdcall glTexCoord3sv( ptr ) wine_glTexCoord3sv @ stdcall glTexCoord3sv( ptr ) wine_glTexCoord3sv
@ stdcall glTexCoord4d( double double double double ) wine_glTexCoord4d @ stdcall glTexCoord4d( double double double double ) wine_glTexCoord4d
@ stdcall glTexCoord4dv( ptr ) wine_glTexCoord4dv @ stdcall glTexCoord4dv( ptr ) wine_glTexCoord4dv
@ stdcall glTexCoord4f( long long long long ) wine_glTexCoord4f @ stdcall glTexCoord4f( float float float float ) wine_glTexCoord4f
@ stdcall glTexCoord4fv( ptr ) wine_glTexCoord4fv @ stdcall glTexCoord4fv( ptr ) wine_glTexCoord4fv
@ stdcall glTexCoord4i( long long long long ) wine_glTexCoord4i @ stdcall glTexCoord4i( long long long long ) wine_glTexCoord4i
@ stdcall glTexCoord4iv( ptr ) wine_glTexCoord4iv @ stdcall glTexCoord4iv( ptr ) wine_glTexCoord4iv
@ stdcall glTexCoord4s( long long long long ) wine_glTexCoord4s @ stdcall glTexCoord4s( long long long long ) wine_glTexCoord4s
@ stdcall glTexCoord4sv( ptr ) wine_glTexCoord4sv @ stdcall glTexCoord4sv( ptr ) wine_glTexCoord4sv
@ stdcall glTexCoordPointer( long long long ptr ) wine_glTexCoordPointer @ stdcall glTexCoordPointer( long long long ptr ) wine_glTexCoordPointer
@ stdcall glTexEnvf( long long long ) wine_glTexEnvf @ stdcall glTexEnvf( long long float ) wine_glTexEnvf
@ stdcall glTexEnvfv( long long ptr ) wine_glTexEnvfv @ stdcall glTexEnvfv( long long ptr ) wine_glTexEnvfv
@ stdcall glTexEnvi( long long long ) wine_glTexEnvi @ stdcall glTexEnvi( long long long ) wine_glTexEnvi
@ stdcall glTexEnviv( long long ptr ) wine_glTexEnviv @ stdcall glTexEnviv( long long ptr ) wine_glTexEnviv
@ stdcall glTexGend( long long double ) wine_glTexGend @ stdcall glTexGend( long long double ) wine_glTexGend
@ stdcall glTexGendv( long long ptr ) wine_glTexGendv @ stdcall glTexGendv( long long ptr ) wine_glTexGendv
@ stdcall glTexGenf( long long long ) wine_glTexGenf @ stdcall glTexGenf( long long float ) wine_glTexGenf
@ stdcall glTexGenfv( long long ptr ) wine_glTexGenfv @ stdcall glTexGenfv( long long ptr ) wine_glTexGenfv
@ stdcall glTexGeni( long long long ) wine_glTexGeni @ stdcall glTexGeni( long long long ) wine_glTexGeni
@ stdcall glTexGeniv( long long ptr ) wine_glTexGeniv @ stdcall glTexGeniv( long long ptr ) wine_glTexGeniv
@ stdcall glTexImage1D( long long long long long long long ptr ) wine_glTexImage1D @ stdcall glTexImage1D( long long long long long long long ptr ) wine_glTexImage1D
@ stdcall glTexImage2D( long long long long long long long long ptr ) wine_glTexImage2D @ stdcall glTexImage2D( long long long long long long long long ptr ) wine_glTexImage2D
@ stdcall glTexParameterf( long long long ) wine_glTexParameterf @ stdcall glTexParameterf( long long float ) wine_glTexParameterf
@ stdcall glTexParameterfv( long long ptr ) wine_glTexParameterfv @ stdcall glTexParameterfv( long long ptr ) wine_glTexParameterfv
@ stdcall glTexParameteri( long long long ) wine_glTexParameteri @ stdcall glTexParameteri( long long long ) wine_glTexParameteri
@ stdcall glTexParameteriv( long long ptr ) wine_glTexParameteriv @ stdcall glTexParameteriv( long long ptr ) wine_glTexParameteriv
@ stdcall glTexSubImage1D( long long long long long long ptr ) wine_glTexSubImage1D @ stdcall glTexSubImage1D( long long long long long long ptr ) wine_glTexSubImage1D
@ stdcall glTexSubImage2D( long long long long long long long long ptr ) wine_glTexSubImage2D @ stdcall glTexSubImage2D( long long long long long long long long ptr ) wine_glTexSubImage2D
@ stdcall glTranslated( double double double ) wine_glTranslated @ stdcall glTranslated( double double double ) wine_glTranslated
@ stdcall glTranslatef( long long long ) wine_glTranslatef @ stdcall glTranslatef( float float float ) wine_glTranslatef
@ stdcall glVertex2d( double double ) wine_glVertex2d @ stdcall glVertex2d( double double ) wine_glVertex2d
@ stdcall glVertex2dv( ptr ) wine_glVertex2dv @ stdcall glVertex2dv( ptr ) wine_glVertex2dv
@ stdcall glVertex2f( long long ) wine_glVertex2f @ stdcall glVertex2f( float float ) wine_glVertex2f
@ stdcall glVertex2fv( ptr ) wine_glVertex2fv @ stdcall glVertex2fv( ptr ) wine_glVertex2fv
@ stdcall glVertex2i( long long ) wine_glVertex2i @ stdcall glVertex2i( long long ) wine_glVertex2i
@ stdcall glVertex2iv( ptr ) wine_glVertex2iv @ stdcall glVertex2iv( ptr ) wine_glVertex2iv
@ -318,7 +318,7 @@
@ stdcall glVertex2sv( ptr ) wine_glVertex2sv @ stdcall glVertex2sv( ptr ) wine_glVertex2sv
@ stdcall glVertex3d( double double double ) wine_glVertex3d @ stdcall glVertex3d( double double double ) wine_glVertex3d
@ stdcall glVertex3dv( ptr ) wine_glVertex3dv @ stdcall glVertex3dv( ptr ) wine_glVertex3dv
@ stdcall glVertex3f( long long long ) wine_glVertex3f @ stdcall glVertex3f( float float float ) wine_glVertex3f
@ stdcall glVertex3fv( ptr ) wine_glVertex3fv @ stdcall glVertex3fv( ptr ) wine_glVertex3fv
@ stdcall glVertex3i( long long long ) wine_glVertex3i @ stdcall glVertex3i( long long long ) wine_glVertex3i
@ stdcall glVertex3iv( ptr ) wine_glVertex3iv @ stdcall glVertex3iv( ptr ) wine_glVertex3iv
@ -326,7 +326,7 @@
@ stdcall glVertex3sv( ptr ) wine_glVertex3sv @ stdcall glVertex3sv( ptr ) wine_glVertex3sv
@ stdcall glVertex4d( double double double double ) wine_glVertex4d @ stdcall glVertex4d( double double double double ) wine_glVertex4d
@ stdcall glVertex4dv( ptr ) wine_glVertex4dv @ stdcall glVertex4dv( ptr ) wine_glVertex4dv
@ stdcall glVertex4f( long long long long ) wine_glVertex4f @ stdcall glVertex4f( float float float float ) wine_glVertex4f
@ stdcall glVertex4fv( ptr ) wine_glVertex4fv @ stdcall glVertex4fv( ptr ) wine_glVertex4fv
@ stdcall glVertex4i( long long long long ) wine_glVertex4i @ stdcall glVertex4i( long long long long ) wine_glVertex4i
@ stdcall glVertex4iv( ptr ) wine_glVertex4iv @ stdcall glVertex4iv( ptr ) wine_glVertex4iv