opengl32: Use float type where appropriate in the spec file.
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@ -154,10 +154,10 @@ my %arg_conv =
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"GLboolean" => [ "long", 4 ],
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"GLboolean" => [ "long", 4 ],
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"GLbyte" => [ "long", 4 ],
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"GLbyte" => [ "long", 4 ],
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"GLclampd" => [ "double", 8 ],
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"GLclampd" => [ "double", 8 ],
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"GLclampf" => [ "long", 4 ],
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"GLclampf" => [ "float", 4 ],
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"GLdouble" => [ "double", 8 ],
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"GLdouble" => [ "double", 8 ],
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"GLenum" => [ "long", 4 ],
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"GLenum" => [ "long", 4 ],
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"GLfloat" => [ "long", 4 ],
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"GLfloat" => [ "float", 4 ],
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"GLint" => [ "long", 4 ],
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"GLint" => [ "long", 4 ],
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"GLshort" => [ "long", 4 ],
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"GLshort" => [ "long", 4 ],
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"GLsizei" => [ "long", 4 ],
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"GLsizei" => [ "long", 4 ],
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@ -172,7 +172,6 @@ my %arg_conv =
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"GLcharARB" => [ "long", 4 ],
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"GLcharARB" => [ "long", 4 ],
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"GLintptr" => [ "long", 4 ],
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"GLintptr" => [ "long", 4 ],
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"GLsizeiptr" => [ "long", 4 ],
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"GLsizeiptr" => [ "long", 4 ],
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"GLvoid" => [ "void", 4 ],
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"_GLfuncptr" => [ "ptr", 4 ]);
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"_GLfuncptr" => [ "ptr", 4 ]);
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#
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#
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@ -1,25 +1,25 @@
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@ stdcall glAccum( long long ) wine_glAccum
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@ stdcall glAccum( long float ) wine_glAccum
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@ stdcall glAlphaFunc( long long ) wine_glAlphaFunc
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@ stdcall glAlphaFunc( long float ) wine_glAlphaFunc
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@ stdcall glAreTexturesResident( long ptr ptr ) wine_glAreTexturesResident
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@ stdcall glAreTexturesResident( long ptr ptr ) wine_glAreTexturesResident
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@ stdcall glArrayElement( long ) wine_glArrayElement
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@ stdcall glArrayElement( long ) wine_glArrayElement
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@ stdcall glBegin( long ) wine_glBegin
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@ stdcall glBegin( long ) wine_glBegin
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@ stdcall glBindTexture( long long ) wine_glBindTexture
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@ stdcall glBindTexture( long long ) wine_glBindTexture
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@ stdcall glBitmap( long long long long long long ptr ) wine_glBitmap
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@ stdcall glBitmap( long long float float float float ptr ) wine_glBitmap
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@ stdcall glBlendFunc( long long ) wine_glBlendFunc
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@ stdcall glBlendFunc( long long ) wine_glBlendFunc
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@ stdcall glCallList( long ) wine_glCallList
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@ stdcall glCallList( long ) wine_glCallList
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@ stdcall glCallLists( long long ptr ) wine_glCallLists
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@ stdcall glCallLists( long long ptr ) wine_glCallLists
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@ stdcall glClear( long ) wine_glClear
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@ stdcall glClear( long ) wine_glClear
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@ stdcall glClearAccum( long long long long ) wine_glClearAccum
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@ stdcall glClearAccum( float float float float ) wine_glClearAccum
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@ stdcall glClearColor( long long long long ) wine_glClearColor
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@ stdcall glClearColor( float float float float ) wine_glClearColor
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@ stdcall glClearDepth( double ) wine_glClearDepth
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@ stdcall glClearDepth( double ) wine_glClearDepth
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@ stdcall glClearIndex( long ) wine_glClearIndex
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@ stdcall glClearIndex( float ) wine_glClearIndex
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@ stdcall glClearStencil( long ) wine_glClearStencil
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@ stdcall glClearStencil( long ) wine_glClearStencil
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@ stdcall glClipPlane( long ptr ) wine_glClipPlane
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@ stdcall glClipPlane( long ptr ) wine_glClipPlane
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@ stdcall glColor3b( long long long ) wine_glColor3b
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@ stdcall glColor3b( long long long ) wine_glColor3b
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@ stdcall glColor3bv( ptr ) wine_glColor3bv
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@ stdcall glColor3bv( ptr ) wine_glColor3bv
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@ stdcall glColor3d( double double double ) wine_glColor3d
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@ stdcall glColor3d( double double double ) wine_glColor3d
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@ stdcall glColor3dv( ptr ) wine_glColor3dv
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@ stdcall glColor3dv( ptr ) wine_glColor3dv
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@ stdcall glColor3f( long long long ) wine_glColor3f
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@ stdcall glColor3f( float float float ) wine_glColor3f
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@ stdcall glColor3fv( ptr ) wine_glColor3fv
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@ stdcall glColor3fv( ptr ) wine_glColor3fv
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@ stdcall glColor3i( long long long ) wine_glColor3i
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@ stdcall glColor3i( long long long ) wine_glColor3i
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@ stdcall glColor3iv( ptr ) wine_glColor3iv
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@ stdcall glColor3iv( ptr ) wine_glColor3iv
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@ -35,7 +35,7 @@
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@ stdcall glColor4bv( ptr ) wine_glColor4bv
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@ stdcall glColor4bv( ptr ) wine_glColor4bv
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@ stdcall glColor4d( double double double double ) wine_glColor4d
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@ stdcall glColor4d( double double double double ) wine_glColor4d
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@ stdcall glColor4dv( ptr ) wine_glColor4dv
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@ stdcall glColor4dv( ptr ) wine_glColor4dv
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@ stdcall glColor4f( long long long long ) wine_glColor4f
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@ stdcall glColor4f( float float float float ) wine_glColor4f
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@ stdcall glColor4fv( ptr ) wine_glColor4fv
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@ stdcall glColor4fv( ptr ) wine_glColor4fv
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@ stdcall glColor4i( long long long long ) wine_glColor4i
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@ stdcall glColor4i( long long long long ) wine_glColor4i
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@ stdcall glColor4iv( ptr ) wine_glColor4iv
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@ stdcall glColor4iv( ptr ) wine_glColor4iv
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@ -76,11 +76,11 @@
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@ stdcall glEndList( ) wine_glEndList
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@ stdcall glEndList( ) wine_glEndList
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@ stdcall glEvalCoord1d( double ) wine_glEvalCoord1d
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@ stdcall glEvalCoord1d( double ) wine_glEvalCoord1d
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@ stdcall glEvalCoord1dv( ptr ) wine_glEvalCoord1dv
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@ stdcall glEvalCoord1dv( ptr ) wine_glEvalCoord1dv
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@ stdcall glEvalCoord1f( long ) wine_glEvalCoord1f
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@ stdcall glEvalCoord1f( float ) wine_glEvalCoord1f
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@ stdcall glEvalCoord1fv( ptr ) wine_glEvalCoord1fv
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@ stdcall glEvalCoord1fv( ptr ) wine_glEvalCoord1fv
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@ stdcall glEvalCoord2d( double double ) wine_glEvalCoord2d
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@ stdcall glEvalCoord2d( double double ) wine_glEvalCoord2d
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@ stdcall glEvalCoord2dv( ptr ) wine_glEvalCoord2dv
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@ stdcall glEvalCoord2dv( ptr ) wine_glEvalCoord2dv
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@ stdcall glEvalCoord2f( long long ) wine_glEvalCoord2f
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@ stdcall glEvalCoord2f( float float ) wine_glEvalCoord2f
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@ stdcall glEvalCoord2fv( ptr ) wine_glEvalCoord2fv
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@ stdcall glEvalCoord2fv( ptr ) wine_glEvalCoord2fv
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@ stdcall glEvalMesh1( long long long ) wine_glEvalMesh1
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@ stdcall glEvalMesh1( long long long ) wine_glEvalMesh1
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@ stdcall glEvalMesh2( long long long long long ) wine_glEvalMesh2
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@ stdcall glEvalMesh2( long long long long long ) wine_glEvalMesh2
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@ -89,7 +89,7 @@
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@ stdcall glFeedbackBuffer( long long ptr ) wine_glFeedbackBuffer
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@ stdcall glFeedbackBuffer( long long ptr ) wine_glFeedbackBuffer
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@ stdcall glFinish( ) wine_glFinish
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@ stdcall glFinish( ) wine_glFinish
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@ stdcall glFlush( ) wine_glFlush
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@ stdcall glFlush( ) wine_glFlush
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@ stdcall glFogf( long long ) wine_glFogf
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@ stdcall glFogf( long float ) wine_glFogf
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@ stdcall glFogfv( long ptr ) wine_glFogfv
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@ stdcall glFogfv( long ptr ) wine_glFogfv
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@ stdcall glFogi( long long ) wine_glFogi
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@ stdcall glFogi( long long ) wine_glFogi
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@ stdcall glFogiv( long ptr ) wine_glFogiv
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@ stdcall glFogiv( long ptr ) wine_glFogiv
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@ -131,7 +131,7 @@
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@ stdcall glIndexPointer( long long ptr ) wine_glIndexPointer
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@ stdcall glIndexPointer( long long ptr ) wine_glIndexPointer
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@ stdcall glIndexd( double ) wine_glIndexd
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@ stdcall glIndexd( double ) wine_glIndexd
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@ stdcall glIndexdv( ptr ) wine_glIndexdv
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@ stdcall glIndexdv( ptr ) wine_glIndexdv
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@ stdcall glIndexf( long ) wine_glIndexf
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@ stdcall glIndexf( float ) wine_glIndexf
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@ stdcall glIndexfv( ptr ) wine_glIndexfv
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@ stdcall glIndexfv( ptr ) wine_glIndexfv
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@ stdcall glIndexi( long ) wine_glIndexi
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@ stdcall glIndexi( long ) wine_glIndexi
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@ stdcall glIndexiv( ptr ) wine_glIndexiv
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@ stdcall glIndexiv( ptr ) wine_glIndexiv
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@ -144,16 +144,16 @@
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@ stdcall glIsEnabled( long ) wine_glIsEnabled
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@ stdcall glIsEnabled( long ) wine_glIsEnabled
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@ stdcall glIsList( long ) wine_glIsList
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@ stdcall glIsList( long ) wine_glIsList
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@ stdcall glIsTexture( long ) wine_glIsTexture
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@ stdcall glIsTexture( long ) wine_glIsTexture
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@ stdcall glLightModelf( long long ) wine_glLightModelf
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@ stdcall glLightModelf( long float ) wine_glLightModelf
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@ stdcall glLightModelfv( long ptr ) wine_glLightModelfv
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@ stdcall glLightModelfv( long ptr ) wine_glLightModelfv
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@ stdcall glLightModeli( long long ) wine_glLightModeli
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@ stdcall glLightModeli( long long ) wine_glLightModeli
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@ stdcall glLightModeliv( long ptr ) wine_glLightModeliv
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@ stdcall glLightModeliv( long ptr ) wine_glLightModeliv
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@ stdcall glLightf( long long long ) wine_glLightf
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@ stdcall glLightf( long long float ) wine_glLightf
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@ stdcall glLightfv( long long ptr ) wine_glLightfv
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@ stdcall glLightfv( long long ptr ) wine_glLightfv
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@ stdcall glLighti( long long long ) wine_glLighti
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@ stdcall glLighti( long long long ) wine_glLighti
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@ stdcall glLightiv( long long ptr ) wine_glLightiv
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@ stdcall glLightiv( long long ptr ) wine_glLightiv
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@ stdcall glLineStipple( long long ) wine_glLineStipple
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@ stdcall glLineStipple( long long ) wine_glLineStipple
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@ stdcall glLineWidth( long ) wine_glLineWidth
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@ stdcall glLineWidth( float ) wine_glLineWidth
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@ stdcall glListBase( long ) wine_glListBase
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@ stdcall glListBase( long ) wine_glListBase
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@ stdcall glLoadIdentity( ) wine_glLoadIdentity
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@ stdcall glLoadIdentity( ) wine_glLoadIdentity
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@ stdcall glLoadMatrixd( ptr ) wine_glLoadMatrixd
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@ stdcall glLoadMatrixd( ptr ) wine_glLoadMatrixd
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@ -161,14 +161,14 @@
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@ stdcall glLoadName( long ) wine_glLoadName
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@ stdcall glLoadName( long ) wine_glLoadName
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@ stdcall glLogicOp( long ) wine_glLogicOp
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@ stdcall glLogicOp( long ) wine_glLogicOp
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@ stdcall glMap1d( long double double long long ptr ) wine_glMap1d
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@ stdcall glMap1d( long double double long long ptr ) wine_glMap1d
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@ stdcall glMap1f( long long long long long ptr ) wine_glMap1f
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@ stdcall glMap1f( long float float long long ptr ) wine_glMap1f
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@ stdcall glMap2d( long double double long long double double long long ptr ) wine_glMap2d
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@ stdcall glMap2d( long double double long long double double long long ptr ) wine_glMap2d
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@ stdcall glMap2f( long long long long long long long long long ptr ) wine_glMap2f
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@ stdcall glMap2f( long float float long long float float long long ptr ) wine_glMap2f
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@ stdcall glMapGrid1d( long double double ) wine_glMapGrid1d
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@ stdcall glMapGrid1d( long double double ) wine_glMapGrid1d
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@ stdcall glMapGrid1f( long long long ) wine_glMapGrid1f
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@ stdcall glMapGrid1f( long float float ) wine_glMapGrid1f
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@ stdcall glMapGrid2d( long double double long double double ) wine_glMapGrid2d
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@ stdcall glMapGrid2d( long double double long double double ) wine_glMapGrid2d
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@ stdcall glMapGrid2f( long long long long long long ) wine_glMapGrid2f
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@ stdcall glMapGrid2f( long float float long float float ) wine_glMapGrid2f
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@ stdcall glMaterialf( long long long ) wine_glMaterialf
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@ stdcall glMaterialf( long long float ) wine_glMaterialf
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@ stdcall glMaterialfv( long long ptr ) wine_glMaterialfv
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@ stdcall glMaterialfv( long long ptr ) wine_glMaterialfv
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@ stdcall glMateriali( long long long ) wine_glMateriali
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@ stdcall glMateriali( long long long ) wine_glMateriali
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@ stdcall glMaterialiv( long long ptr ) wine_glMaterialiv
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@ stdcall glMaterialiv( long long ptr ) wine_glMaterialiv
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@ -180,7 +180,7 @@
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@ stdcall glNormal3bv( ptr ) wine_glNormal3bv
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@ stdcall glNormal3bv( ptr ) wine_glNormal3bv
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@ stdcall glNormal3d( double double double ) wine_glNormal3d
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@ stdcall glNormal3d( double double double ) wine_glNormal3d
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@ stdcall glNormal3dv( ptr ) wine_glNormal3dv
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@ stdcall glNormal3dv( ptr ) wine_glNormal3dv
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@ stdcall glNormal3f( long long long ) wine_glNormal3f
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@ stdcall glNormal3f( float float float ) wine_glNormal3f
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@ stdcall glNormal3fv( ptr ) wine_glNormal3fv
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@ stdcall glNormal3fv( ptr ) wine_glNormal3fv
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@ stdcall glNormal3i( long long long ) wine_glNormal3i
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@ stdcall glNormal3i( long long long ) wine_glNormal3i
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@ stdcall glNormal3iv( ptr ) wine_glNormal3iv
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@ stdcall glNormal3iv( ptr ) wine_glNormal3iv
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@ -188,18 +188,18 @@
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@ stdcall glNormal3sv( ptr ) wine_glNormal3sv
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@ stdcall glNormal3sv( ptr ) wine_glNormal3sv
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@ stdcall glNormalPointer( long long ptr ) wine_glNormalPointer
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@ stdcall glNormalPointer( long long ptr ) wine_glNormalPointer
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@ stdcall glOrtho( double double double double double double ) wine_glOrtho
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@ stdcall glOrtho( double double double double double double ) wine_glOrtho
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@ stdcall glPassThrough( long ) wine_glPassThrough
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@ stdcall glPassThrough( float ) wine_glPassThrough
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@ stdcall glPixelMapfv( long long ptr ) wine_glPixelMapfv
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@ stdcall glPixelMapfv( long long ptr ) wine_glPixelMapfv
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@ stdcall glPixelMapuiv( long long ptr ) wine_glPixelMapuiv
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@ stdcall glPixelMapuiv( long long ptr ) wine_glPixelMapuiv
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@ stdcall glPixelMapusv( long long ptr ) wine_glPixelMapusv
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@ stdcall glPixelMapusv( long long ptr ) wine_glPixelMapusv
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@ stdcall glPixelStoref( long long ) wine_glPixelStoref
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@ stdcall glPixelStoref( long float ) wine_glPixelStoref
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@ stdcall glPixelStorei( long long ) wine_glPixelStorei
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@ stdcall glPixelStorei( long long ) wine_glPixelStorei
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@ stdcall glPixelTransferf( long long ) wine_glPixelTransferf
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@ stdcall glPixelTransferf( long float ) wine_glPixelTransferf
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@ stdcall glPixelTransferi( long long ) wine_glPixelTransferi
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@ stdcall glPixelTransferi( long long ) wine_glPixelTransferi
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@ stdcall glPixelZoom( long long ) wine_glPixelZoom
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@ stdcall glPixelZoom( float float ) wine_glPixelZoom
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@ stdcall glPointSize( long ) wine_glPointSize
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@ stdcall glPointSize( float ) wine_glPointSize
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@ stdcall glPolygonMode( long long ) wine_glPolygonMode
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@ stdcall glPolygonMode( long long ) wine_glPolygonMode
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@ stdcall glPolygonOffset( long long ) wine_glPolygonOffset
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@ stdcall glPolygonOffset( float float ) wine_glPolygonOffset
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@ stdcall glPolygonStipple( ptr ) wine_glPolygonStipple
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@ stdcall glPolygonStipple( ptr ) wine_glPolygonStipple
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@ stdcall glPopAttrib( ) wine_glPopAttrib
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@ stdcall glPopAttrib( ) wine_glPopAttrib
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@ stdcall glPopClientAttrib( ) wine_glPopClientAttrib
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@ stdcall glPopClientAttrib( ) wine_glPopClientAttrib
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@ -212,7 +212,7 @@
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@ stdcall glPushName( long ) wine_glPushName
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@ stdcall glPushName( long ) wine_glPushName
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@ stdcall glRasterPos2d( double double ) wine_glRasterPos2d
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@ stdcall glRasterPos2d( double double ) wine_glRasterPos2d
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@ stdcall glRasterPos2dv( ptr ) wine_glRasterPos2dv
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@ stdcall glRasterPos2dv( ptr ) wine_glRasterPos2dv
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@ stdcall glRasterPos2f( long long ) wine_glRasterPos2f
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@ stdcall glRasterPos2f( float float ) wine_glRasterPos2f
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@ stdcall glRasterPos2fv( ptr ) wine_glRasterPos2fv
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@ stdcall glRasterPos2fv( ptr ) wine_glRasterPos2fv
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@ stdcall glRasterPos2i( long long ) wine_glRasterPos2i
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@ stdcall glRasterPos2i( long long ) wine_glRasterPos2i
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@ stdcall glRasterPos2iv( ptr ) wine_glRasterPos2iv
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@ stdcall glRasterPos2iv( ptr ) wine_glRasterPos2iv
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@ stdcall glRasterPos2sv( ptr ) wine_glRasterPos2sv
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@ stdcall glRasterPos2sv( ptr ) wine_glRasterPos2sv
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@ stdcall glRasterPos3d( double double double ) wine_glRasterPos3d
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@ stdcall glRasterPos3d( double double double ) wine_glRasterPos3d
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@ stdcall glRasterPos3dv( ptr ) wine_glRasterPos3dv
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@ stdcall glRasterPos3dv( ptr ) wine_glRasterPos3dv
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@ stdcall glRasterPos3f( long long long ) wine_glRasterPos3f
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@ stdcall glRasterPos3f( float float float ) wine_glRasterPos3f
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@ stdcall glRasterPos3fv( ptr ) wine_glRasterPos3fv
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@ stdcall glRasterPos3fv( ptr ) wine_glRasterPos3fv
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@ stdcall glRasterPos3i( long long long ) wine_glRasterPos3i
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@ stdcall glRasterPos3i( long long long ) wine_glRasterPos3i
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@ stdcall glRasterPos3iv( ptr ) wine_glRasterPos3iv
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@ stdcall glRasterPos3iv( ptr ) wine_glRasterPos3iv
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@ -228,7 +228,7 @@
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@ stdcall glRasterPos3sv( ptr ) wine_glRasterPos3sv
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@ stdcall glRasterPos3sv( ptr ) wine_glRasterPos3sv
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@ stdcall glRasterPos4d( double double double double ) wine_glRasterPos4d
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@ stdcall glRasterPos4d( double double double double ) wine_glRasterPos4d
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@ stdcall glRasterPos4dv( ptr ) wine_glRasterPos4dv
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@ stdcall glRasterPos4dv( ptr ) wine_glRasterPos4dv
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@ stdcall glRasterPos4f( long long long long ) wine_glRasterPos4f
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@ stdcall glRasterPos4f( float float float float ) wine_glRasterPos4f
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@ stdcall glRasterPos4fv( ptr ) wine_glRasterPos4fv
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@ stdcall glRasterPos4fv( ptr ) wine_glRasterPos4fv
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@ stdcall glRasterPos4i( long long long long ) wine_glRasterPos4i
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@ stdcall glRasterPos4i( long long long long ) wine_glRasterPos4i
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@ stdcall glRasterPos4iv( ptr ) wine_glRasterPos4iv
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@ stdcall glRasterPos4iv( ptr ) wine_glRasterPos4iv
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@ -238,7 +238,7 @@
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@ stdcall glReadPixels( long long long long long long ptr ) wine_glReadPixels
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@ stdcall glReadPixels( long long long long long long ptr ) wine_glReadPixels
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@ stdcall glRectd( double double double double ) wine_glRectd
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@ stdcall glRectd( double double double double ) wine_glRectd
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@ stdcall glRectdv( ptr ptr ) wine_glRectdv
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@ stdcall glRectdv( ptr ptr ) wine_glRectdv
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@ stdcall glRectf( long long long long ) wine_glRectf
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@ stdcall glRectf( float float float float ) wine_glRectf
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@ stdcall glRectfv( ptr ptr ) wine_glRectfv
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@ stdcall glRectfv( ptr ptr ) wine_glRectfv
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@ stdcall glRecti( long long long long ) wine_glRecti
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@ stdcall glRecti( long long long long ) wine_glRecti
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@ stdcall glRectiv( ptr ptr ) wine_glRectiv
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@ stdcall glRectiv( ptr ptr ) wine_glRectiv
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@ stdcall glRectsv( ptr ptr ) wine_glRectsv
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@ stdcall glRectsv( ptr ptr ) wine_glRectsv
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@ stdcall glRenderMode( long ) wine_glRenderMode
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@ stdcall glRenderMode( long ) wine_glRenderMode
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@ stdcall glRotated( double double double double ) wine_glRotated
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@ stdcall glRotated( double double double double ) wine_glRotated
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@ stdcall glRotatef( long long long long ) wine_glRotatef
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@ stdcall glRotatef( float float float float ) wine_glRotatef
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@ stdcall glScaled( double double double ) wine_glScaled
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@ stdcall glScaled( double double double ) wine_glScaled
|
||||||
@ stdcall glScalef( long long long ) wine_glScalef
|
@ stdcall glScalef( float float float ) wine_glScalef
|
||||||
@ stdcall glScissor( long long long long ) wine_glScissor
|
@ stdcall glScissor( long long long long ) wine_glScissor
|
||||||
@ stdcall glSelectBuffer( long ptr ) wine_glSelectBuffer
|
@ stdcall glSelectBuffer( long ptr ) wine_glSelectBuffer
|
||||||
@ stdcall glShadeModel( long ) wine_glShadeModel
|
@ stdcall glShadeModel( long ) wine_glShadeModel
|
||||||
|
@ -257,7 +257,7 @@
|
||||||
@ stdcall glStencilOp( long long long ) wine_glStencilOp
|
@ stdcall glStencilOp( long long long ) wine_glStencilOp
|
||||||
@ stdcall glTexCoord1d( double ) wine_glTexCoord1d
|
@ stdcall glTexCoord1d( double ) wine_glTexCoord1d
|
||||||
@ stdcall glTexCoord1dv( ptr ) wine_glTexCoord1dv
|
@ stdcall glTexCoord1dv( ptr ) wine_glTexCoord1dv
|
||||||
@ stdcall glTexCoord1f( long ) wine_glTexCoord1f
|
@ stdcall glTexCoord1f( float ) wine_glTexCoord1f
|
||||||
@ stdcall glTexCoord1fv( ptr ) wine_glTexCoord1fv
|
@ stdcall glTexCoord1fv( ptr ) wine_glTexCoord1fv
|
||||||
@ stdcall glTexCoord1i( long ) wine_glTexCoord1i
|
@ stdcall glTexCoord1i( long ) wine_glTexCoord1i
|
||||||
@ stdcall glTexCoord1iv( ptr ) wine_glTexCoord1iv
|
@ stdcall glTexCoord1iv( ptr ) wine_glTexCoord1iv
|
||||||
|
@ -265,7 +265,7 @@
|
||||||
@ stdcall glTexCoord1sv( ptr ) wine_glTexCoord1sv
|
@ stdcall glTexCoord1sv( ptr ) wine_glTexCoord1sv
|
||||||
@ stdcall glTexCoord2d( double double ) wine_glTexCoord2d
|
@ stdcall glTexCoord2d( double double ) wine_glTexCoord2d
|
||||||
@ stdcall glTexCoord2dv( ptr ) wine_glTexCoord2dv
|
@ stdcall glTexCoord2dv( ptr ) wine_glTexCoord2dv
|
||||||
@ stdcall glTexCoord2f( long long ) wine_glTexCoord2f
|
@ stdcall glTexCoord2f( float float ) wine_glTexCoord2f
|
||||||
@ stdcall glTexCoord2fv( ptr ) wine_glTexCoord2fv
|
@ stdcall glTexCoord2fv( ptr ) wine_glTexCoord2fv
|
||||||
@ stdcall glTexCoord2i( long long ) wine_glTexCoord2i
|
@ stdcall glTexCoord2i( long long ) wine_glTexCoord2i
|
||||||
@ stdcall glTexCoord2iv( ptr ) wine_glTexCoord2iv
|
@ stdcall glTexCoord2iv( ptr ) wine_glTexCoord2iv
|
||||||
|
@ -273,7 +273,7 @@
|
||||||
@ stdcall glTexCoord2sv( ptr ) wine_glTexCoord2sv
|
@ stdcall glTexCoord2sv( ptr ) wine_glTexCoord2sv
|
||||||
@ stdcall glTexCoord3d( double double double ) wine_glTexCoord3d
|
@ stdcall glTexCoord3d( double double double ) wine_glTexCoord3d
|
||||||
@ stdcall glTexCoord3dv( ptr ) wine_glTexCoord3dv
|
@ stdcall glTexCoord3dv( ptr ) wine_glTexCoord3dv
|
||||||
@ stdcall glTexCoord3f( long long long ) wine_glTexCoord3f
|
@ stdcall glTexCoord3f( float float float ) wine_glTexCoord3f
|
||||||
@ stdcall glTexCoord3fv( ptr ) wine_glTexCoord3fv
|
@ stdcall glTexCoord3fv( ptr ) wine_glTexCoord3fv
|
||||||
@ stdcall glTexCoord3i( long long long ) wine_glTexCoord3i
|
@ stdcall glTexCoord3i( long long long ) wine_glTexCoord3i
|
||||||
@ stdcall glTexCoord3iv( ptr ) wine_glTexCoord3iv
|
@ stdcall glTexCoord3iv( ptr ) wine_glTexCoord3iv
|
||||||
|
@ -281,36 +281,36 @@
|
||||||
@ stdcall glTexCoord3sv( ptr ) wine_glTexCoord3sv
|
@ stdcall glTexCoord3sv( ptr ) wine_glTexCoord3sv
|
||||||
@ stdcall glTexCoord4d( double double double double ) wine_glTexCoord4d
|
@ stdcall glTexCoord4d( double double double double ) wine_glTexCoord4d
|
||||||
@ stdcall glTexCoord4dv( ptr ) wine_glTexCoord4dv
|
@ stdcall glTexCoord4dv( ptr ) wine_glTexCoord4dv
|
||||||
@ stdcall glTexCoord4f( long long long long ) wine_glTexCoord4f
|
@ stdcall glTexCoord4f( float float float float ) wine_glTexCoord4f
|
||||||
@ stdcall glTexCoord4fv( ptr ) wine_glTexCoord4fv
|
@ stdcall glTexCoord4fv( ptr ) wine_glTexCoord4fv
|
||||||
@ stdcall glTexCoord4i( long long long long ) wine_glTexCoord4i
|
@ stdcall glTexCoord4i( long long long long ) wine_glTexCoord4i
|
||||||
@ stdcall glTexCoord4iv( ptr ) wine_glTexCoord4iv
|
@ stdcall glTexCoord4iv( ptr ) wine_glTexCoord4iv
|
||||||
@ stdcall glTexCoord4s( long long long long ) wine_glTexCoord4s
|
@ stdcall glTexCoord4s( long long long long ) wine_glTexCoord4s
|
||||||
@ stdcall glTexCoord4sv( ptr ) wine_glTexCoord4sv
|
@ stdcall glTexCoord4sv( ptr ) wine_glTexCoord4sv
|
||||||
@ stdcall glTexCoordPointer( long long long ptr ) wine_glTexCoordPointer
|
@ stdcall glTexCoordPointer( long long long ptr ) wine_glTexCoordPointer
|
||||||
@ stdcall glTexEnvf( long long long ) wine_glTexEnvf
|
@ stdcall glTexEnvf( long long float ) wine_glTexEnvf
|
||||||
@ stdcall glTexEnvfv( long long ptr ) wine_glTexEnvfv
|
@ stdcall glTexEnvfv( long long ptr ) wine_glTexEnvfv
|
||||||
@ stdcall glTexEnvi( long long long ) wine_glTexEnvi
|
@ stdcall glTexEnvi( long long long ) wine_glTexEnvi
|
||||||
@ stdcall glTexEnviv( long long ptr ) wine_glTexEnviv
|
@ stdcall glTexEnviv( long long ptr ) wine_glTexEnviv
|
||||||
@ stdcall glTexGend( long long double ) wine_glTexGend
|
@ stdcall glTexGend( long long double ) wine_glTexGend
|
||||||
@ stdcall glTexGendv( long long ptr ) wine_glTexGendv
|
@ stdcall glTexGendv( long long ptr ) wine_glTexGendv
|
||||||
@ stdcall glTexGenf( long long long ) wine_glTexGenf
|
@ stdcall glTexGenf( long long float ) wine_glTexGenf
|
||||||
@ stdcall glTexGenfv( long long ptr ) wine_glTexGenfv
|
@ stdcall glTexGenfv( long long ptr ) wine_glTexGenfv
|
||||||
@ stdcall glTexGeni( long long long ) wine_glTexGeni
|
@ stdcall glTexGeni( long long long ) wine_glTexGeni
|
||||||
@ stdcall glTexGeniv( long long ptr ) wine_glTexGeniv
|
@ stdcall glTexGeniv( long long ptr ) wine_glTexGeniv
|
||||||
@ stdcall glTexImage1D( long long long long long long long ptr ) wine_glTexImage1D
|
@ stdcall glTexImage1D( long long long long long long long ptr ) wine_glTexImage1D
|
||||||
@ stdcall glTexImage2D( long long long long long long long long ptr ) wine_glTexImage2D
|
@ stdcall glTexImage2D( long long long long long long long long ptr ) wine_glTexImage2D
|
||||||
@ stdcall glTexParameterf( long long long ) wine_glTexParameterf
|
@ stdcall glTexParameterf( long long float ) wine_glTexParameterf
|
||||||
@ stdcall glTexParameterfv( long long ptr ) wine_glTexParameterfv
|
@ stdcall glTexParameterfv( long long ptr ) wine_glTexParameterfv
|
||||||
@ stdcall glTexParameteri( long long long ) wine_glTexParameteri
|
@ stdcall glTexParameteri( long long long ) wine_glTexParameteri
|
||||||
@ stdcall glTexParameteriv( long long ptr ) wine_glTexParameteriv
|
@ stdcall glTexParameteriv( long long ptr ) wine_glTexParameteriv
|
||||||
@ stdcall glTexSubImage1D( long long long long long long ptr ) wine_glTexSubImage1D
|
@ stdcall glTexSubImage1D( long long long long long long ptr ) wine_glTexSubImage1D
|
||||||
@ stdcall glTexSubImage2D( long long long long long long long long ptr ) wine_glTexSubImage2D
|
@ stdcall glTexSubImage2D( long long long long long long long long ptr ) wine_glTexSubImage2D
|
||||||
@ stdcall glTranslated( double double double ) wine_glTranslated
|
@ stdcall glTranslated( double double double ) wine_glTranslated
|
||||||
@ stdcall glTranslatef( long long long ) wine_glTranslatef
|
@ stdcall glTranslatef( float float float ) wine_glTranslatef
|
||||||
@ stdcall glVertex2d( double double ) wine_glVertex2d
|
@ stdcall glVertex2d( double double ) wine_glVertex2d
|
||||||
@ stdcall glVertex2dv( ptr ) wine_glVertex2dv
|
@ stdcall glVertex2dv( ptr ) wine_glVertex2dv
|
||||||
@ stdcall glVertex2f( long long ) wine_glVertex2f
|
@ stdcall glVertex2f( float float ) wine_glVertex2f
|
||||||
@ stdcall glVertex2fv( ptr ) wine_glVertex2fv
|
@ stdcall glVertex2fv( ptr ) wine_glVertex2fv
|
||||||
@ stdcall glVertex2i( long long ) wine_glVertex2i
|
@ stdcall glVertex2i( long long ) wine_glVertex2i
|
||||||
@ stdcall glVertex2iv( ptr ) wine_glVertex2iv
|
@ stdcall glVertex2iv( ptr ) wine_glVertex2iv
|
||||||
|
@ -318,7 +318,7 @@
|
||||||
@ stdcall glVertex2sv( ptr ) wine_glVertex2sv
|
@ stdcall glVertex2sv( ptr ) wine_glVertex2sv
|
||||||
@ stdcall glVertex3d( double double double ) wine_glVertex3d
|
@ stdcall glVertex3d( double double double ) wine_glVertex3d
|
||||||
@ stdcall glVertex3dv( ptr ) wine_glVertex3dv
|
@ stdcall glVertex3dv( ptr ) wine_glVertex3dv
|
||||||
@ stdcall glVertex3f( long long long ) wine_glVertex3f
|
@ stdcall glVertex3f( float float float ) wine_glVertex3f
|
||||||
@ stdcall glVertex3fv( ptr ) wine_glVertex3fv
|
@ stdcall glVertex3fv( ptr ) wine_glVertex3fv
|
||||||
@ stdcall glVertex3i( long long long ) wine_glVertex3i
|
@ stdcall glVertex3i( long long long ) wine_glVertex3i
|
||||||
@ stdcall glVertex3iv( ptr ) wine_glVertex3iv
|
@ stdcall glVertex3iv( ptr ) wine_glVertex3iv
|
||||||
|
@ -326,7 +326,7 @@
|
||||||
@ stdcall glVertex3sv( ptr ) wine_glVertex3sv
|
@ stdcall glVertex3sv( ptr ) wine_glVertex3sv
|
||||||
@ stdcall glVertex4d( double double double double ) wine_glVertex4d
|
@ stdcall glVertex4d( double double double double ) wine_glVertex4d
|
||||||
@ stdcall glVertex4dv( ptr ) wine_glVertex4dv
|
@ stdcall glVertex4dv( ptr ) wine_glVertex4dv
|
||||||
@ stdcall glVertex4f( long long long long ) wine_glVertex4f
|
@ stdcall glVertex4f( float float float float ) wine_glVertex4f
|
||||||
@ stdcall glVertex4fv( ptr ) wine_glVertex4fv
|
@ stdcall glVertex4fv( ptr ) wine_glVertex4fv
|
||||||
@ stdcall glVertex4i( long long long long ) wine_glVertex4i
|
@ stdcall glVertex4i( long long long long ) wine_glVertex4i
|
||||||
@ stdcall glVertex4iv( ptr ) wine_glVertex4iv
|
@ stdcall glVertex4iv( ptr ) wine_glVertex4iv
|
||||||
|
|
Loading…
Reference in New Issue