diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 43f616166df..bad38d3742d 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -1639,9 +1639,16 @@ static void test_create_texture2d(void) {DXGI_FORMAT_R32_TYPELESS, 0, D3D11_BIND_SHADER_RESOURCE, 0, FALSE, FALSE}, {DXGI_FORMAT_R32_TYPELESS, 1, D3D11_BIND_SHADER_RESOURCE, 0, TRUE, FALSE}, {DXGI_FORMAT_R32_TYPELESS, 9, D3D11_BIND_SHADER_RESOURCE, 0, TRUE, FALSE}, + {DXGI_FORMAT_R32_TYPELESS, 9, D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_DEPTH_STENCIL, 0, + TRUE, FALSE}, {DXGI_FORMAT_R32_TYPELESS, 9, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_TEXTURECUBE, TRUE, FALSE}, + {DXGI_FORMAT_R32_TYPELESS, 1, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE}, + {DXGI_FORMAT_R32_TYPELESS, 1, D3D11_BIND_RENDER_TARGET | D3D11_BIND_DEPTH_STENCIL, 0, + FALSE, TRUE}, {DXGI_FORMAT_R32_TYPELESS, 1, D3D11_BIND_DEPTH_STENCIL, 0, TRUE, FALSE}, + {DXGI_FORMAT_R32_TYPELESS, 1, D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_UNORDERED_ACCESS, 0, + FALSE, TRUE}, {DXGI_FORMAT_R24G8_TYPELESS, 1, D3D11_BIND_VERTEX_BUFFER, 0, FALSE, TRUE}, {DXGI_FORMAT_R24G8_TYPELESS, 1, D3D11_BIND_INDEX_BUFFER, 0, FALSE, TRUE}, {DXGI_FORMAT_R24G8_TYPELESS, 1, D3D11_BIND_CONSTANT_BUFFER, 0, FALSE, TRUE}, @@ -1662,8 +1669,13 @@ static void test_create_texture2d(void) {DXGI_FORMAT_R8G8B8A8_UINT, 1, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE}, {DXGI_FORMAT_R8G8B8A8_SNORM, 1, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE}, {DXGI_FORMAT_R8G8B8A8_SINT, 1, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE}, + {DXGI_FORMAT_D24_UNORM_S8_UINT, 1, D3D11_BIND_SHADER_RESOURCE, 0, FALSE, TRUE}, {DXGI_FORMAT_D24_UNORM_S8_UINT, 1, D3D11_BIND_RENDER_TARGET, 0, FALSE, FALSE}, + {DXGI_FORMAT_D32_FLOAT, 1, D3D11_BIND_SHADER_RESOURCE, 0, FALSE, TRUE}, + {DXGI_FORMAT_D32_FLOAT, 1, D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_DEPTH_STENCIL, 0, + FALSE, TRUE}, {DXGI_FORMAT_D32_FLOAT, 1, D3D11_BIND_RENDER_TARGET, 0, FALSE, FALSE}, + {DXGI_FORMAT_D32_FLOAT, 1, D3D11_BIND_DEPTH_STENCIL, 0, TRUE, FALSE}, }; if (!(device = create_device(NULL))) @@ -1787,7 +1799,8 @@ static void test_create_texture2d(void) hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, (ID3D11Texture2D **)&texture); todo_wine_if(todo) - ok(hr == expected_hr, "Test %u: Got unexpected hr %#x.\n", i, hr); + ok(hr == expected_hr, "Test %u: Got unexpected hr %#x (format %#x).\n", + i, hr, desc.Format); if (SUCCEEDED(hr)) ID3D11Texture2D_Release(texture);