winemac: Interpret Windows bitmap data, especially window surfaces, as sRGB.
This makes the display match that of native apps. For example, the UI of Mac Steam vs. Windows Steam or a PNG shown in iexplore.exe vs. Preview. Signed-off-by: Ken Thomases <ken@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -85,7 +85,7 @@ CGImageRef create_cgimage_from_icon_bitmaps(HDC hdc, HANDLE icon, HBITMAP hbmCol
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else
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alpha_format = kCGImageAlphaNoneSkipFirst;
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colorspace = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB);
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colorspace = CGColorSpaceCreateWithName(kCGColorSpaceSRGB);
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if (!colorspace)
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{
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WARN("failed to create colorspace\n");
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@ -357,7 +357,7 @@ CFArrayRef create_monochrome_cursor(HDC hdc, const ICONINFOEXW *icon, int width,
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for (i = 0; i < count; i++)
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data_bits[i] ^= xor_bits[i];
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colorspace = CGColorSpaceCreateWithName(kCGColorSpaceGenericGray);
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colorspace = CGColorSpaceCreateWithName(kCGColorSpaceGenericGrayGamma2_2);
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if (!colorspace)
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{
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WARN("failed to create colorspace\n");
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@ -384,7 +384,7 @@ CGImageRef create_surface_image(void *window_surface, CGRect *rect, int copy_dat
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visrect = CGRectOffset(*rect, -surface->header.rect.left, -surface->header.rect.top);
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colorspace = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB);
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colorspace = CGColorSpaceCreateWithName(kCGColorSpaceSRGB);
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bytes_per_row = get_dib_stride(width, 32);
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offset = CGRectGetMinX(visrect) * 4 + (height - CGRectGetMaxY(visrect)) * bytes_per_row;
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size = min(CGRectGetHeight(visrect) * bytes_per_row,
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