diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 5d423a13b4c..4a9d12ddc02 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -1282,6 +1282,10 @@ static void test_create_shader_resource_view(void) ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, "Shader resource view should implement ID3D10ShaderResourceView.\n"); if (SUCCEEDED(hr)) IUnknown_Release(iface); + hr = ID3D11ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView1, (void **)&iface); + ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, + "Shader resource view should implement ID3D10ShaderResourceView1.\n"); + if (SUCCEEDED(hr)) IUnknown_Release(iface); ID3D11ShaderResourceView_Release(srview); ID3D11Buffer_Release(buffer); @@ -1308,6 +1312,10 @@ static void test_create_shader_resource_view(void) ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, "Shader resource view should implement ID3D10ShaderResourceView.\n"); if (SUCCEEDED(hr)) IUnknown_Release(iface); + hr = ID3D11ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView1, (void **)&iface); + ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, + "Shader resource view should implement ID3D10ShaderResourceView1.\n"); + if (SUCCEEDED(hr)) IUnknown_Release(iface); ID3D11ShaderResourceView_GetDesc(srview, &srv_desc); ok(srv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", srv_desc.Format);