d3d9: Don't grab wined3d lock for wined3d_query_issue().
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -123,15 +123,8 @@ static DWORD WINAPI d3d9_query_GetDataSize(IDirect3DQuery9 *iface)
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static HRESULT WINAPI d3d9_query_Issue(IDirect3DQuery9 *iface, DWORD flags)
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{
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struct d3d9_query *query = impl_from_IDirect3DQuery9(iface);
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HRESULT hr;
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TRACE("iface %p, flags %#x.\n", iface, flags);
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wined3d_mutex_lock();
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hr = wined3d_query_issue(query->wined3d_query, flags);
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wined3d_mutex_unlock();
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return hr;
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return wined3d_query_issue(query->wined3d_query, flags);
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}
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static HRESULT WINAPI d3d9_query_GetData(IDirect3DQuery9 *iface, void *data, DWORD size, DWORD flags)
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