wined3d: Create a backup context if setting the pixel format failed in wined3d_context_gl_create_wgl_ctx().
Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2033,9 +2033,27 @@ static BOOL wined3d_context_gl_create_wgl_ctx(struct wined3d_context_gl *context
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if (!wined3d_context_gl_set_pixel_format(context_gl))
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{
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ERR("Failed to set pixel format %d on device context %p.\n", context_gl->pixel_format, context_gl->dc);
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context_release(context);
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return FALSE;
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if (context_gl->dc_is_private)
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{
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ERR("Failed to set pixel format %d on device context %p.\n", context_gl->pixel_format, context_gl->dc);
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return FALSE;
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}
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WARN("Failed to set pixel format %d on device context %p, trying backup DC.\n",
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context_gl->pixel_format, context_gl->dc);
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wined3d_release_dc(context_gl->window, context_gl->dc);
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if (!(context_gl->dc = wined3d_swapchain_gl_get_backup_dc(swapchain_gl)))
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{
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ERR("Failed to retrieve the backup device context.\n");
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return E_FAIL;
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}
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context_gl->dc_is_private = TRUE;
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return wined3d_context_gl_create_wgl_ctx(context_gl, swapchain_gl);
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}
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share_ctx = device->context_count ? wined3d_context_gl(device->contexts[0])->gl_ctx : NULL;
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