ddraw: Don't memset memory before overwritting it.
Signed-off-by: Michael Stefaniuc <mstefani@redhat.de> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -272,7 +272,6 @@ static HRESULT WINAPI d3d_viewport_GetViewport(IDirect3DViewport3 *iface, D3DVIE
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wined3d_mutex_lock();
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dwSize = lpData->dwSize;
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memset(lpData, 0, dwSize);
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if (!This->use_vp2)
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memcpy(lpData, &(This->viewports.vp1), dwSize);
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else {
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@ -895,7 +894,6 @@ static HRESULT WINAPI d3d_viewport_GetViewport2(IDirect3DViewport3 *iface, D3DVI
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wined3d_mutex_lock();
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dwSize = lpData->dwSize;
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memset(lpData, 0, dwSize);
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if (This->use_vp2)
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memcpy(lpData, &(This->viewports.vp2), dwSize);
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else {
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