ddraw: Don't memset memory before overwritting it.

Signed-off-by: Michael Stefaniuc <mstefani@redhat.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Michael Stefaniuc 2016-07-27 16:10:39 +02:00 committed by Alexandre Julliard
parent 2ffaaee1cf
commit 63fcf7faee
1 changed files with 0 additions and 2 deletions

View File

@ -272,7 +272,6 @@ static HRESULT WINAPI d3d_viewport_GetViewport(IDirect3DViewport3 *iface, D3DVIE
wined3d_mutex_lock(); wined3d_mutex_lock();
dwSize = lpData->dwSize; dwSize = lpData->dwSize;
memset(lpData, 0, dwSize);
if (!This->use_vp2) if (!This->use_vp2)
memcpy(lpData, &(This->viewports.vp1), dwSize); memcpy(lpData, &(This->viewports.vp1), dwSize);
else { else {
@ -895,7 +894,6 @@ static HRESULT WINAPI d3d_viewport_GetViewport2(IDirect3DViewport3 *iface, D3DVI
wined3d_mutex_lock(); wined3d_mutex_lock();
dwSize = lpData->dwSize; dwSize = lpData->dwSize;
memset(lpData, 0, dwSize);
if (This->use_vp2) if (This->use_vp2)
memcpy(lpData, &(This->viewports.vp2), dwSize); memcpy(lpData, &(This->viewports.vp2), dwSize);
else { else {