wined3d: Store textures in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3500,10 +3500,19 @@ HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device,
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return WINED3D_OK;
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return WINED3D_OK;
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}
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}
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if (device->recording)
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if (texture)
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device->recording->changed.textures |= 1u << stage;
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wined3d_texture_incref(texture);
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if (device->update_stateblock_state->textures[stage])
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wined3d_texture_decref(device->update_stateblock_state->textures[stage]);
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device->update_stateblock_state->textures[stage] = texture;
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prev = device->update_state->textures[stage];
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if (device->recording)
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{
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device->recording->changed.textures |= 1u << stage;
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return WINED3D_OK;
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}
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prev = device->state.textures[stage];
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TRACE("Previous texture %p.\n", prev);
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TRACE("Previous texture %p.\n", prev);
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if (texture == prev)
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if (texture == prev)
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@ -3513,12 +3522,11 @@ HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device,
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}
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}
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TRACE("Setting new texture to %p.\n", texture);
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TRACE("Setting new texture to %p.\n", texture);
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device->update_state->textures[stage] = texture;
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device->state.textures[stage] = texture;
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if (texture)
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if (texture)
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wined3d_texture_incref(texture);
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wined3d_texture_incref(texture);
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if (!device->recording)
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wined3d_cs_emit_set_texture(device->cs, stage, texture);
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wined3d_cs_emit_set_texture(device->cs, stage, texture);
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if (prev)
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if (prev)
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wined3d_texture_decref(prev);
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wined3d_texture_decref(prev);
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@ -5182,11 +5190,11 @@ void device_resource_released(struct wined3d_device *device, struct wined3d_reso
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device->state.textures[i] = NULL;
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device->state.textures[i] = NULL;
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}
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}
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if (device->recording && &device->update_state->textures[i]->resource == resource)
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if (device->recording && &device->update_stateblock_state->textures[i]->resource == resource)
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{
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{
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ERR("Texture resource %p is still in use by recording stateblock %p, stage %u.\n",
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ERR("Texture resource %p is still in use by recording stateblock %p, stage %u.\n",
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resource, device->recording, i);
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resource, device->recording, i);
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device->update_state->textures[i] = NULL;
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device->update_stateblock_state->textures[i] = NULL;
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}
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}
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}
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}
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break;
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break;
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@ -523,7 +523,9 @@ void state_unbind_resources(struct wined3d_state *state)
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void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state)
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void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state)
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{
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{
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struct wined3d_texture *texture;
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struct wined3d_shader *shader;
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struct wined3d_shader *shader;
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unsigned int i;
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if ((shader = state->vs))
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if ((shader = state->vs))
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{
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{
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@ -536,6 +538,15 @@ void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state)
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state->ps = NULL;
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state->ps = NULL;
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wined3d_shader_decref(shader);
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wined3d_shader_decref(shader);
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}
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}
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for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i)
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{
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if ((texture = state->textures[i]))
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{
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state->textures[i] = NULL;
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wined3d_texture_decref(texture);
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}
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}
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}
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}
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void state_cleanup(struct wined3d_state *state)
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void state_cleanup(struct wined3d_state *state)
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@ -941,13 +952,13 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
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if (!(map & 1)) continue;
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if (!(map & 1)) continue;
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TRACE("Updating texture %u to %p (was %p).\n",
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TRACE("Updating texture %u to %p (was %p).\n",
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i, src_state->textures[i], stateblock->state.textures[i]);
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i, state->textures[i], stateblock->stateblock_state.textures[i]);
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if (src_state->textures[i])
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if (state->textures[i])
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wined3d_texture_incref(src_state->textures[i]);
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wined3d_texture_incref(state->textures[i]);
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if (stateblock->state.textures[i])
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if (stateblock->stateblock_state.textures[i])
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wined3d_texture_decref(stateblock->state.textures[i]);
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wined3d_texture_decref(stateblock->stateblock_state.textures[i]);
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stateblock->state.textures[i] = src_state->textures[i];
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stateblock->stateblock_state.textures[i] = state->textures[i];
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}
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}
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for (i = 0; i < stateblock->num_contained_sampler_states; ++i)
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for (i = 0; i < stateblock->num_contained_sampler_states; ++i)
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@ -1149,7 +1160,12 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
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if (!(map & 1)) continue;
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if (!(map & 1)) continue;
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stage = i < MAX_FRAGMENT_SAMPLERS ? i : WINED3DVERTEXTEXTURESAMPLER0 + i - MAX_FRAGMENT_SAMPLERS;
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stage = i < MAX_FRAGMENT_SAMPLERS ? i : WINED3DVERTEXTEXTURESAMPLER0 + i - MAX_FRAGMENT_SAMPLERS;
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wined3d_device_set_texture(device, stage, stateblock->state.textures[i]);
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if (stateblock->stateblock_state.textures[i])
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wined3d_texture_incref(stateblock->stateblock_state.textures[i]);
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if (state->textures[i])
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wined3d_texture_decref(state->textures[i]);
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state->textures[i] = stateblock->stateblock_state.textures[i];
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wined3d_device_set_texture(device, stage, stateblock->stateblock_state.textures[i]);
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}
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}
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map = stateblock->changed.clipplane;
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map = stateblock->changed.clipplane;
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@ -2982,6 +2982,7 @@ struct wined3d_stateblock_state
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DWORD rs[WINEHIGHEST_RENDER_STATE + 1];
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DWORD rs[WINEHIGHEST_RENDER_STATE + 1];
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struct wined3d_texture *textures[MAX_COMBINED_SAMPLERS];
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DWORD texture_states[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
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DWORD texture_states[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
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};
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};
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