wined3d: Clarify WINED3DUSAGE_WRITEONLY a bit.
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@ -59,6 +59,12 @@ static void resource_check_usage(DWORD usage)
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| WINED3DUSAGE_OVERLAY
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| WINED3DUSAGE_OVERLAY
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| WINED3DUSAGE_TEXTURE;
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| WINED3DUSAGE_TEXTURE;
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/* WINED3DUSAGE_WRITEONLY is supposed to result in write-combined mappings
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* being returned. OpenGL doesn't give us explicit control over that, but
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* the hints and access flags we set for typical access patterns on
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* dynamic resources should in theory have the same effect on the OpenGL
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* driver. */
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if (usage & ~handled)
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if (usage & ~handled)
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FIXME("Unhandled usage flags %#x.\n", usage & ~handled);
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FIXME("Unhandled usage flags %#x.\n", usage & ~handled);
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if ((usage & (WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY)) == WINED3DUSAGE_DYNAMIC)
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if ((usage & (WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY)) == WINED3DUSAGE_DYNAMIC)
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