d3dx9: Avoid LPD3DXCONSTANTTABLE.

This commit is contained in:
Henri Verbeet 2012-11-22 21:13:36 +01:00 committed by Alexandre Julliard
parent 7ecfb2e52d
commit 63acbcbf8a
5 changed files with 39 additions and 110 deletions

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@ -4405,7 +4405,8 @@ static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler *iface, D3DXHANDLE function,
LPCSTR target, DWORD flags, LPD3DXBUFFER *shader, LPD3DXBUFFER *error_msgs, LPD3DXCONSTANTTABLE *constant_table)
const char *target, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_msgs,
ID3DXConstantTable **constant_table)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);

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@ -368,16 +368,9 @@ HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
shader, error_messages);
}
HRESULT WINAPI D3DXCompileShader(LPCSTR pSrcData,
UINT srcDataLen,
CONST D3DXMACRO* pDefines,
LPD3DXINCLUDE pInclude,
LPCSTR pFunctionName,
LPCSTR pProfile,
DWORD Flags,
LPD3DXBUFFER* ppShader,
LPD3DXBUFFER* ppErrorMsgs,
LPD3DXCONSTANTTABLE * ppConstantTable)
HRESULT WINAPI D3DXCompileShader(const char *pSrcData, UINT srcDataLen, const D3DXMACRO *pDefines,
ID3DXInclude *pInclude, const char *pFunctionName, const char *pProfile, DWORD Flags,
ID3DXBuffer **ppShader, ID3DXBuffer **ppErrorMsgs, ID3DXConstantTable **ppConstantTable)
{
HRESULT hr = D3DCompile(pSrcData, srcDataLen, NULL,
(D3D_SHADER_MACRO *)pDefines, (ID3DInclude *)pInclude,
@ -390,15 +383,9 @@ HRESULT WINAPI D3DXCompileShader(LPCSTR pSrcData,
return hr;
}
HRESULT WINAPI D3DXCompileShaderFromFileA(LPCSTR filename,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
LPCSTR entrypoint,
LPCSTR profile,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages,
LPD3DXCONSTANTTABLE* constant_table)
HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO *defines,
ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
{
LPWSTR filename_w = NULL;
DWORD len;
@ -419,15 +406,9 @@ HRESULT WINAPI D3DXCompileShaderFromFileA(LPCSTR filename,
return ret;
}
HRESULT WINAPI D3DXCompileShaderFromFileW(LPCWSTR filename,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
LPCSTR entrypoint,
LPCSTR profile,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages,
LPD3DXCONSTANTTABLE* constant_table)
HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
{
void *buffer;
DWORD len, filename_len;
@ -466,16 +447,9 @@ HRESULT WINAPI D3DXCompileShaderFromFileW(LPCWSTR filename,
return hr;
}
HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module,
LPCSTR resource,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
LPCSTR entrypoint,
LPCSTR profile,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages,
LPD3DXCONSTANTTABLE* constant_table)
HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
{
HRSRC res;
LPCSTR buffer;
@ -489,16 +463,9 @@ HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module,
flags, shader, error_messages, constant_table);
}
HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module,
LPCWSTR resource,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
LPCSTR entrypoint,
LPCSTR profile,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages,
LPD3DXCONSTANTTABLE* constant_table)
HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
{
HRSRC res;
LPCSTR buffer;
@ -1688,9 +1655,7 @@ error:
return hr;
}
HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD *byte_code,
DWORD flags,
LPD3DXCONSTANTTABLE *constant_table)
HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags, ID3DXConstantTable **constant_table)
{
struct ID3DXConstantTableImpl *object = NULL;
HRESULT hr;
@ -1790,8 +1755,7 @@ error:
return hr;
}
HRESULT WINAPI D3DXGetShaderConstantTable(CONST DWORD* byte_code,
LPD3DXCONSTANTTABLE* constant_table)
HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table)
{
TRACE("(%p, %p): Forwarded to D3DXGetShaderConstantTableEx\n", byte_code, constant_table);

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@ -334,7 +334,7 @@ static void test_find_shader_comment(void)
static void test_get_shader_constant_table_ex(void)
{
LPD3DXCONSTANTTABLE constant_table = NULL;
ID3DXConstantTable *constant_table = NULL;
HRESULT hr;
LPVOID data;
DWORD size;

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@ -354,8 +354,8 @@ DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect)
STDMETHOD(SetLiteral)(THIS_ D3DXHANDLE parameter, BOOL literal) PURE;
STDMETHOD(GetLiteral)(THIS_ D3DXHANDLE parameter, BOOL* literal) PURE;
STDMETHOD(CompileEffect)(THIS_ DWORD flags, LPD3DXBUFFER* effect, LPD3DXBUFFER* error_msgs) PURE;
STDMETHOD(CompileShader)(THIS_ D3DXHANDLE function, LPCSTR target, DWORD flags, LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_msgs, LPD3DXCONSTANTTABLE* constant_table) PURE;
STDMETHOD(CompileShader)(THIS_ D3DXHANDLE function, const char *target, DWORD flags,
ID3DXBuffer **shader, ID3DXBuffer **error_msgs, ID3DXConstantTable **constant_table) PURE;
};
#undef INTERFACE

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@ -308,57 +308,24 @@ HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages);
HRESULT WINAPI D3DXCompileShader(LPCSTR src_data,
UINT data_len,
const D3DXMACRO* defines,
LPD3DXINCLUDE include,
LPCSTR function_name,
LPCSTR profile,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages,
LPD3DXCONSTANTTABLE* constant_table);
HRESULT WINAPI D3DXCompileShader(const char *src_data, UINT data_len, const D3DXMACRO *defines,
ID3DXInclude *include, const char *function_name, const char *profile, DWORD flags,
ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
HRESULT WINAPI D3DXCompileShaderFromFileA(LPCSTR filename,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
LPCSTR entrypoint,
LPCSTR profile,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages,
LPD3DXCONSTANTTABLE* constant_table);
HRESULT WINAPI D3DXCompileShaderFromFileW(LPCWSTR filename,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
LPCSTR entrypoint,
LPCSTR profile,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages,
LPD3DXCONSTANTTABLE* constant_table);
HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO *defines,
ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
#define D3DXCompileShaderFromFile WINELIB_NAME_AW(D3DXCompileShaderFromFile)
HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module,
LPCSTR resource,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
LPCSTR entrypoint,
LPCSTR profile,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages,
LPD3DXCONSTANTTABLE* constant_table);
HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module,
LPCWSTR resource,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
LPCSTR entrypoint,
LPCSTR profile,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages,
LPD3DXCONSTANTTABLE* constant_table);
HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
#define D3DXCompileShaderFromResource WINELIB_NAME_AW(D3DXCompileShaderFromResource)
HRESULT WINAPI D3DXPreprocessShader(LPCSTR data,
@ -394,12 +361,9 @@ HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module,
LPD3DXBUFFER* error_messages);
#define D3DXPreprocessShaderFromResource WINELIB_NAME_AW(D3DXPreprocessShaderFromResource)
HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code,
DWORD flags,
LPD3DXCONSTANTTABLE* constant_table);
HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags, ID3DXConstantTable **constant_table);
HRESULT WINAPI D3DXGetShaderConstantTable(CONST DWORD* byte_code,
LPD3DXCONSTANTTABLE* constant_table);
HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table);
#ifdef __cplusplus
}