wined3d: Introduce wined3d_stateblock_set_ps_consts_i().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1366,6 +1366,26 @@ HRESULT CDECL wined3d_stateblock_set_ps_consts_f(struct wined3d_stateblock *stat
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_stateblock_set_ps_consts_i(struct wined3d_stateblock *stateblock,
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unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants)
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{
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unsigned int i;
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TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
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stateblock, start_idx, count, constants);
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if (!constants || start_idx >= WINED3D_MAX_CONSTS_I)
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return WINED3DERR_INVALIDCALL;
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if (count > WINED3D_MAX_CONSTS_I - start_idx)
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count = WINED3D_MAX_CONSTS_I - start_idx;
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memcpy(&stateblock->stateblock_state.ps_consts_i[start_idx], constants, count * sizeof(*constants));
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for (i = start_idx; i < count + start_idx; ++i)
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stateblock->changed.pixelShaderConstantsI |= (1u << i);
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return WINED3D_OK;
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}
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void CDECL wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock,
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struct wined3d_vertex_declaration *declaration)
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{
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@ -260,6 +260,7 @@
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@ cdecl wined3d_stateblock_incref(ptr)
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@ cdecl wined3d_stateblock_set_pixel_shader(ptr ptr)
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@ cdecl wined3d_stateblock_set_ps_consts_f(ptr long long ptr)
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@ cdecl wined3d_stateblock_set_ps_consts_i(ptr long long ptr)
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@ cdecl wined3d_stateblock_set_vertex_declaration(ptr ptr)
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@ cdecl wined3d_stateblock_set_vertex_shader(ptr ptr)
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@ cdecl wined3d_stateblock_set_vs_consts_b(ptr long long ptr)
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@ -2663,6 +2663,8 @@ ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
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void __cdecl wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
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HRESULT __cdecl wined3d_stateblock_set_ps_consts_f(struct wined3d_stateblock *stateblock,
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unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
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HRESULT __cdecl wined3d_stateblock_set_ps_consts_i(struct wined3d_stateblock *stateblock,
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unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
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void __cdecl wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock,
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struct wined3d_vertex_declaration *declaration);
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void __cdecl wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
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