wined3d: Avoid using an implicit value to set fogcoord to 0.0.
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@ -2125,7 +2125,7 @@ static GLuint shader_arb_generate_vshader(IWineD3DVertexShader *iface, SHADER_BU
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if(args->fog_src == VS_FOG_Z) {
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shader_addline(buffer, "MOV result.fogcoord, TMP_OUT.z;\n");
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} else if (!reg_maps->fog) {
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shader_addline(buffer, "MOV result.fogcoord, 0.0;\n");
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shader_addline(buffer, "MOV result.fogcoord, helper_const.w;\n");
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}
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/* Write the final position.
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