From 636b2d92201fde49e8881e09bbba1ea05c836664 Mon Sep 17 00:00:00 2001 From: Eric Pouech Date: Fri, 18 Mar 2022 16:59:32 +0100 Subject: [PATCH] d3d12/tests: Build without -DWINE_NO_LONG_TYPES. Signed-off-by: Eric Pouech Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d12/tests/Makefile.in | 1 - dlls/d3d12/tests/d3d12.c | 158 +++++++++++++++++------------------ 2 files changed, 79 insertions(+), 80 deletions(-) diff --git a/dlls/d3d12/tests/Makefile.in b/dlls/d3d12/tests/Makefile.in index ad0eff48cf7..b3406f9e6c1 100644 --- a/dlls/d3d12/tests/Makefile.in +++ b/dlls/d3d12/tests/Makefile.in @@ -1,4 +1,3 @@ -EXTRADEFS = -DWINE_NO_LONG_TYPES TESTDLL = d3d12.dll IMPORTS = d3d12 dxgi user32 diff --git a/dlls/d3d12/tests/d3d12.c b/dlls/d3d12/tests/d3d12.c index f5a4c2ba11e..0d3deafda45 100644 --- a/dlls/d3d12/tests/d3d12.c +++ b/dlls/d3d12/tests/d3d12.c @@ -90,7 +90,7 @@ static IDXGIAdapter *create_adapter(void) return NULL; hr = CreateDXGIFactory2(0, &IID_IDXGIFactory4, (void **)&factory); - ok(hr == S_OK, "Failed to create factory, hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); adapter = NULL; if (use_warp_adapter) @@ -103,7 +103,7 @@ static IDXGIAdapter *create_adapter(void) } IDXGIFactory4_Release(factory); if (FAILED(hr)) - trace("Failed to get adapter, hr %#x.\n", hr); + trace("Failed to get adapter, hr %#lx.\n", hr); return adapter; } @@ -138,16 +138,16 @@ static void print_adapter_info(void) ID3D12Device_Release(device); hr = CreateDXGIFactory2(0, &IID_IDXGIFactory4, (void **)&factory); - ok(hr == S_OK, "Failed to create factory, hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); hr = IDXGIFactory4_EnumAdapterByLuid(factory, luid, &IID_IDXGIAdapter, (void **)&adapter); - ok(hr == S_OK, "Failed to enum adapter by LUID, hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); IDXGIFactory4_Release(factory); if (FAILED(hr)) return; hr = IDXGIAdapter_GetDesc(adapter, &adapter_desc); - ok(hr == S_OK, "Failed to get adapter desc, hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); IDXGIAdapter_Release(adapter); trace("Adapter: %s, %04x:%04x.\n", wine_dbgstr_w(adapter_desc.Description), @@ -171,7 +171,7 @@ static void check_interface_(unsigned int line, void *iface_ptr, REFIID iid, BOO expected_hr = supported ? S_OK : E_NOINTERFACE; hr = IUnknown_QueryInterface(iface, iid, (void **)&unk); - ok_(__FILE__, line)(hr == expected_hr, "Got hr %#x, expected %#x.\n", hr, expected_hr); + ok_(__FILE__, line)(hr == expected_hr, "Got unexpected hr %#lx, expected %#lx.\n", hr, expected_hr); if (SUCCEEDED(hr)) IUnknown_Release(unk); } @@ -210,7 +210,7 @@ static ID3D12RootSignature *create_default_root_signature(ID3D12Device *device) root_signature_desc.pStaticSamplers = NULL; root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE; hr = create_root_signature(device, &root_signature_desc, &root_signature); - ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); return root_signature; } @@ -282,7 +282,7 @@ static ID3D12PipelineState *create_pipeline_state_(unsigned int line, ID3D12Devi pipeline_state_desc.SampleDesc.Count = 1; hr = ID3D12Device_CreateGraphicsPipelineState(device, &pipeline_state_desc, &IID_ID3D12PipelineState, (void **)&pipeline_state); - ok_(__FILE__, line)(hr == S_OK, "Failed to create graphics pipeline state, hr %#x.\n", hr); + ok_(__FILE__, line)(hr == S_OK, "Failed to create graphics pipeline state, hr %#lx.\n", hr); return pipeline_state; } @@ -301,7 +301,7 @@ static ID3D12CommandQueue *create_command_queue_(unsigned int line, command_queue_desc.NodeMask = 0; hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc, &IID_ID3D12CommandQueue, (void **)&queue); - ok_(__FILE__, line)(hr == S_OK, "Failed to create command queue, hr %#x.\n", hr); + ok_(__FILE__, line)(hr == S_OK, "Failed to create command queue, hr %#lx.\n", hr); return queue; } @@ -342,9 +342,9 @@ static void reset_command_list_(unsigned int line, struct test_context *context, assert(index < MAX_FRAME_COUNT); hr = ID3D12CommandAllocator_Reset(context->allocator[index]); - ok_(__FILE__, line)(hr == S_OK, "Failed to reset command allocator, hr %#x.\n", hr); + ok_(__FILE__, line)(hr == S_OK, "Failed to reset command allocator, hr %#lx.\n", hr); hr = ID3D12GraphicsCommandList_Reset(context->list[index], context->allocator[index], NULL); - ok_(__FILE__, line)(hr == S_OK, "Failed to reset command list, hr %#x.\n", hr); + ok_(__FILE__, line)(hr == S_OK, "Failed to reset command list, hr %#lx.\n", hr); } static void destroy_render_targets(struct test_context *context) @@ -394,7 +394,7 @@ static void create_render_target_(unsigned int line, struct test_context *contex &heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value, &IID_ID3D12Resource, (void **)&context->render_target[0]); - ok_(__FILE__, line)(hr == S_OK, "Failed to create texture, hr %#x.\n", hr); + ok_(__FILE__, line)(hr == S_OK, "Failed to create texture, hr %#lx.\n", hr); set_viewport(&context->viewport, 0.0f, 0.0f, resource_desc.Width, resource_desc.Height, 0.0f, 1.0f); SetRect(&context->scissor_rect, 0, 0, resource_desc.Width, resource_desc.Height); @@ -427,14 +427,14 @@ static BOOL init_test_context_(unsigned int line, struct test_context *context, { hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT, &IID_ID3D12CommandAllocator, (void **)&context->allocator[i]); - ok_(__FILE__, line)(hr == S_OK, "Failed to create command allocator %u, hr %#x.\n", i, hr); + ok_(__FILE__, line)(hr == S_OK, "Failed to create command allocator %u, hr %#lx.\n", i, hr); } for (i = 0; i < ARRAY_SIZE(context->list); ++i) { hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT, context->allocator[i], NULL, &IID_ID3D12GraphicsCommandList, (void **)&context->list[i]); - ok_(__FILE__, line)(hr == S_OK, "Failed to create command list %u, hr %#x.\n", i, hr); + ok_(__FILE__, line)(hr == S_OK, "Failed to create command list %u, hr %#lx.\n", i, hr); } if (desc && desc->no_render_target) @@ -446,7 +446,7 @@ static BOOL init_test_context_(unsigned int line, struct test_context *context, rtv_heap_desc.NodeMask = 0; hr = ID3D12Device_CreateDescriptorHeap(device, &rtv_heap_desc, &IID_ID3D12DescriptorHeap, (void **)&context->rtv_heap); - ok_(__FILE__, line)(hr == S_OK, "Failed to create descriptor heap, hr %#x.\n", hr); + ok_(__FILE__, line)(hr == S_OK, "Failed to create descriptor heap, hr %#lx.\n", hr); rtv_size = ID3D12Device_GetDescriptorHandleIncrementSize(device, D3D12_DESCRIPTOR_HEAP_TYPE_RTV); for (i = 0; i < ARRAY_SIZE(context->rtv); ++i) @@ -528,12 +528,12 @@ static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12Comm hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE, &IID_ID3D12Fence, (void **)&fence); - ok_(__FILE__, line)(hr == S_OK, "Failed to create fence, hr %#x.\n", hr); + ok_(__FILE__, line)(hr == S_OK, "Failed to create fence, hr %#lx.\n", hr); hr = ID3D12CommandQueue_Signal(queue, fence, 1); - ok_(__FILE__, line)(hr == S_OK, "Failed to signal fence, hr %#x.\n", hr); + ok_(__FILE__, line)(hr == S_OK, "Failed to signal fence, hr %#lx.\n", hr); hr = wait_for_fence(fence, 1); - ok_(__FILE__, line)(hr == S_OK, "Failed to wait for fence, hr %#x.\n", hr); + ok_(__FILE__, line)(hr == S_OK, "Failed to wait for fence, hr %#lx.\n", hr); ID3D12Fence_Release(fence); } @@ -581,7 +581,7 @@ static ID3D12Resource *create_buffer_(unsigned int line, ID3D12Device *device, hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc, initial_resource_state, NULL, &IID_ID3D12Resource, (void **)&buffer); - ok_(__FILE__, line)(hr == S_OK, "Failed to create buffer, hr %#x.\n", hr); + ok_(__FILE__, line)(hr == S_OK, "Failed to create buffer, hr %#lx.\n", hr); return buffer; } @@ -614,7 +614,7 @@ static IDXGISwapChain3 *create_swapchain(struct test_context *context, ID3D12Com destroy_render_targets(context); hr = CreateDXGIFactory2(0, &IID_IDXGIFactory4, (void **)&factory); - ok(hr == S_OK, "Failed to create factory, hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); desc.Width = width; desc.Height = height; @@ -629,12 +629,12 @@ static IDXGISwapChain3 *create_swapchain(struct test_context *context, ID3D12Com desc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED; desc.Flags = 0; hr = IDXGIFactory4_CreateSwapChainForHwnd(factory, (IUnknown *)queue, window, &desc, NULL, NULL, &swapchain1); - ok(hr == S_OK, "Failed to create swapchain, hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); IDXGIFactory4_Release(factory); hr = IDXGISwapChain1_QueryInterface(swapchain1, &IID_IDXGISwapChain3, (void **)&swapchain); - ok(hr == S_OK, "Failed to query IDXGISwapChain3, hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); IDXGISwapChain1_Release(swapchain1); if (context) @@ -645,7 +645,7 @@ static IDXGISwapChain3 *create_swapchain(struct test_context *context, ID3D12Com for (i = 0; i < buffer_count; ++i) { hr = IDXGISwapChain3_GetBuffer(swapchain, i, &IID_ID3D12Resource, (void **)&context->render_target[i]); - ok(hr == S_OK, "Failed to get swapchain buffer %u, hr %#x.\n", i, hr); + ok(hr == S_OK, "Failed to get swapchain buffer %u, hr %#lx.\n", i, hr); ID3D12Device_CreateRenderTargetView(context->device, context->render_target[i], NULL, context->rtv[i]); } } @@ -674,7 +674,7 @@ static void get_texture_readback_with_command_list(ID3D12Resource *texture, unsi HRESULT hr; hr = ID3D12Resource_GetDevice(texture, &IID_ID3D12Device, (void **)&device); - ok(hr == S_OK, "Failed to get device, hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); resource_desc = ID3D12Resource_GetDesc(texture); ok(resource_desc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER, @@ -707,7 +707,7 @@ static void get_texture_readback_with_command_list(ID3D12Resource *texture, unsi ID3D12GraphicsCommandList_CopyTextureRegion(command_list, &dst_location, 0, 0, 0, &src_location, NULL); hr = ID3D12GraphicsCommandList_Close(command_list); - ok(hr == S_OK, "Failed to close command list, hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); exec_command_list(queue, command_list); wait_queue_idle(device, queue); @@ -716,7 +716,7 @@ static void get_texture_readback_with_command_list(ID3D12Resource *texture, unsi read_range.Begin = 0; read_range.End = resource_desc.Width; hr = ID3D12Resource_Map(rb->resource, 0, &read_range, &rb->data); - ok(hr == S_OK, "Failed to map readback buffer, hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); } static void *get_readback_data(struct resource_readback *rb, unsigned int x, unsigned int y, @@ -825,7 +825,7 @@ static void test_interfaces(void) desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE; desc.NodeMask = 0; hr = ID3D12Device_CreateCommandQueue(device, &desc, &IID_ID3D12CommandQueue, (void **)&queue); - ok(hr == S_OK, "Failed to create command queue, hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); check_interface(queue, &IID_ID3D12Object, TRUE); check_interface(queue, &IID_ID3D12DeviceChild, TRUE); @@ -841,9 +841,9 @@ static void test_interfaces(void) check_interface(queue, &IID_IDXGIDevice4, FALSE); refcount = ID3D12CommandQueue_Release(queue); - ok(!refcount, "Command queue has %u references left.\n", refcount); + ok(!refcount, "Command queue has %lu references left.\n", refcount); refcount = ID3D12Device_Release(device); - ok(!refcount, "Device has %u references left.\n", refcount); + ok(!refcount, "Device has %lu references left.\n", refcount); } static void test_create_device(void) @@ -868,28 +868,28 @@ static void test_create_device(void) return; } refcount = ID3D12Device_Release(device); - ok(!refcount, "Device has %u references left.\n", refcount); + ok(!refcount, "Device has %lu references left.\n", refcount); hr = CreateDXGIFactory2(0, &IID_IDXGIFactory4, (void **)&factory); - ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); hr = IDXGIFactory4_EnumAdapters(factory, 0, &adapter); - ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); IDXGIFactory4_Release(factory); hr = IDXGIAdapter_GetDesc(adapter, &adapter_desc); - ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); adapter_luid = adapter_desc.AdapterLuid; refcount = get_refcount(adapter); - ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); + ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount); hr = D3D12CreateDevice((IUnknown *)adapter, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&device); - ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); refcount = IDXGIAdapter_Release(adapter); - ok(refcount >= 1, "Got unexpected refcount %u.\n", refcount); + ok(refcount >= 1, "Got unexpected refcount %lu.\n", refcount); adapter = NULL; luid = ID3D12Device_GetAdapterLuid(device); - ok(equal_luid(luid, adapter_luid), "Got LUID %08x:%08x, expected %08x:%08x.\n", + ok(equal_luid(luid, adapter_luid), "Got unexpected LUID %08lx:%08lx, expected %08lx:%08lx.\n", luid.HighPart, luid.LowPart, adapter_luid.HighPart, adapter_luid.LowPart); queue = create_command_queue(device, D3D12_COMMAND_LIST_TYPE_DIRECT); @@ -901,18 +901,18 @@ static void test_create_device(void) hr = IDXGISwapChain3_GetContainingOutput(swapchain, &output); if (hr != DXGI_ERROR_UNSUPPORTED) { - ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); hr = IDXGIOutput_GetParent(output, &IID_IDXGIAdapter, (void **)&adapter); - ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); IDXGIOutput_Release(output); memset(&adapter_desc, 0, sizeof(adapter_desc)); hr = IDXGIAdapter_GetDesc(adapter, &adapter_desc); - ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); IDXGIAdapter_Release(adapter); ok(equal_luid(adapter_desc.AdapterLuid, adapter_luid), - "Got LUID %08x:%08x, expected %08x:%08x.\n", + "Got unexpected LUID %08lx:%08lx, expected %08lx:%08lx.\n", adapter_desc.AdapterLuid.HighPart, adapter_desc.AdapterLuid.LowPart, adapter_luid.HighPart, adapter_luid.LowPart); } @@ -922,12 +922,12 @@ static void test_create_device(void) } refcount = IDXGISwapChain3_Release(swapchain); - ok(!refcount, "Swapchain has %u references left.\n", refcount); + ok(!refcount, "Swapchain has %lu references left.\n", refcount); DestroyWindow(window); ID3D12CommandQueue_Release(queue); refcount = ID3D12Device_Release(device); - ok(!refcount, "Device has %u references left.\n", refcount); + ok(!refcount, "Device has %lu references left.\n", refcount); } static void test_draw(void) @@ -1059,17 +1059,17 @@ static void test_swapchain_draw(void) transition_sub_resource_state(command_list, backbuffer, 0, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_PRESENT); hr = ID3D12GraphicsCommandList_Close(command_list); - ok(hr == S_OK, "Failed to close command list, hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); exec_command_list(queue, command_list); hr = IDXGISwapChain3_Present(swapchain, 0, 0); - ok(hr == S_OK, "Failed to present, hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); wait_queue_idle(device, queue); destroy_render_targets(&context); refcount = IDXGISwapChain3_Release(swapchain); - ok(!refcount, "Swapchain has %u references left.\n", refcount); + ok(!refcount, "Swapchain has %lu references left.\n", refcount); ID3D12PipelineState_Release(context.pipeline_state); context.pipeline_state = NULL; @@ -1107,45 +1107,45 @@ static void test_swapchain_refcount(void) for (i = 0; i < buffer_count; ++i) { refcount = get_refcount(swapchain); - todo_wine ok(refcount == 2, "Got refcount %u.\n", refcount); + todo_wine ok(refcount == 2, "Got refcount %lu.\n", refcount); ID3D12Resource_Release(context.render_target[i]); context.render_target[i] = NULL; } refcount = get_refcount(swapchain); - ok(refcount == 1, "Got refcount %u.\n", refcount); + ok(refcount == 1, "Got refcount %lu.\n", refcount); refcount = IDXGISwapChain3_AddRef(swapchain); - ok(refcount == 2, "Got refcount %u.\n", refcount); + ok(refcount == 2, "Got refcount %lu.\n", refcount); hr = IDXGISwapChain3_GetBuffer(swapchain, 0, &IID_ID3D12Resource, (void **)&context.render_target[0]); - ok(hr == S_OK, "Failed to get swapchain buffer, hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); refcount = get_refcount(swapchain); - todo_wine ok(refcount == 3, "Got refcount %u.\n", refcount); + todo_wine ok(refcount == 3, "Got refcount %lu.\n", refcount); refcount = ID3D12Resource_AddRef(context.render_target[0]); - ok(refcount == 2, "Got refcount %u.\n", refcount); + ok(refcount == 2, "Got refcount %lu.\n", refcount); refcount = get_refcount(swapchain); - todo_wine ok(refcount == 3, "Got refcount %u.\n", refcount); + todo_wine ok(refcount == 3, "Got refcount %lu.\n", refcount); hr = IDXGISwapChain3_GetBuffer(swapchain, 1, &IID_ID3D12Resource, (void **)&context.render_target[1]); - ok(hr == S_OK, "Failed to get swapchain buffer, hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); refcount = get_refcount(swapchain); - todo_wine ok(refcount == 3, "Got refcount %u.\n", refcount); + todo_wine ok(refcount == 3, "Got refcount %lu.\n", refcount); ID3D12Resource_Release(context.render_target[0]); ID3D12Resource_Release(context.render_target[0]); context.render_target[0] = NULL; refcount = get_refcount(swapchain); - todo_wine ok(refcount == 3, "Got refcount %u.\n", refcount); + todo_wine ok(refcount == 3, "Got refcount %lu.\n", refcount); refcount = IDXGISwapChain3_Release(swapchain); - todo_wine ok(refcount == 2, "Got refcount %u.\n", refcount); + todo_wine ok(refcount == 2, "Got refcount %lu.\n", refcount); ID3D12Resource_Release(context.render_target[1]); context.render_target[1] = NULL; refcount = get_refcount(swapchain); - ok(refcount == 1, "Got refcount %u.\n", refcount); + ok(refcount == 1, "Got refcount %lu.\n", refcount); refcount = IDXGISwapChain3_Release(swapchain); - ok(!refcount, "Swapchain has %u references left.\n", refcount); + ok(!refcount, "Swapchain has %lu references left.\n", refcount); DestroyWindow(window); destroy_test_context(&context); } @@ -1196,18 +1196,18 @@ static void test_swapchain_size_mismatch(void) transition_sub_resource_state(command_list, backbuffer, 0, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_PRESENT); hr = ID3D12GraphicsCommandList_Close(command_list); - ok(hr == S_OK, "Failed to close command list, hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); exec_command_list(queue, command_list); hr = IDXGISwapChain3_Present(swapchain, 1, 0); - ok(hr == S_OK, "Failed to present, hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); wait_queue_idle(device, queue); reset_command_list(&context, 0); destroy_render_targets(&context); refcount = IDXGISwapChain3_Release(swapchain); - ok(!refcount, "Swapchain has %u references left.\n", refcount); + ok(!refcount, "Swapchain has %lu references left.\n", refcount); DestroyWindow(window); window = create_window(WS_VISIBLE); @@ -1216,12 +1216,12 @@ static void test_swapchain_size_mismatch(void) swapchain = create_swapchain(&context, queue, window, 4, DXGI_FORMAT_B8G8R8A8_UNORM, rect.right, rect.bottom); hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE, &IID_ID3D12Fence, (void **)&fence); - ok(hr == S_OK, "Failed to create fence, hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); for (i = 0; i < ARRAY_SIZE(context.list); ++i) { hr = ID3D12GraphicsCommandList_Close(context.list[i]); - ok(hr == S_OK, "Failed to close command list %u, hr %#x.\n", i, hr); + ok(hr == S_OK, "Failed to close command list %u, hr %#lx.\n", i, hr); } fence_value = 1; @@ -1230,7 +1230,7 @@ static void test_swapchain_size_mismatch(void) index = IDXGISwapChain3_GetCurrentBackBufferIndex(swapchain); hr = wait_for_fence(fence, frame_fence_value[index]); - ok(hr == S_OK, "Failed to wait for fence, hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); reset_command_list(&context, index); backbuffer = context.render_target[index]; @@ -1243,11 +1243,11 @@ static void test_swapchain_size_mismatch(void) transition_sub_resource_state(command_list, backbuffer, 0, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_PRESENT); hr = ID3D12GraphicsCommandList_Close(command_list); - ok(hr == S_OK, "Failed to close command list, hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); exec_command_list(queue, command_list); hr = IDXGISwapChain3_Present(swapchain, 1, 0); - ok(hr == S_OK, "Failed to present, hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); if (i == 6) { @@ -1257,7 +1257,7 @@ static void test_swapchain_size_mismatch(void) frame_fence_value[index] = fence_value; hr = ID3D12CommandQueue_Signal(queue, fence, fence_value); - ok(hr == S_OK, "Failed to signal fence, hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); ++fence_value; } @@ -1266,7 +1266,7 @@ static void test_swapchain_size_mismatch(void) ID3D12Fence_Release(fence); destroy_render_targets(&context); refcount = IDXGISwapChain3_Release(swapchain); - ok(!refcount, "Swapchain has %u references left.\n", refcount); + ok(!refcount, "Swapchain has %lu references left.\n", refcount); DestroyWindow(window); destroy_test_context(&context); } @@ -1308,12 +1308,12 @@ static void test_swapchain_backbuffer_index(void) buffer_count, DXGI_FORMAT_B8G8R8A8_UNORM, rect.right, rect.bottom); hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE, &IID_ID3D12Fence, (void **)&fence); - ok(hr == S_OK, "Failed to create fence, hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); for (i = 0; i < ARRAY_SIZE(context.list); ++i) { hr = ID3D12GraphicsCommandList_Close(context.list[i]); - ok(hr == S_OK, "Failed to close command list %u, hr %#x.\n", i, hr); + ok(hr == S_OK, "Failed to close command list %u, hr %#lx.\n", i, hr); } index = 1; @@ -1325,7 +1325,7 @@ static void test_swapchain_backbuffer_index(void) ok(index == expected_index, "Test %u: Got index %u, expected %u.\n", i, index, expected_index); hr = wait_for_fence(fence, frame_fence_value[index]); - ok(hr == S_OK, "Failed to wait for fence, hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); reset_command_list(&context, index); backbuffer = context.render_target[index]; @@ -1338,7 +1338,7 @@ static void test_swapchain_backbuffer_index(void) transition_sub_resource_state(command_list, backbuffer, 0, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_PRESENT); hr = ID3D12GraphicsCommandList_Close(command_list); - ok(hr == S_OK, "Failed to close command list, hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); exec_command_list(queue, command_list); if (i <= 4 || (8 <= i && i <= 14)) @@ -1347,11 +1347,11 @@ static void test_swapchain_backbuffer_index(void) sync_interval = 0; hr = IDXGISwapChain3_Present(swapchain, sync_interval, 0); - ok(hr == S_OK, "Failed to present, hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); frame_fence_value[index] = fence_value; hr = ID3D12CommandQueue_Signal(queue, fence, fence_value); - ok(hr == S_OK, "Failed to signal fence, hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); ++fence_value; } @@ -1360,7 +1360,7 @@ static void test_swapchain_backbuffer_index(void) ID3D12Fence_Release(fence); destroy_render_targets(&context); refcount = IDXGISwapChain3_Release(swapchain); - ok(!refcount, "Swapchain has %u references left.\n", refcount); + ok(!refcount, "Swapchain has %lu references left.\n", refcount); DestroyWindow(window); destroy_test_context(&context); } @@ -1389,7 +1389,7 @@ static void test_desktop_window(void) ok(ret, "Failed to get client rect.\n"); hr = CreateDXGIFactory2(0, &IID_IDXGIFactory4, (void **)&factory); - ok(hr == S_OK, "Failed to create factory, hr %#x.\n", hr); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); swapchain_desc.Width = 640; swapchain_desc.Height = 480; @@ -1404,12 +1404,12 @@ static void test_desktop_window(void) swapchain_desc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED; swapchain_desc.Flags = 0; hr = IDXGIFactory4_CreateSwapChainForHwnd(factory, queue, window, &swapchain_desc, NULL, NULL, &swapchain); - ok(hr == E_ACCESSDENIED, "Got unexpected hr %#x.\n", hr); + ok(hr == E_ACCESSDENIED, "Got unexpected hr %#lx.\n", hr); swapchain_desc.Width = rect.right; swapchain_desc.Height = rect.bottom; hr = IDXGIFactory4_CreateSwapChainForHwnd(factory, queue, window, &swapchain_desc, NULL, NULL, &swapchain); - ok(hr == E_ACCESSDENIED, "Got unexpected hr %#x.\n", hr); + ok(hr == E_ACCESSDENIED, "Got unexpected hr %#lx.\n", hr); IDXGIFactory4_Release(factory); destroy_test_context(&context);