d3d9/tests: Use a separate device for stream_test().

This commit is contained in:
Henri Verbeet 2014-03-24 11:31:36 +01:00 committed by Alexandre Julliard
parent 0be10d6050
commit 63609b3418
1 changed files with 82 additions and 62 deletions

View File

@ -10215,61 +10215,64 @@ static void tssargtemp_test(IDirect3DDevice9 *device)
ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
}
struct testdata
{
DWORD idxVertex; /* number of instances in the first stream */
DWORD idxColor; /* number of instances in the second stream */
DWORD idxInstance; /* should be 1 ?? */
DWORD color1; /* color 1 instance */
DWORD color2; /* color 2 instance */
DWORD color3; /* color 3 instance */
DWORD color4; /* color 4 instance */
WORD strVertex; /* specify which stream to use 0-2*/
WORD strColor;
WORD strInstance;
};
static const struct testdata testcases[]=
{
{4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 1, 2}, /* 0 */
{3, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ffffff, 0, 1, 2}, /* 1 */
{2, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ffffff, 0x00ffffff, 0, 1, 2}, /* 2 */
{1, 4, 1, 0x00ff0000, 0x00ffffff, 0x00ffffff, 0x00ffffff, 0, 1, 2}, /* 3 */
{4, 3, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 1, 2}, /* 4 */
{4, 2, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 1, 2}, /* 5 */
{4, 1, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 1, 2}, /* 6 */
{4, 0, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 1, 2}, /* 7 */
{3, 3, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ffffff, 0, 1, 2}, /* 8 */
{4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 1, 0, 2}, /* 9 */
{4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 2, 1}, /* 10 */
{4, 4, 1, 0x00ff0000, 0x00ffffff, 0x00ffffff, 0x00ffffff, 2, 3, 1}, /* 11 */
{4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 2, 0, 1}, /* 12 */
{4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 1, 2, 3}, /* 13 */
/*
This draws one instance on some machines, no instance on others
{0, 4, 1, 0x00ff0000, 0x00ffffff, 0x00ffffff, 0x00ffffff, 0, 1, 2},
*/
/*
This case is handled in a stand alone test, SetStreamSourceFreq(0,(D3DSTREAMSOURCE_INSTANCEDATA | 1)) has to return D3DERR_INVALIDCALL!
{4, 4, 1, 0x00ffffff, 0x00ffffff, 0x00ffffff, 0x00ffffff, 2, 1, 0, D3DERR_INVALIDCALL},
*/
};
/* Drawing Indexed Geometry with instances*/
static void stream_test(IDirect3DDevice9 *device)
static void stream_test(void)
{
IDirect3DVertexBuffer9 *vb = NULL;
IDirect3DVertexBuffer9 *vb2 = NULL;
IDirect3DVertexBuffer9 *vb3 = NULL;
IDirect3DIndexBuffer9 *ib = NULL;
IDirect3DVertexDeclaration9 *pDecl = NULL;
IDirect3DVertexShader9 *shader = NULL;
IDirect3DVertexBuffer9 *vb3 = NULL;
IDirect3DVertexBuffer9 *vb2 = NULL;
IDirect3DVertexBuffer9 *vb = NULL;
IDirect3DIndexBuffer9 *ib = NULL;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
ULONG refcount;
D3DCAPS9 caps;
DWORD color;
HWND window;
unsigned i;
HRESULT hr;
BYTE *data;
DWORD color;
DWORD ind;
unsigned i;
static const struct testdata
{
DWORD idxVertex; /* number of instances in the first stream */
DWORD idxColor; /* number of instances in the second stream */
DWORD idxInstance; /* should be 1 ?? */
DWORD color1; /* color 1 instance */
DWORD color2; /* color 2 instance */
DWORD color3; /* color 3 instance */
DWORD color4; /* color 4 instance */
WORD strVertex; /* specify which stream to use 0-2*/
WORD strColor;
WORD strInstance;
}
testcases[]=
{
{4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 1, 2}, /* 0 */
{3, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ffffff, 0, 1, 2}, /* 1 */
{2, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ffffff, 0x00ffffff, 0, 1, 2}, /* 2 */
{1, 4, 1, 0x00ff0000, 0x00ffffff, 0x00ffffff, 0x00ffffff, 0, 1, 2}, /* 3 */
{4, 3, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 1, 2}, /* 4 */
{4, 2, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 1, 2}, /* 5 */
{4, 1, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 1, 2}, /* 6 */
{4, 0, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 1, 2}, /* 7 */
{3, 3, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ffffff, 0, 1, 2}, /* 8 */
{4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 1, 0, 2}, /* 9 */
{4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 2, 1}, /* 10 */
{4, 4, 1, 0x00ff0000, 0x00ffffff, 0x00ffffff, 0x00ffffff, 2, 3, 1}, /* 11 */
{4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 2, 0, 1}, /* 12 */
{4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 1, 2, 3}, /* 13 */
#if 0
/* This draws one instance on some machines, no instance on others. */
{0, 4, 1, 0x00ff0000, 0x00ffffff, 0x00ffffff, 0x00ffffff, 0, 1, 2}, /* 14 */
/* This case is handled in a stand alone test,
* SetStreamSourceFreq(0, (D3DSTREAMSOURCE_INSTANCEDATA | 1)) has to
* return D3DERR_INVALIDCALL. */
{4, 4, 1, 0x00ffffff, 0x00ffffff, 0x00ffffff, 0x00ffffff, 2, 1, 0}, /* 15 */
#endif
};
static const DWORD shader_code[] =
{
0xfffe0101, /* vs_1_1 */
@ -10281,34 +10284,29 @@ static void stream_test(IDirect3DDevice9 *device)
0x00000001, 0xd00f0000, 0x90e40001, /* mov oD0, v1 */
0x0000ffff
};
const float quad[][3] =
static const float quad[][3] =
{
{-0.5f, -0.5f, 1.1f}, /*0 */
{-0.5f, 0.5f, 1.1f}, /*1 */
{ 0.5f, -0.5f, 1.1f}, /*2 */
{ 0.5f, 0.5f, 1.1f}, /*3 */
};
const float vertcolor[][4] =
static const float vertcolor[][4] =
{
{1.0f, 0.0f, 0.0f, 1.0f}, /*0 */
{1.0f, 0.0f, 0.0f, 1.0f}, /*1 */
{1.0f, 0.0f, 0.0f, 1.0f}, /*2 */
{1.0f, 0.0f, 0.0f, 1.0f}, /*3 */
};
/* 4 position for 4 instances */
const float instancepos[][3] =
static const float instancepos[][3] =
{
{-0.6f,-0.6f, 0.0f},
{ 0.6f,-0.6f, 0.0f},
{ 0.6f, 0.6f, 0.0f},
{-0.6f, 0.6f, 0.0f},
};
short indices[] = {0, 1, 2, 1, 2, 3};
static const short indices[] = {0, 1, 2, 2, 1, 3};
D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
@ -10317,6 +10315,25 @@ static void stream_test(IDirect3DDevice9 *device)
D3DDECL_END()
};
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
if (caps.VertexShaderVersion < D3DVS_VERSION(3, 0))
{
skip("No vs_3_0 support, skipping tests.\n");
IDirect3DDevice9_Release(device);
goto done;
}
/* set the default value because it isn't done in wine? */
hr = IDirect3DDevice9_SetStreamSourceFreq(device, 1, 1);
ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x\n", hr);
@ -10356,7 +10373,8 @@ static void stream_test(IDirect3DDevice9 *device)
ok(hr == D3D_OK, "CreateVertexBuffer failed with %08x\n", hr);
if(!vb) {
skip("Failed to create a vertex buffer\n");
return;
IDirect3DDevice9_Release(device);
goto done;
}
hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(vertcolor), 0, 0, D3DPOOL_MANAGED, &vb2, NULL);
ok(hr == D3D_OK, "CreateVertexBuffer failed with %08x\n", hr);
@ -10426,7 +10444,7 @@ static void stream_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl, &pDecl);
ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed hr=%08x (case %i)\n", hr, i);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 1.0f, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x (case %i)\n", hr, i);
hr = IDirect3DDevice9_BeginScene(device);
@ -10487,15 +10505,17 @@ static void stream_test(IDirect3DDevice9 *device)
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x (case %i)\n", hr, i);
}
hr = IDirect3DDevice9_SetIndices(device, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_SetIndices failed with %08x\n", hr);
out:
if(vb) IDirect3DVertexBuffer9_Release(vb);
if(vb2)IDirect3DVertexBuffer9_Release(vb2);
if(vb3)IDirect3DVertexBuffer9_Release(vb3);
if(ib)IDirect3DIndexBuffer9_Release(ib);
if(shader)IDirect3DVertexShader9_Release(shader);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void np2_stretch_rect_test(IDirect3DDevice9 *device) {
@ -16106,7 +16126,6 @@ START_TEST(visual)
if (caps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) {
test_vshader_input(device_ptr);
test_vshader_float16(device_ptr);
stream_test(device_ptr);
} else {
skip("No vs_3_0 support\n");
}
@ -16116,6 +16135,7 @@ START_TEST(visual)
cleanup_device(device_ptr);
device_ptr = NULL;
stream_test();
fog_with_shader_test();
texbem_test();
texdepth_test();