d3dx9: Add a comment about a specific preshader parsing failure mode.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1209,7 +1209,8 @@ static HRESULT parse_preshader(struct d3dx_preshader *pres, unsigned int *ptr, u
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}
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if (reg_idx >= pres->regs.table_sizes[table])
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{
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FIXME("Out of bounds register index, i %u, j %u, table %u, reg_idx %u.\n",
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/* Native accepts these broken preshaders. */
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FIXME("Out of bounds register index, i %u, j %u, table %u, reg_idx %u, preshader parsing failed.\n",
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i, j, table, reg_idx);
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return D3DXERR_INVALIDDATA;
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}
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