wined3d: Add a usage flag for vertex buffer optimization.

This commit is contained in:
Stefan Dösinger 2009-10-20 14:09:25 +02:00 committed by Alexandre Julliard
parent 90e443758a
commit 63326b1925
4 changed files with 7 additions and 5 deletions

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@ -277,7 +277,8 @@ HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Im
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size, hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size,
usage & WINED3DUSAGE_MASK, 0, (WINED3DPOOL)pool, &buffer->wineD3DVertexBuffer, (usage & WINED3DUSAGE_MASK) | WINED3DUSAGE_OPTIMIZE, 0,
(WINED3DPOOL)pool, &buffer->wineD3DVertexBuffer,
(IUnknown *)buffer, &d3d8_vertexbuffer_wined3d_parent_ops); (IUnknown *)buffer, &d3d8_vertexbuffer_wined3d_parent_ops);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
if (FAILED(hr)) if (FAILED(hr))

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@ -278,7 +278,8 @@ HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Im
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size, hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size,
usage & WINED3DUSAGE_MASK, 0, (WINED3DPOOL)pool, &buffer->wineD3DVertexBuffer, (usage & WINED3DUSAGE_MASK) | WINED3DUSAGE_OPTIMIZE, 0,
(WINED3DPOOL)pool, &buffer->wineD3DVertexBuffer,
(IUnknown *)buffer, &d3d9_vertexbuffer_wined3d_parent_ops); (IUnknown *)buffer, &d3d9_vertexbuffer_wined3d_parent_ops);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
if (FAILED(hr)) if (FAILED(hr))

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@ -485,7 +485,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexBuffer(IWineD3DDevice *ifac
{ {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
struct wined3d_buffer *object; struct wined3d_buffer *object;
int dxVersion = ( (IWineD3DImpl *) This->wineD3D)->dxVersion;
HRESULT hr; HRESULT hr;
BOOL conv; BOOL conv;
@ -543,8 +542,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexBuffer(IWineD3DDevice *ifac
TRACE("Not creating a vbo because the vertex buffer is in system memory\n"); TRACE("Not creating a vbo because the vertex buffer is in system memory\n");
} else if(Usage & WINED3DUSAGE_DYNAMIC) { } else if(Usage & WINED3DUSAGE_DYNAMIC) {
TRACE("Not creating a vbo because the buffer has dynamic usage\n"); TRACE("Not creating a vbo because the buffer has dynamic usage\n");
} else if(dxVersion <= 7 && conv) { } else if(!(Usage & WINED3DUSAGE_OPTIMIZE) && conv) {
TRACE("Not creating a vbo because dxVersion is 7 and the fvf needs conversion\n"); TRACE("Not creating a vbo because the fvf needs conversion, but VB optimization is disabled\n");
} else { } else {
object->flags |= WINED3D_BUFFER_CREATEBO; object->flags |= WINED3D_BUFFER_CREATEBO;
} }

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@ -901,6 +901,7 @@ const UINT WINED3DUSAGE_DYNAMIC = 0x00000200;
const UINT WINED3DUSAGE_AUTOGENMIPMAP = 0x00000400; const UINT WINED3DUSAGE_AUTOGENMIPMAP = 0x00000400;
const UINT WINED3DUSAGE_DMAP = 0x00004000; const UINT WINED3DUSAGE_DMAP = 0x00004000;
const UINT WINED3DUSAGE_MASK = 0x00004fff; const UINT WINED3DUSAGE_MASK = 0x00004fff;
const UINT WINED3DUSAGE_OPTIMIZE = 0x40000000;
const UINT WINED3DUSAGE_OVERLAY = 0x80000000; const UINT WINED3DUSAGE_OVERLAY = 0x80000000;
const UINT WINED3DUSAGE_QUERY_LEGACYBUMPMAP = 0x00008000; const UINT WINED3DUSAGE_QUERY_LEGACYBUMPMAP = 0x00008000;