wined3d: Correct a TRACE and remove an incorrect comment.
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@ -268,12 +268,9 @@ static void drawStridedFast(IWineD3DDevice *iface,UINT numberOfVertices, GLenum
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#endif
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} else {
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/* Note first is now zero as we shuffled along earlier */
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TRACE("(%p) : glDrawArrays(%x, 0, %d)\n", This, glPrimitiveType, numberOfVertices);
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TRACE("(%p) : glDrawArrays(%#x, %d, %d)\n", This, glPrimitiveType, startVertex, numberOfVertices);
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glDrawArrays(glPrimitiveType, startVertex, numberOfVertices);
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checkGLcall("glDrawArrays");
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}
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return;
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