d3d8: Only test pixel shaders for refcounting if they are supported.

This commit is contained in:
Stefan Dösinger 2007-07-24 15:33:37 +02:00 committed by Alexandre Julliard
parent 5016f48daa
commit 630d602631
1 changed files with 7 additions and 2 deletions

View File

@ -292,6 +292,7 @@ static void test_refcount(void)
IDirect3DSurface8 *pBackBuffer = NULL; IDirect3DSurface8 *pBackBuffer = NULL;
DWORD dStateBlock = -1; DWORD dStateBlock = -1;
IDirect3DSwapChain8 *pSwapChain = NULL; IDirect3DSwapChain8 *pSwapChain = NULL;
D3DCAPS8 caps;
D3DPRESENT_PARAMETERS d3dpp; D3DPRESENT_PARAMETERS d3dpp;
D3DDISPLAYMODE d3ddm; D3DDISPLAYMODE d3ddm;
@ -326,6 +327,7 @@ static void test_refcount(void)
trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr); trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
goto cleanup; goto cleanup;
} }
IDirect3DDevice8_GetDeviceCaps(pDevice, &caps);
refcount = get_refcount( (IUnknown *)pDevice ); refcount = get_refcount( (IUnknown *)pDevice );
ok(refcount == 1, "Invalid device RefCount %d\n", refcount); ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
@ -435,8 +437,11 @@ static void test_refcount(void)
/* Shaders */ /* Shaders */
hr = IDirect3DDevice8_CreateVertexShader( pDevice, decl, simple_vs, &dVertexShader, 0 ); hr = IDirect3DDevice8_CreateVertexShader( pDevice, decl, simple_vs, &dVertexShader, 0 );
CHECK_CALL( hr, "CreateVertexShader", pDevice, refcount ); CHECK_CALL( hr, "CreateVertexShader", pDevice, refcount );
hr = IDirect3DDevice8_CreatePixelShader( pDevice, simple_ps, &dPixelShader ); if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 0))
CHECK_CALL( hr, "CreatePixelShader", pDevice, refcount ); {
hr = IDirect3DDevice8_CreatePixelShader( pDevice, simple_ps, &dPixelShader );
CHECK_CALL( hr, "CreatePixelShader", pDevice, refcount );
}
/* Textures */ /* Textures */
hr = IDirect3DDevice8_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture ); hr = IDirect3DDevice8_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture );
CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount ); CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );