d3d8: Only test pixel shaders for refcounting if they are supported.
This commit is contained in:
parent
5016f48daa
commit
630d602631
|
@ -292,6 +292,7 @@ static void test_refcount(void)
|
||||||
IDirect3DSurface8 *pBackBuffer = NULL;
|
IDirect3DSurface8 *pBackBuffer = NULL;
|
||||||
DWORD dStateBlock = -1;
|
DWORD dStateBlock = -1;
|
||||||
IDirect3DSwapChain8 *pSwapChain = NULL;
|
IDirect3DSwapChain8 *pSwapChain = NULL;
|
||||||
|
D3DCAPS8 caps;
|
||||||
|
|
||||||
D3DPRESENT_PARAMETERS d3dpp;
|
D3DPRESENT_PARAMETERS d3dpp;
|
||||||
D3DDISPLAYMODE d3ddm;
|
D3DDISPLAYMODE d3ddm;
|
||||||
|
@ -326,6 +327,7 @@ static void test_refcount(void)
|
||||||
trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
|
trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
|
||||||
goto cleanup;
|
goto cleanup;
|
||||||
}
|
}
|
||||||
|
IDirect3DDevice8_GetDeviceCaps(pDevice, &caps);
|
||||||
|
|
||||||
refcount = get_refcount( (IUnknown *)pDevice );
|
refcount = get_refcount( (IUnknown *)pDevice );
|
||||||
ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
|
ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
|
||||||
|
@ -435,8 +437,11 @@ static void test_refcount(void)
|
||||||
/* Shaders */
|
/* Shaders */
|
||||||
hr = IDirect3DDevice8_CreateVertexShader( pDevice, decl, simple_vs, &dVertexShader, 0 );
|
hr = IDirect3DDevice8_CreateVertexShader( pDevice, decl, simple_vs, &dVertexShader, 0 );
|
||||||
CHECK_CALL( hr, "CreateVertexShader", pDevice, refcount );
|
CHECK_CALL( hr, "CreateVertexShader", pDevice, refcount );
|
||||||
|
if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 0))
|
||||||
|
{
|
||||||
hr = IDirect3DDevice8_CreatePixelShader( pDevice, simple_ps, &dPixelShader );
|
hr = IDirect3DDevice8_CreatePixelShader( pDevice, simple_ps, &dPixelShader );
|
||||||
CHECK_CALL( hr, "CreatePixelShader", pDevice, refcount );
|
CHECK_CALL( hr, "CreatePixelShader", pDevice, refcount );
|
||||||
|
}
|
||||||
/* Textures */
|
/* Textures */
|
||||||
hr = IDirect3DDevice8_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture );
|
hr = IDirect3DDevice8_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture );
|
||||||
CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
|
CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
|
||||||
|
|
Loading…
Reference in New Issue