wined3d: Raise MaxPrimitiveCount and MaxVertexIndex.
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@ -4473,8 +4473,8 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte
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caps->MaxAnisotropy = gl_info->limits.anisotropy;
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caps->MaxAnisotropy = gl_info->limits.anisotropy;
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caps->MaxPointSize = gl_info->limits.pointsize_max;
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caps->MaxPointSize = gl_info->limits.pointsize_max;
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caps->MaxPrimitiveCount = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
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caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
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caps->MaxVertexIndex = 0xfffff;
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caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
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caps->MaxStreams = MAX_STREAMS;
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caps->MaxStreams = MAX_STREAMS;
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caps->MaxStreamStride = 1024;
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caps->MaxStreamStride = 1024;
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