From 62b8b9a8fd3eea3b90332064d314603a2540cfc9 Mon Sep 17 00:00:00 2001 From: David Adam Date: Sat, 24 Jan 2009 19:32:30 +0100 Subject: [PATCH] ddraw/tests: Add a few tests for ComputeShereVisibility. --- dlls/ddraw/tests/d3d.c | 130 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 130 insertions(+) diff --git a/dlls/ddraw/tests/d3d.c b/dlls/ddraw/tests/d3d.c index 3a2cd2b36c6..6cd9e560dce 100644 --- a/dlls/ddraw/tests/d3d.c +++ b/dlls/ddraw/tests/d3d.c @@ -2743,6 +2743,135 @@ static void SetMaterialTest(void) ok(rc == DDERR_INVALIDPARAMS, "Expected DDERR_INVALIDPARAMS, got %x\n", rc); } +static void ComputeSphereVisibility(void) +{ + D3DMATRIX proj, view, world; + D3DVALUE radius; + D3DVECTOR center; + DWORD result[1]; + HRESULT rc; + + world._11=1.0; world._12=0.0; world._13=0.0; world._14=0.0; + world._21=0.0; world._22=1.0; world._23=0.0; world._24=0.0; + world._31=0.0; world._32=0.0; world._33=1.0; world._34=0.0; + world._41=0.0; world._42=0.0; world._43=0.0; world._44=1.0; + + view._11=1.000000; view._12=0.000000; view._13=0.000000; view._14=0.000000; + view._21=0.000000; view._22=0.768221; view._23=-0.640185; view._24=0.000000; + view._31=-0.000000; view._32=0.640185; view._33=0.768221; view._34=0.000000; + view._41=-14.852037; view._42=9.857489; view._43=11.600972; view._44=1.000000; + + proj._11=1.810660; proj._12=0.000000; proj._13=0.00000; proj._14=0.000000; + proj._21=0.000000; proj._22=2.414213; proj._23=0.000000, proj._24=0.000000; + proj._31=0.000000; proj._32=0.000000; proj._33=1.020408, proj._34=1.000000; + proj._41=0.000000; proj._42=0.000000; proj._43=-0.102041; proj._44=0.000000; + + center.x=11.461533; + center.y=-4.761727; + center.z=-1.171646; + + radius=38.252632; + + IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_WORLD, &world); + IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_VIEW , &view); + IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_PROJECTION, &proj); + + rc = IDirect3DDevice7_ComputeSphereVisibility(lpD3DDevice, ¢er, &radius, 1, 0, result); + + ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc); + todo_wine ok(result[0] == 0x3f, "Expected 0x3f, got %x\n", result[0]); + + world._11=1.0; world._12=0.0; world._13=0.0; world._14=0.0; + world._21=0.0; world._22=1.0; world._23=0.0; world._24=0.0; + world._31=0.0; world._32=0.0; world._33=1.0; world._34=0.0; + world._41=0.0; world._42=0.0; world._43=0.0; world._44=1.0; + + view._11=1.0; view._12=0.0; view._13=0.0; view._14=0.0; + view._21=0.0; view._22=1.0; view._23=0.0; view._24=0.0; + view._31=0.0; view._32=0.0; view._33=1.0; view._34=0.0; + view._41=0.0; view._42=0.0; view._43=0.0; view._44=1.0; + + proj._11=10.0; proj._12=0.0; proj._13=0.0; proj._14=0.0; + proj._21=0.0; proj._22=10.0; proj._23=0.0, proj._24=0.0; + proj._31=0.0; proj._32=0.0; proj._33=10.0, proj._34=0.0; + proj._41=0.0; proj._42=0.0; proj._43=0.0; proj._44=1.0; + + center.x=0.0; + center.y=0.0; + center.z=0.05; + + radius=0.04; + + IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_WORLD, &world); + IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_VIEW , &view); + IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_PROJECTION, &proj); + + rc = IDirect3DDevice7_ComputeSphereVisibility(lpD3DDevice, ¢er, &radius, 1, 0, result); + + ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc); + todo_wine ok(result[0] == 0x0, "Expected 0x0, got %x\n", result[0]); + + world._11=1.0; world._12=0.0; world._13=0.0; world._14=0.0; + world._21=0.0; world._22=1.0; world._23=0.0; world._24=0.0; + world._31=0.0; world._32=0.0; world._33=1.0; world._34=0.0; + world._41=0.0; world._42=0.0; world._43=0.0; world._44=1.0; + + view._11=1.0; view._12=0.0; view._13=0.0; view._14=0.0; + view._21=0.0; view._22=1.0; view._23=0.0; view._24=0.0; + view._31=0.0; view._32=0.0; view._33=1.0; view._34=0.0; + view._41=0.0; view._42=0.0; view._43=0.0; view._44=1.0; + + proj._11=1.0; proj._12=0.0; proj._13=0.0; proj._14=0.0; + proj._21=0.0; proj._22=1.0; proj._23=0.0, proj._24=0.0; + proj._31=0.0; proj._32=0.0; proj._33=1.0, proj._34=0.0; + proj._41=0.0; proj._42=0.0; proj._43=0.0; proj._44=1.0; + + center.x=0.0; + center.y=0.0; + center.z=0.5; + + radius=0.5; + + IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_WORLD, &world); + IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_VIEW , &view); + IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_PROJECTION, &proj); + + rc = IDirect3DDevice7_ComputeSphereVisibility(lpD3DDevice, ¢er, &radius, 1, 0, result); + + ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc); + todo_wine ok(result[0] == 0x0, "Expected 0x0, got %x\n", result[0]); + + world._11=1.0; world._12=0.0; world._13=0.0; world._14=0.0; + world._21=0.0; world._22=1.0; world._23=0.0; world._24=0.0; + world._31=0.0; world._32=0.0; world._33=1.0; world._34=0.0; + world._41=0.0; world._42=0.0; world._43=0.0; world._44=1.0; + + view._11=1.0; view._12=0.0; view._13=0.0; view._14=0.0; + view._21=0.0; view._22=1.0; view._23=0.0; view._24=0.0; + view._31=0.0; view._32=0.0; view._33=1.0; view._34=0.0; + view._41=0.0; view._42=0.0; view._43=0.0; view._44=1.0; + + proj._11=1.0; proj._12=0.0; proj._13=0.0; proj._14=0.0; + proj._21=0.0; proj._22=1.0; proj._23=0.0, proj._24=0.0; + proj._31=0.0; proj._32=0.0; proj._33=1.0, proj._34=0.0; + proj._41=0.0; proj._42=0.0; proj._43=0.0; proj._44=1.0; + + center.x=0.0; + center.y=0.0; + center.z=0.0; + + radius=0.0; + + IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_WORLD, &world); + IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_VIEW , &view); + IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_PROJECTION, &proj); + + rc = IDirect3DDevice7_ComputeSphereVisibility(lpD3DDevice, ¢er, &radius, 1, 0, result); + + ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc); + todo_wine ok(result[0] == 0x0, "Expected 0x0, got %x\n", result[0]); +} + START_TEST(d3d) { init_function_pointers(); @@ -2761,6 +2890,7 @@ START_TEST(d3d) LimitTest(); D3D7EnumTest(); SetMaterialTest(); + ComputeSphereVisibility(); CapsTest(); VertexBufferDescTest(); D3D7_OldRenderStateTest();