uianimation: Enable compilation with long types.
Signed-off-by: Eric Pouech <eric.pouech@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1,4 +1,3 @@
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EXTRADEFS = -DWINE_NO_LONG_TYPES
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MODULE = uianimation.dll
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IMPORTS = uuid
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@ -139,7 +139,7 @@ static ULONG WINAPI animation_storyboard_AddRef( IUIAnimationStoryboard *iface )
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struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
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ULONG ref = InterlockedIncrement( &This->ref );
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TRACE( "(%p) ref = %u\n", This, ref );
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TRACE( "(%p) ref = %lu\n", This, ref );
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return ref;
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}
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@ -148,7 +148,7 @@ static ULONG WINAPI animation_storyboard_Release( IUIAnimationStoryboard *iface
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struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE( "(%p) ref = %u\n", This, ref );
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TRACE( "(%p) ref = %lu\n", This, ref );
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if (!ref)
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heap_free( This );
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@ -359,7 +359,7 @@ static ULONG WINAPI animation_var_AddRef( IUIAnimationVariable *iface )
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struct animation_var *This = impl_from_IUIAnimationVariable( iface );
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ULONG ref = InterlockedIncrement( &This->ref );
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TRACE( "(%p) ref = %u\n", This, ref );
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TRACE( "(%p) ref = %lu\n", This, ref );
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return ref;
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}
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@ -368,7 +368,7 @@ static ULONG WINAPI animation_var_Release( IUIAnimationVariable *iface )
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struct animation_var *This = impl_from_IUIAnimationVariable( iface );
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE( "(%p) ref = %u\n", This, ref );
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TRACE( "(%p) ref = %lu\n", This, ref );
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if (!ref)
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heap_free( This );
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@ -548,7 +548,7 @@ static ULONG WINAPI manager_AddRef( IUIAnimationManager *iface )
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struct manager *This = impl_from_IUIAnimationManager( iface );
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ULONG ref = InterlockedIncrement( &This->ref );
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TRACE( "(%p) ref = %u\n", This, ref );
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TRACE( "(%p) ref = %lu\n", This, ref );
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return ref;
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}
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@ -557,7 +557,7 @@ static ULONG WINAPI manager_Release( IUIAnimationManager *iface )
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struct manager *This = impl_from_IUIAnimationManager( iface );
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE( "(%p) ref = %u\n", This, ref );
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TRACE( "(%p) ref = %lu\n", This, ref );
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if (!ref)
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{
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@ -781,7 +781,7 @@ static ULONG WINAPI timer_AddRef( IUIAnimationTimer *iface )
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struct timer *This = impl_from_IUIAnimationTimer( iface );
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ULONG ref = InterlockedIncrement( &This->ref );
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TRACE( "(%p) ref = %u\n", This, ref );
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TRACE( "(%p) ref = %lu\n", This, ref );
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return ref;
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}
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@ -790,7 +790,7 @@ static ULONG WINAPI timer_Release( IUIAnimationTimer *iface )
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struct timer *This = impl_from_IUIAnimationTimer( iface );
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE( "(%p) ref = %u\n", This, ref );
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TRACE( "(%p) ref = %lu\n", This, ref );
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if (!ref)
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heap_free( This );
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@ -918,7 +918,7 @@ static ULONG WINAPI tr_factory_AddRef( IUIAnimationTransitionFactory *iface )
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struct tr_factory *This = impl_from_IUIAnimationTransitionFactory( iface );
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ULONG ref = InterlockedIncrement( &This->ref );
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TRACE( "(%p) ref = %u\n", This, ref );
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TRACE( "(%p) ref = %lu\n", This, ref );
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return ref;
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}
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@ -927,7 +927,7 @@ static ULONG WINAPI tr_factory_Release( IUIAnimationTransitionFactory *iface )
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struct tr_factory *This = impl_from_IUIAnimationTransitionFactory( iface );
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE( "(%p) ref = %u\n", This, ref );
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TRACE( "(%p) ref = %lu\n", This, ref );
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if (!ref)
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heap_free( This );
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@ -1005,7 +1005,7 @@ static ULONG WINAPI tr_library_AddRef( IUIAnimationTransitionLibrary *iface )
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struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
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ULONG ref = InterlockedIncrement( &This->ref );
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TRACE( "(%p) ref = %u\n", This, ref );
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TRACE( "(%p) ref = %lu\n", This, ref );
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return ref;
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}
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@ -1014,7 +1014,7 @@ static ULONG WINAPI tr_library_Release( IUIAnimationTransitionLibrary *iface )
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struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE( "(%p) ref = %u\n", This, ref );
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TRACE( "(%p) ref = %lu\n", This, ref );
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if (!ref)
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heap_free( This );
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