wined3d: Add GL_APPLE_float_pixels.
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825506d5ff
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6269415793
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@ -47,6 +47,7 @@ static const struct {
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{"GL_APPLE_fence", APPLE_FENCE, 0 },
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{"GL_APPLE_flush_render", APPLE_FLUSH_RENDER, 0 },
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{"GL_APPLE_ycbcr_422", APPLE_YCBCR_422, 0 },
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{"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS, 0 },
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/* ATI */
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{"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL, 0 },
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@ -784,6 +785,25 @@ BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
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*/
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gl_info->supported[NV_FENCE] = FALSE;
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}
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if (gl_info->supported[APPLE_FLOAT_PIXELS]) {
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/* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
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*
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* The enums are the same:
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* GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881A
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* GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881B
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* GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
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* GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
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* GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140B
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*/
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if(!gl_info->supported[ARB_TEXTURE_FLOAT]) {
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TRACE_(d3d_caps)(" IMPLIED: GL_ARB_texture_float support(from GL_APPLE_float_pixels\n");
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gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
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}
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if(!gl_info->supported[ARB_HALF_FLOAT_PIXEL]) {
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TRACE_(d3d_caps)(" IMPLIED: GL_ARB_half_float_pixel support(from GL_APPLE_float_pixels\n");
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gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
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}
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}
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if (gl_info->supported[ARB_TEXTURE_CUBE_MAP]) {
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TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support\n");
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gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
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@ -2887,6 +2887,25 @@ typedef void (WINE_GLAPI * PGLFNFINISHRENDERAPPLEPROC) (void);
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#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
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#endif
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/* GL_APPLE_float_pixels */
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#ifndef GL_APPLE_float_pixels
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#define GL_APPLE_float_pixels
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#define GL_HALF_APPLE 0x140B
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#define GL_COLOR_FLOAT_APPLE 0x8A0F
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#define GL_RGBA_FLOAT32_APPLE 0x8814
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#define GL_RGB_FLOAT32_APPLE 0x8815
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#define GL_ALPHA_FLOAT32_APPLE 0x8816
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#define GL_INTENSITY_FLOAT32_APPLE 0x8817
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#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
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#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
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#define GL_RGBA_FLOAT16_APPLE 0x881A
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#define GL_RGB_FLOAT16_APPLE 0x881B
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#define GL_ALPHA_FLOAT16_APPLE 0x881C
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#define GL_INTENSITY_FLOAT16_APPLE 0x881D
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#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
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#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
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#endif
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/* GL_VERSION_2_0 */
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#ifndef GL_VERSION_2_0
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#define GL_VERSION_2_0 1
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@ -3251,6 +3270,7 @@ typedef enum _GL_SupportedExt {
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APPLE_CLIENT_STORAGE,
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APPLE_FLUSH_RENDER,
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APPLE_YCBCR_422,
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APPLE_FLOAT_PIXELS,
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/* SGI */
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SGI_VIDEO_SYNC,
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SGIS_GENERATE_MIPMAP,
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