d3dx9: Remove ID3DXMatrixStackImpl typedef.

This commit is contained in:
Rico Schüller 2012-09-04 09:44:57 +02:00 committed by Alexandre Julliard
parent 27b7fdf663
commit 6268414cab
1 changed files with 24 additions and 24 deletions

View File

@ -37,7 +37,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
static const ID3DXMatrixStackVtbl ID3DXMatrixStack_Vtbl; static const ID3DXMatrixStackVtbl ID3DXMatrixStack_Vtbl;
typedef struct ID3DXMatrixStackImpl struct ID3DXMatrixStackImpl
{ {
ID3DXMatrixStack ID3DXMatrixStack_iface; ID3DXMatrixStack ID3DXMatrixStack_iface;
LONG ref; LONG ref;
@ -45,7 +45,7 @@ typedef struct ID3DXMatrixStackImpl
unsigned int current; unsigned int current;
unsigned int stack_size; unsigned int stack_size;
D3DXMATRIX *stack; D3DXMATRIX *stack;
} ID3DXMatrixStackImpl; };
/*_________________D3DXColor____________________*/ /*_________________D3DXColor____________________*/
@ -835,9 +835,9 @@ D3DXMATRIX* WINAPI D3DXMatrixTranspose(D3DXMATRIX *pout, CONST D3DXMATRIX *pm)
static const unsigned int INITIAL_STACK_SIZE = 32; static const unsigned int INITIAL_STACK_SIZE = 32;
HRESULT WINAPI D3DXCreateMatrixStack(DWORD flags, LPD3DXMATRIXSTACK* ppstack) HRESULT WINAPI D3DXCreateMatrixStack(DWORD flags, LPD3DXMATRIXSTACK *ppstack)
{ {
ID3DXMatrixStackImpl* object; struct ID3DXMatrixStackImpl *object;
TRACE("flags %#x, ppstack %p\n", flags, ppstack); TRACE("flags %#x, ppstack %p\n", flags, ppstack);
@ -868,9 +868,9 @@ HRESULT WINAPI D3DXCreateMatrixStack(DWORD flags, LPD3DXMATRIXSTACK* ppstack)
return D3D_OK; return D3D_OK;
} }
static inline ID3DXMatrixStackImpl *impl_from_ID3DXMatrixStack(ID3DXMatrixStack *iface) static inline struct ID3DXMatrixStackImpl *impl_from_ID3DXMatrixStack(ID3DXMatrixStack *iface)
{ {
return CONTAINING_RECORD(iface, ID3DXMatrixStackImpl, ID3DXMatrixStack_iface); return CONTAINING_RECORD(iface, struct ID3DXMatrixStackImpl, ID3DXMatrixStack_iface);
} }
static HRESULT WINAPI ID3DXMatrixStackImpl_QueryInterface(ID3DXMatrixStack *iface, REFIID riid, void **out) static HRESULT WINAPI ID3DXMatrixStackImpl_QueryInterface(ID3DXMatrixStack *iface, REFIID riid, void **out)
@ -893,15 +893,15 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_QueryInterface(ID3DXMatrixStack *ifac
static ULONG WINAPI ID3DXMatrixStackImpl_AddRef(ID3DXMatrixStack *iface) static ULONG WINAPI ID3DXMatrixStackImpl_AddRef(ID3DXMatrixStack *iface)
{ {
ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface); struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
ULONG ref = InterlockedIncrement(&This->ref); ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %d\n", This, ref - 1); TRACE("(%p) : AddRef from %d\n", This, ref - 1);
return ref; return ref;
} }
static ULONG WINAPI ID3DXMatrixStackImpl_Release(ID3DXMatrixStack* iface) static ULONG WINAPI ID3DXMatrixStackImpl_Release(ID3DXMatrixStack *iface)
{ {
ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface); struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
ULONG ref = InterlockedDecrement(&This->ref); ULONG ref = InterlockedDecrement(&This->ref);
if (!ref) if (!ref)
{ {
@ -914,7 +914,7 @@ static ULONG WINAPI ID3DXMatrixStackImpl_Release(ID3DXMatrixStack* iface)
static D3DXMATRIX* WINAPI ID3DXMatrixStackImpl_GetTop(ID3DXMatrixStack *iface) static D3DXMATRIX* WINAPI ID3DXMatrixStackImpl_GetTop(ID3DXMatrixStack *iface)
{ {
ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface); struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
TRACE("iface %p\n", iface); TRACE("iface %p\n", iface);
@ -923,7 +923,7 @@ static D3DXMATRIX* WINAPI ID3DXMatrixStackImpl_GetTop(ID3DXMatrixStack *iface)
static HRESULT WINAPI ID3DXMatrixStackImpl_LoadIdentity(ID3DXMatrixStack *iface) static HRESULT WINAPI ID3DXMatrixStackImpl_LoadIdentity(ID3DXMatrixStack *iface)
{ {
ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface); struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
TRACE("iface %p\n", iface); TRACE("iface %p\n", iface);
@ -934,7 +934,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_LoadIdentity(ID3DXMatrixStack *iface)
static HRESULT WINAPI ID3DXMatrixStackImpl_LoadMatrix(ID3DXMatrixStack *iface, CONST D3DXMATRIX *pm) static HRESULT WINAPI ID3DXMatrixStackImpl_LoadMatrix(ID3DXMatrixStack *iface, CONST D3DXMATRIX *pm)
{ {
ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface); struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
TRACE("iface %p\n", iface); TRACE("iface %p\n", iface);
@ -945,7 +945,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_LoadMatrix(ID3DXMatrixStack *iface, C
static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrix(ID3DXMatrixStack *iface, CONST D3DXMATRIX *pm) static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrix(ID3DXMatrixStack *iface, CONST D3DXMATRIX *pm)
{ {
ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface); struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
TRACE("iface %p\n", iface); TRACE("iface %p\n", iface);
@ -956,7 +956,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrix(ID3DXMatrixStack *iface, C
static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrixLocal(ID3DXMatrixStack *iface, CONST D3DXMATRIX *pm) static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrixLocal(ID3DXMatrixStack *iface, CONST D3DXMATRIX *pm)
{ {
ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface); struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
TRACE("iface %p\n", iface); TRACE("iface %p\n", iface);
@ -967,7 +967,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrixLocal(ID3DXMatrixStack *ifa
static HRESULT WINAPI ID3DXMatrixStackImpl_Pop(ID3DXMatrixStack *iface) static HRESULT WINAPI ID3DXMatrixStackImpl_Pop(ID3DXMatrixStack *iface)
{ {
ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface); struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
TRACE("iface %p\n", iface); TRACE("iface %p\n", iface);
@ -995,7 +995,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_Pop(ID3DXMatrixStack *iface)
static HRESULT WINAPI ID3DXMatrixStackImpl_Push(ID3DXMatrixStack *iface) static HRESULT WINAPI ID3DXMatrixStackImpl_Push(ID3DXMatrixStack *iface)
{ {
ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface); struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
TRACE("iface %p\n", iface); TRACE("iface %p\n", iface);
@ -1023,7 +1023,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_Push(ID3DXMatrixStack *iface)
static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxis(ID3DXMatrixStack *iface, CONST D3DXVECTOR3 *pv, FLOAT angle) static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxis(ID3DXMatrixStack *iface, CONST D3DXVECTOR3 *pv, FLOAT angle)
{ {
D3DXMATRIX temp; D3DXMATRIX temp;
ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface); struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
TRACE("iface %p\n", iface); TRACE("iface %p\n", iface);
@ -1036,7 +1036,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxis(ID3DXMatrixStack *iface, C
static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxisLocal(ID3DXMatrixStack *iface, CONST D3DXVECTOR3 *pv, FLOAT angle) static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxisLocal(ID3DXMatrixStack *iface, CONST D3DXVECTOR3 *pv, FLOAT angle)
{ {
D3DXMATRIX temp; D3DXMATRIX temp;
ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface); struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
TRACE("iface %p\n", iface); TRACE("iface %p\n", iface);
@ -1049,7 +1049,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxisLocal(ID3DXMatrixStack *ifa
static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRoll(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z) static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRoll(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
{ {
D3DXMATRIX temp; D3DXMATRIX temp;
ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface); struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
TRACE("iface %p\n", iface); TRACE("iface %p\n", iface);
@ -1062,7 +1062,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRoll(ID3DXMatrixStack *
static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRollLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z) static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRollLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
{ {
D3DXMATRIX temp; D3DXMATRIX temp;
ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface); struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
TRACE("iface %p\n", iface); TRACE("iface %p\n", iface);
@ -1075,7 +1075,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRollLocal(ID3DXMatrixSt
static HRESULT WINAPI ID3DXMatrixStackImpl_Scale(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z) static HRESULT WINAPI ID3DXMatrixStackImpl_Scale(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
{ {
D3DXMATRIX temp; D3DXMATRIX temp;
ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface); struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
TRACE("iface %p\n", iface); TRACE("iface %p\n", iface);
@ -1088,7 +1088,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_Scale(ID3DXMatrixStack *iface, FLOAT
static HRESULT WINAPI ID3DXMatrixStackImpl_ScaleLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z) static HRESULT WINAPI ID3DXMatrixStackImpl_ScaleLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
{ {
D3DXMATRIX temp; D3DXMATRIX temp;
ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface); struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
TRACE("iface %p\n", iface); TRACE("iface %p\n", iface);
@ -1101,7 +1101,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_ScaleLocal(ID3DXMatrixStack *iface, F
static HRESULT WINAPI ID3DXMatrixStackImpl_Translate(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z) static HRESULT WINAPI ID3DXMatrixStackImpl_Translate(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
{ {
D3DXMATRIX temp; D3DXMATRIX temp;
ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface); struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
TRACE("iface %p\n", iface); TRACE("iface %p\n", iface);
@ -1114,7 +1114,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_Translate(ID3DXMatrixStack *iface, FL
static HRESULT WINAPI ID3DXMatrixStackImpl_TranslateLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z) static HRESULT WINAPI ID3DXMatrixStackImpl_TranslateLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
{ {
D3DXMATRIX temp; D3DXMATRIX temp;
ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface); struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
TRACE("iface %p\n", iface); TRACE("iface %p\n", iface);