d3d11/tests: Add more tests for creating render target views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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6c39a1aeab
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@ -196,6 +196,89 @@ static void check_srv_desc_(unsigned int line, const D3D11_SHADER_RESOURCE_VIEW_
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}
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}
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struct rtv_desc
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{
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DXGI_FORMAT format;
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D3D11_RTV_DIMENSION dimension;
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unsigned int miplevel_idx;
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unsigned int layer_idx;
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unsigned int layer_count;
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};
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static void get_rtv_desc(D3D11_RENDER_TARGET_VIEW_DESC *d3d11_desc, const struct rtv_desc *desc)
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{
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d3d11_desc->Format = desc->format;
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d3d11_desc->ViewDimension = desc->dimension;
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if (desc->dimension == D3D11_RTV_DIMENSION_TEXTURE2D)
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{
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U(*d3d11_desc).Texture2D.MipSlice = desc->miplevel_idx;
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}
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else if (desc->dimension == D3D11_RTV_DIMENSION_TEXTURE2DARRAY)
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{
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U(*d3d11_desc).Texture2DArray.MipSlice = desc->miplevel_idx;
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U(*d3d11_desc).Texture2DArray.FirstArraySlice = desc->layer_idx;
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U(*d3d11_desc).Texture2DArray.ArraySize = desc->layer_count;
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}
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else if (desc->dimension == D3D11_RTV_DIMENSION_TEXTURE3D)
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{
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U(*d3d11_desc).Texture3D.MipSlice = desc->miplevel_idx;
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U(*d3d11_desc).Texture3D.FirstWSlice = desc->layer_idx;
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U(*d3d11_desc).Texture3D.WSize = desc->layer_count;
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}
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else
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{
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trace("Unhandled view dimension %#x.\n", desc->dimension);
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}
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}
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#define check_rtv_desc(a, b) check_rtv_desc_(__LINE__, a, b)
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static void check_rtv_desc_(unsigned int line, const D3D11_RENDER_TARGET_VIEW_DESC *desc,
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const struct rtv_desc *expected_desc)
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{
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ok_(__FILE__, line)(desc->Format == expected_desc->format,
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"Got format %#x, expected %#x.\n", desc->Format, expected_desc->format);
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ok_(__FILE__, line)(desc->ViewDimension == expected_desc->dimension,
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"Got view dimension %#x, expected %#x.\n", desc->ViewDimension, expected_desc->dimension);
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if (desc->ViewDimension != expected_desc->dimension)
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return;
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if (desc->ViewDimension == D3D11_RTV_DIMENSION_TEXTURE2D)
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{
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ok_(__FILE__, line)(U(*desc).Texture2D.MipSlice == expected_desc->miplevel_idx,
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"Got MipSlice %u, expected %u.\n",
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U(*desc).Texture2D.MipSlice, expected_desc->miplevel_idx);
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}
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else if (desc->ViewDimension == D3D11_RTV_DIMENSION_TEXTURE2DARRAY)
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{
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ok_(__FILE__, line)(U(*desc).Texture2DArray.MipSlice == expected_desc->miplevel_idx,
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"Got MipSlice %u, expected %u.\n",
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U(*desc).Texture2DArray.MipSlice, expected_desc->miplevel_idx);
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ok_(__FILE__, line)(U(*desc).Texture2DArray.FirstArraySlice == expected_desc->layer_idx,
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"Got FirstArraySlice %u, expected %u.\n",
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U(*desc).Texture2DArray.FirstArraySlice, expected_desc->layer_idx);
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ok_(__FILE__, line)(U(*desc).Texture2DArray.ArraySize == expected_desc->layer_count,
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"Got ArraySize %u, expected %u.\n",
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U(*desc).Texture2DArray.ArraySize, expected_desc->layer_count);
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}
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else if (desc->ViewDimension == D3D11_RTV_DIMENSION_TEXTURE3D)
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{
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ok_(__FILE__, line)(U(*desc).Texture3D.MipSlice == expected_desc->miplevel_idx,
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"Got MipSlice %u, expected %u.\n",
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U(*desc).Texture3D.MipSlice, expected_desc->miplevel_idx);
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ok_(__FILE__, line)(U(*desc).Texture3D.FirstWSlice == expected_desc->layer_idx,
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"Got FirstWSlice %u, expected %u.\n",
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U(*desc).Texture3D.FirstWSlice, expected_desc->layer_idx);
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ok_(__FILE__, line)(U(*desc).Texture3D.WSize == expected_desc->layer_count,
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"Got WSize %u, expected %u.\n",
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U(*desc).Texture3D.WSize, expected_desc->layer_count);
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}
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else
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{
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trace("Unhandled view dimension %#x.\n", desc->ViewDimension);
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}
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}
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#define create_buffer(a, b, c, d) create_buffer_(__LINE__, a, b, c, d)
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static ID3D11Buffer *create_buffer_(unsigned int line, ID3D11Device *device,
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unsigned int bind_flags, unsigned int size, const void *data)
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@ -2026,17 +2109,77 @@ done:
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static void test_create_rendertarget_view(void)
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{
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D3D11_RENDER_TARGET_VIEW_DESC rtv_desc;
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D3D11_TEXTURE3D_DESC texture3d_desc;
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D3D11_TEXTURE2D_DESC texture2d_desc;
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D3D11_SUBRESOURCE_DATA data = {0};
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D3D11_TEXTURE2D_DESC texture_desc;
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ULONG refcount, expected_refcount;
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D3D11_BUFFER_DESC buffer_desc;
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ID3D11RenderTargetView *rtview;
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ID3D11Device *device, *tmp;
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ID3D11Texture2D *texture;
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ID3D11Texture3D *texture3d;
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ID3D11Texture2D *texture2d;
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ID3D11Buffer *buffer;
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IUnknown *iface;
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unsigned int i;
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HRESULT hr;
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static const struct
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{
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struct
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{
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unsigned int miplevel_count;
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unsigned int depth_or_array_size;
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DXGI_FORMAT format;
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} texture;
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struct rtv_desc rtv_desc;
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struct rtv_desc expected_rtv_desc;
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}
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tests[] =
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{
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#define FMT_UNKNOWN DXGI_FORMAT_UNKNOWN
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#define RGBA8_UNORM DXGI_FORMAT_R8G8B8A8_UNORM
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#define TEX_2D D3D11_RTV_DIMENSION_TEXTURE2D
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#define TEX_2D_ARRAY D3D11_RTV_DIMENSION_TEXTURE2DARRAY
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#define TEX_3D D3D11_RTV_DIMENSION_TEXTURE3D
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{{ 1, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D, 0}},
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{{10, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D, 0}},
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{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 0}, {RGBA8_UNORM, TEX_2D, 0}},
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{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 1}, {RGBA8_UNORM, TEX_2D, 1}},
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{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 9}, {RGBA8_UNORM, TEX_2D, 9}},
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{{ 1, 4, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 4}},
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{{10, 4, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 4}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 4}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 1, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 1, 0, 4}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 3, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 3, 0, 4}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 5, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 5, 0, 4}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 9, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 9, 0, 4}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 1, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 1, 3}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 2, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 2, 2}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 3, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 3, 1}},
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{{ 1, 6, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_3D, 0, 0, 6}},
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{{ 2, 6, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_3D, 0, 0, 6}},
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{{ 2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, 0, -1}, {RGBA8_UNORM, TEX_3D, 0, 0, 6}},
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{{ 2, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 1, 0, -1}, {RGBA8_UNORM, TEX_3D, 1, 0, 2}},
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{{ 2, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 1, 0, -1}, {RGBA8_UNORM, TEX_3D, 1, 0, 2}},
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{{ 2, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, 1, -1}, {RGBA8_UNORM, TEX_3D, 0, 1, 3}},
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{{ 2, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, 2, -1}, {RGBA8_UNORM, TEX_3D, 0, 2, 2}},
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{{ 2, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, 3, -1}, {RGBA8_UNORM, TEX_3D, 0, 3, 1}},
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{{ 2, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, 1, 1}, {RGBA8_UNORM, TEX_3D, 0, 1, 1}},
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{{ 2, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 1, 1, 1}, {RGBA8_UNORM, TEX_3D, 1, 1, 1}},
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{{ 2, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 1, 1, -1}, {RGBA8_UNORM, TEX_3D, 1, 1, 1}},
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{{ 6, 8, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, 0, -1}, {RGBA8_UNORM, TEX_3D, 0, 0, 8}},
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{{ 6, 8, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 1, 0, -1}, {RGBA8_UNORM, TEX_3D, 1, 0, 4}},
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{{ 6, 8, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 2, 0, -1}, {RGBA8_UNORM, TEX_3D, 2, 0, 2}},
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{{ 6, 8, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 3, 0, -1}, {RGBA8_UNORM, TEX_3D, 3, 0, 1}},
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{{ 6, 8, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 4, 0, -1}, {RGBA8_UNORM, TEX_3D, 4, 0, 1}},
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{{ 6, 8, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 5, 0, -1}, {RGBA8_UNORM, TEX_3D, 5, 0, 1}},
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#undef FMT_UNKNOWN
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#undef RGBA8_UNORM
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#undef TEX_2D
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#undef TEX_2D_ARRAY
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#undef TEX_3D
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};
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if (!(device = create_device(NULL)))
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{
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skip("Failed to create device.\n");
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@ -2092,76 +2235,73 @@ static void test_create_rendertarget_view(void)
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ID3D11RenderTargetView_Release(rtview);
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ID3D11Buffer_Release(buffer);
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texture_desc.Width = 512;
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texture_desc.Height = 512;
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texture_desc.MipLevels = 1;
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texture_desc.ArraySize = 1;
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texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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texture_desc.SampleDesc.Count = 1;
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texture_desc.SampleDesc.Quality = 0;
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texture_desc.Usage = D3D11_USAGE_DEFAULT;
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texture_desc.BindFlags = D3D11_BIND_RENDER_TARGET;
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texture_desc.CPUAccessFlags = 0;
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texture_desc.MiscFlags = 0;
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texture2d_desc.Width = 512;
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texture2d_desc.Height = 512;
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texture2d_desc.SampleDesc.Count = 1;
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texture2d_desc.SampleDesc.Quality = 0;
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texture2d_desc.Usage = D3D11_USAGE_DEFAULT;
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texture2d_desc.BindFlags = D3D11_BIND_RENDER_TARGET;
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texture2d_desc.CPUAccessFlags = 0;
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texture2d_desc.MiscFlags = 0;
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hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
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texture3d_desc.Width = 64;
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texture3d_desc.Height = 64;
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texture3d_desc.Usage = D3D11_USAGE_DEFAULT;
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texture3d_desc.BindFlags = D3D11_BIND_RENDER_TARGET;
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texture3d_desc.CPUAccessFlags = 0;
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texture3d_desc.MiscFlags = 0;
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/* For texture resources it's allowed to specify NULL as desc */
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hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtview);
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ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x.\n", hr);
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for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
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{
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D3D11_RENDER_TARGET_VIEW_DESC *current_desc;
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ID3D11Resource *texture;
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memset(&rtv_desc, 0, sizeof(rtv_desc));
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ID3D11RenderTargetView_GetDesc(rtview, &rtv_desc);
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ok(rtv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", rtv_desc.Format);
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ok(rtv_desc.ViewDimension == D3D11_RTV_DIMENSION_TEXTURE2D, "Got unexpected view dimension %#x.\n",
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rtv_desc.ViewDimension);
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ok(!U(rtv_desc).Texture2D.MipSlice, "Got unexpected mip slice %u.\n", U(rtv_desc).Texture2D.MipSlice);
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if (tests[i].expected_rtv_desc.dimension != D3D11_RTV_DIMENSION_TEXTURE3D)
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{
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texture2d_desc.MipLevels = tests[i].texture.miplevel_count;
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texture2d_desc.ArraySize = tests[i].texture.depth_or_array_size;
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texture2d_desc.Format = tests[i].texture.format;
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hr = ID3D11RenderTargetView_QueryInterface(rtview, &IID_ID3D10RenderTargetView, (void **)&iface);
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ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
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"Render target view should implement ID3D10RenderTargetView.\n");
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if (SUCCEEDED(hr)) IUnknown_Release(iface);
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hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, NULL, &texture2d);
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ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
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texture = (ID3D11Resource *)texture2d;
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}
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else
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{
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texture3d_desc.MipLevels = tests[i].texture.miplevel_count;
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texture3d_desc.Depth = tests[i].texture.depth_or_array_size;
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texture3d_desc.Format = tests[i].texture.format;
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ID3D11RenderTargetView_Release(rtview);
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hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, &texture3d);
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ok(SUCCEEDED(hr), "Test %u: Failed to create 3d texture, hr %#x.\n", i, hr);
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texture = (ID3D11Resource *)texture3d;
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}
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rtv_desc.Format = DXGI_FORMAT_UNKNOWN;
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if (tests[i].rtv_desc.dimension == D3D11_RTV_DIMENSION_UNKNOWN)
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{
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current_desc = NULL;
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}
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else
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{
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current_desc = &rtv_desc;
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get_rtv_desc(current_desc, &tests[i].rtv_desc);
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}
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hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, &rtv_desc, &rtview);
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ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x.\n", hr);
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hr = ID3D11Device_CreateRenderTargetView(device, texture, current_desc, &rtview);
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ok(SUCCEEDED(hr), "Test %u: Failed to create render target view, hr %#x.\n", i, hr);
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memset(&rtv_desc, 0, sizeof(rtv_desc));
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ID3D11RenderTargetView_GetDesc(rtview, &rtv_desc);
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ok(rtv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", rtv_desc.Format);
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ok(rtv_desc.ViewDimension == D3D11_RTV_DIMENSION_TEXTURE2D, "Got unexpected view dimension %#x.\n",
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rtv_desc.ViewDimension);
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ok(!U(rtv_desc).Texture2D.MipSlice, "Got unexpected mip slice %u.\n", U(rtv_desc).Texture2D.MipSlice);
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hr = ID3D11RenderTargetView_QueryInterface(rtview, &IID_ID3D10RenderTargetView, (void **)&iface);
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ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
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"Test %u: Render target view should implement ID3D10RenderTargetView.\n", i);
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if (SUCCEEDED(hr)) IUnknown_Release(iface);
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ID3D11RenderTargetView_Release(rtview);
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ID3D11Texture2D_Release(texture);
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memset(&rtv_desc, 0, sizeof(rtv_desc));
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ID3D11RenderTargetView_GetDesc(rtview, &rtv_desc);
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check_rtv_desc(&rtv_desc, &tests[i].expected_rtv_desc);
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texture_desc.ArraySize = 4;
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hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Failed to create 2d texture, hr %#x.\n", hr);
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hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtview);
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ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
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memset(&rtv_desc, 0, sizeof(rtv_desc));
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ID3D11RenderTargetView_GetDesc(rtview, &rtv_desc);
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ok(rtv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", rtv_desc.Format);
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ok(rtv_desc.ViewDimension == D3D11_RTV_DIMENSION_TEXTURE2DARRAY, "Got unexpected view dimension %#x.\n",
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rtv_desc.ViewDimension);
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ok(!U(rtv_desc).Texture2DArray.MipSlice, "Got unexpected mip slice %u.\n",
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U(rtv_desc).Texture2DArray.MipSlice);
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ok(!U(rtv_desc).Texture2DArray.FirstArraySlice, "Got unexpected first array slice %u.\n",
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U(rtv_desc).Texture2DArray.FirstArraySlice);
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ok(U(rtv_desc).Texture2DArray.ArraySize == texture_desc.ArraySize, "Got unexpected array size %u.\n",
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U(rtv_desc).Texture2DArray.ArraySize);
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ID3D11RenderTargetView_Release(rtview);
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ID3D11Texture2D_Release(texture);
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ID3D11RenderTargetView_Release(rtview);
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ID3D11Resource_Release(texture);
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}
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refcount = ID3D11Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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