d3d11/tests: Add more tests for creating render target views.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-06-08 14:54:59 +02:00 committed by Alexandre Julliard
parent 6c39a1aeab
commit 6252bd2b63
1 changed files with 202 additions and 62 deletions

View File

@ -196,6 +196,89 @@ static void check_srv_desc_(unsigned int line, const D3D11_SHADER_RESOURCE_VIEW_
}
}
struct rtv_desc
{
DXGI_FORMAT format;
D3D11_RTV_DIMENSION dimension;
unsigned int miplevel_idx;
unsigned int layer_idx;
unsigned int layer_count;
};
static void get_rtv_desc(D3D11_RENDER_TARGET_VIEW_DESC *d3d11_desc, const struct rtv_desc *desc)
{
d3d11_desc->Format = desc->format;
d3d11_desc->ViewDimension = desc->dimension;
if (desc->dimension == D3D11_RTV_DIMENSION_TEXTURE2D)
{
U(*d3d11_desc).Texture2D.MipSlice = desc->miplevel_idx;
}
else if (desc->dimension == D3D11_RTV_DIMENSION_TEXTURE2DARRAY)
{
U(*d3d11_desc).Texture2DArray.MipSlice = desc->miplevel_idx;
U(*d3d11_desc).Texture2DArray.FirstArraySlice = desc->layer_idx;
U(*d3d11_desc).Texture2DArray.ArraySize = desc->layer_count;
}
else if (desc->dimension == D3D11_RTV_DIMENSION_TEXTURE3D)
{
U(*d3d11_desc).Texture3D.MipSlice = desc->miplevel_idx;
U(*d3d11_desc).Texture3D.FirstWSlice = desc->layer_idx;
U(*d3d11_desc).Texture3D.WSize = desc->layer_count;
}
else
{
trace("Unhandled view dimension %#x.\n", desc->dimension);
}
}
#define check_rtv_desc(a, b) check_rtv_desc_(__LINE__, a, b)
static void check_rtv_desc_(unsigned int line, const D3D11_RENDER_TARGET_VIEW_DESC *desc,
const struct rtv_desc *expected_desc)
{
ok_(__FILE__, line)(desc->Format == expected_desc->format,
"Got format %#x, expected %#x.\n", desc->Format, expected_desc->format);
ok_(__FILE__, line)(desc->ViewDimension == expected_desc->dimension,
"Got view dimension %#x, expected %#x.\n", desc->ViewDimension, expected_desc->dimension);
if (desc->ViewDimension != expected_desc->dimension)
return;
if (desc->ViewDimension == D3D11_RTV_DIMENSION_TEXTURE2D)
{
ok_(__FILE__, line)(U(*desc).Texture2D.MipSlice == expected_desc->miplevel_idx,
"Got MipSlice %u, expected %u.\n",
U(*desc).Texture2D.MipSlice, expected_desc->miplevel_idx);
}
else if (desc->ViewDimension == D3D11_RTV_DIMENSION_TEXTURE2DARRAY)
{
ok_(__FILE__, line)(U(*desc).Texture2DArray.MipSlice == expected_desc->miplevel_idx,
"Got MipSlice %u, expected %u.\n",
U(*desc).Texture2DArray.MipSlice, expected_desc->miplevel_idx);
ok_(__FILE__, line)(U(*desc).Texture2DArray.FirstArraySlice == expected_desc->layer_idx,
"Got FirstArraySlice %u, expected %u.\n",
U(*desc).Texture2DArray.FirstArraySlice, expected_desc->layer_idx);
ok_(__FILE__, line)(U(*desc).Texture2DArray.ArraySize == expected_desc->layer_count,
"Got ArraySize %u, expected %u.\n",
U(*desc).Texture2DArray.ArraySize, expected_desc->layer_count);
}
else if (desc->ViewDimension == D3D11_RTV_DIMENSION_TEXTURE3D)
{
ok_(__FILE__, line)(U(*desc).Texture3D.MipSlice == expected_desc->miplevel_idx,
"Got MipSlice %u, expected %u.\n",
U(*desc).Texture3D.MipSlice, expected_desc->miplevel_idx);
ok_(__FILE__, line)(U(*desc).Texture3D.FirstWSlice == expected_desc->layer_idx,
"Got FirstWSlice %u, expected %u.\n",
U(*desc).Texture3D.FirstWSlice, expected_desc->layer_idx);
ok_(__FILE__, line)(U(*desc).Texture3D.WSize == expected_desc->layer_count,
"Got WSize %u, expected %u.\n",
U(*desc).Texture3D.WSize, expected_desc->layer_count);
}
else
{
trace("Unhandled view dimension %#x.\n", desc->ViewDimension);
}
}
#define create_buffer(a, b, c, d) create_buffer_(__LINE__, a, b, c, d)
static ID3D11Buffer *create_buffer_(unsigned int line, ID3D11Device *device,
unsigned int bind_flags, unsigned int size, const void *data)
@ -2026,17 +2109,77 @@ done:
static void test_create_rendertarget_view(void)
{
D3D11_RENDER_TARGET_VIEW_DESC rtv_desc;
D3D11_TEXTURE3D_DESC texture3d_desc;
D3D11_TEXTURE2D_DESC texture2d_desc;
D3D11_SUBRESOURCE_DATA data = {0};
D3D11_TEXTURE2D_DESC texture_desc;
ULONG refcount, expected_refcount;
D3D11_BUFFER_DESC buffer_desc;
ID3D11RenderTargetView *rtview;
ID3D11Device *device, *tmp;
ID3D11Texture2D *texture;
ID3D11Texture3D *texture3d;
ID3D11Texture2D *texture2d;
ID3D11Buffer *buffer;
IUnknown *iface;
unsigned int i;
HRESULT hr;
static const struct
{
struct
{
unsigned int miplevel_count;
unsigned int depth_or_array_size;
DXGI_FORMAT format;
} texture;
struct rtv_desc rtv_desc;
struct rtv_desc expected_rtv_desc;
}
tests[] =
{
#define FMT_UNKNOWN DXGI_FORMAT_UNKNOWN
#define RGBA8_UNORM DXGI_FORMAT_R8G8B8A8_UNORM
#define TEX_2D D3D11_RTV_DIMENSION_TEXTURE2D
#define TEX_2D_ARRAY D3D11_RTV_DIMENSION_TEXTURE2DARRAY
#define TEX_3D D3D11_RTV_DIMENSION_TEXTURE3D
{{ 1, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D, 0}},
{{10, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D, 0}},
{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 0}, {RGBA8_UNORM, TEX_2D, 0}},
{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 1}, {RGBA8_UNORM, TEX_2D, 1}},
{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 9}, {RGBA8_UNORM, TEX_2D, 9}},
{{ 1, 4, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 4}},
{{10, 4, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 4}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 4}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 1, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 1, 0, 4}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 3, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 3, 0, 4}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 5, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 5, 0, 4}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 9, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 9, 0, 4}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 1, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 1, 3}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 2, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 2, 2}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 3, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 3, 1}},
{{ 1, 6, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_3D, 0, 0, 6}},
{{ 2, 6, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_3D, 0, 0, 6}},
{{ 2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, 0, -1}, {RGBA8_UNORM, TEX_3D, 0, 0, 6}},
{{ 2, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 1, 0, -1}, {RGBA8_UNORM, TEX_3D, 1, 0, 2}},
{{ 2, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 1, 0, -1}, {RGBA8_UNORM, TEX_3D, 1, 0, 2}},
{{ 2, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, 1, -1}, {RGBA8_UNORM, TEX_3D, 0, 1, 3}},
{{ 2, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, 2, -1}, {RGBA8_UNORM, TEX_3D, 0, 2, 2}},
{{ 2, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, 3, -1}, {RGBA8_UNORM, TEX_3D, 0, 3, 1}},
{{ 2, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, 1, 1}, {RGBA8_UNORM, TEX_3D, 0, 1, 1}},
{{ 2, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 1, 1, 1}, {RGBA8_UNORM, TEX_3D, 1, 1, 1}},
{{ 2, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 1, 1, -1}, {RGBA8_UNORM, TEX_3D, 1, 1, 1}},
{{ 6, 8, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, 0, -1}, {RGBA8_UNORM, TEX_3D, 0, 0, 8}},
{{ 6, 8, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 1, 0, -1}, {RGBA8_UNORM, TEX_3D, 1, 0, 4}},
{{ 6, 8, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 2, 0, -1}, {RGBA8_UNORM, TEX_3D, 2, 0, 2}},
{{ 6, 8, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 3, 0, -1}, {RGBA8_UNORM, TEX_3D, 3, 0, 1}},
{{ 6, 8, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 4, 0, -1}, {RGBA8_UNORM, TEX_3D, 4, 0, 1}},
{{ 6, 8, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 5, 0, -1}, {RGBA8_UNORM, TEX_3D, 5, 0, 1}},
#undef FMT_UNKNOWN
#undef RGBA8_UNORM
#undef TEX_2D
#undef TEX_2D_ARRAY
#undef TEX_3D
};
if (!(device = create_device(NULL)))
{
skip("Failed to create device.\n");
@ -2092,76 +2235,73 @@ static void test_create_rendertarget_view(void)
ID3D11RenderTargetView_Release(rtview);
ID3D11Buffer_Release(buffer);
texture_desc.Width = 512;
texture_desc.Height = 512;
texture_desc.MipLevels = 1;
texture_desc.ArraySize = 1;
texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
texture_desc.SampleDesc.Count = 1;
texture_desc.SampleDesc.Quality = 0;
texture_desc.Usage = D3D11_USAGE_DEFAULT;
texture_desc.BindFlags = D3D11_BIND_RENDER_TARGET;
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
texture2d_desc.Width = 512;
texture2d_desc.Height = 512;
texture2d_desc.SampleDesc.Count = 1;
texture2d_desc.SampleDesc.Quality = 0;
texture2d_desc.Usage = D3D11_USAGE_DEFAULT;
texture2d_desc.BindFlags = D3D11_BIND_RENDER_TARGET;
texture2d_desc.CPUAccessFlags = 0;
texture2d_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
texture3d_desc.Width = 64;
texture3d_desc.Height = 64;
texture3d_desc.Usage = D3D11_USAGE_DEFAULT;
texture3d_desc.BindFlags = D3D11_BIND_RENDER_TARGET;
texture3d_desc.CPUAccessFlags = 0;
texture3d_desc.MiscFlags = 0;
/* For texture resources it's allowed to specify NULL as desc */
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtview);
ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x.\n", hr);
for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
{
D3D11_RENDER_TARGET_VIEW_DESC *current_desc;
ID3D11Resource *texture;
memset(&rtv_desc, 0, sizeof(rtv_desc));
ID3D11RenderTargetView_GetDesc(rtview, &rtv_desc);
ok(rtv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", rtv_desc.Format);
ok(rtv_desc.ViewDimension == D3D11_RTV_DIMENSION_TEXTURE2D, "Got unexpected view dimension %#x.\n",
rtv_desc.ViewDimension);
ok(!U(rtv_desc).Texture2D.MipSlice, "Got unexpected mip slice %u.\n", U(rtv_desc).Texture2D.MipSlice);
if (tests[i].expected_rtv_desc.dimension != D3D11_RTV_DIMENSION_TEXTURE3D)
{
texture2d_desc.MipLevels = tests[i].texture.miplevel_count;
texture2d_desc.ArraySize = tests[i].texture.depth_or_array_size;
texture2d_desc.Format = tests[i].texture.format;
hr = ID3D11RenderTargetView_QueryInterface(rtview, &IID_ID3D10RenderTargetView, (void **)&iface);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Render target view should implement ID3D10RenderTargetView.\n");
if (SUCCEEDED(hr)) IUnknown_Release(iface);
hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, NULL, &texture2d);
ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
texture = (ID3D11Resource *)texture2d;
}
else
{
texture3d_desc.MipLevels = tests[i].texture.miplevel_count;
texture3d_desc.Depth = tests[i].texture.depth_or_array_size;
texture3d_desc.Format = tests[i].texture.format;
ID3D11RenderTargetView_Release(rtview);
hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, &texture3d);
ok(SUCCEEDED(hr), "Test %u: Failed to create 3d texture, hr %#x.\n", i, hr);
texture = (ID3D11Resource *)texture3d;
}
rtv_desc.Format = DXGI_FORMAT_UNKNOWN;
if (tests[i].rtv_desc.dimension == D3D11_RTV_DIMENSION_UNKNOWN)
{
current_desc = NULL;
}
else
{
current_desc = &rtv_desc;
get_rtv_desc(current_desc, &tests[i].rtv_desc);
}
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, &rtv_desc, &rtview);
ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, texture, current_desc, &rtview);
ok(SUCCEEDED(hr), "Test %u: Failed to create render target view, hr %#x.\n", i, hr);
memset(&rtv_desc, 0, sizeof(rtv_desc));
ID3D11RenderTargetView_GetDesc(rtview, &rtv_desc);
ok(rtv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", rtv_desc.Format);
ok(rtv_desc.ViewDimension == D3D11_RTV_DIMENSION_TEXTURE2D, "Got unexpected view dimension %#x.\n",
rtv_desc.ViewDimension);
ok(!U(rtv_desc).Texture2D.MipSlice, "Got unexpected mip slice %u.\n", U(rtv_desc).Texture2D.MipSlice);
hr = ID3D11RenderTargetView_QueryInterface(rtview, &IID_ID3D10RenderTargetView, (void **)&iface);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Test %u: Render target view should implement ID3D10RenderTargetView.\n", i);
if (SUCCEEDED(hr)) IUnknown_Release(iface);
ID3D11RenderTargetView_Release(rtview);
ID3D11Texture2D_Release(texture);
memset(&rtv_desc, 0, sizeof(rtv_desc));
ID3D11RenderTargetView_GetDesc(rtview, &rtv_desc);
check_rtv_desc(&rtv_desc, &tests[i].expected_rtv_desc);
texture_desc.ArraySize = 4;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
ok(SUCCEEDED(hr), "Failed to create 2d texture, hr %#x.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtview);
ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
memset(&rtv_desc, 0, sizeof(rtv_desc));
ID3D11RenderTargetView_GetDesc(rtview, &rtv_desc);
ok(rtv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", rtv_desc.Format);
ok(rtv_desc.ViewDimension == D3D11_RTV_DIMENSION_TEXTURE2DARRAY, "Got unexpected view dimension %#x.\n",
rtv_desc.ViewDimension);
ok(!U(rtv_desc).Texture2DArray.MipSlice, "Got unexpected mip slice %u.\n",
U(rtv_desc).Texture2DArray.MipSlice);
ok(!U(rtv_desc).Texture2DArray.FirstArraySlice, "Got unexpected first array slice %u.\n",
U(rtv_desc).Texture2DArray.FirstArraySlice);
ok(U(rtv_desc).Texture2DArray.ArraySize == texture_desc.ArraySize, "Got unexpected array size %u.\n",
U(rtv_desc).Texture2DArray.ArraySize);
ID3D11RenderTargetView_Release(rtview);
ID3D11Texture2D_Release(texture);
ID3D11RenderTargetView_Release(rtview);
ID3D11Resource_Release(texture);
}
refcount = ID3D11Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);