Fixes for various underrun-related problems. Also added a mechanism
for the sound driver to request that a Stop should close and reopen the device.
This commit is contained in:
parent
0a01fbdacb
commit
62510ddbf6
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@ -1032,6 +1032,35 @@ static void DSOUND_PrimaryClose(IDirectSoundBufferImpl *dsb)
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}
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}
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static HRESULT DSOUND_PrimaryPlay(IDirectSoundBufferImpl *dsb)
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{
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HRESULT err = DS_OK;
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if (dsb->hwbuf)
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err = IDsDriverBuffer_Play(dsb->hwbuf, 0, 0, DSBPLAY_LOOPING);
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return err;
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}
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static HRESULT DSOUND_PrimaryStop(IDirectSoundBufferImpl *dsb)
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{
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HRESULT err = DS_OK;
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if (dsb->hwbuf) {
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err = IDsDriverBuffer_Stop(dsb->hwbuf);
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if (err == DSERR_BUFFERLOST) {
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/* Wine-only: the driver wants us to reopen the device */
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/* FIXME: check for errors */
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IDsDriverBuffer_Release(primarybuf->hwbuf);
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waveOutClose(dsb->dsound->hwo);
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dsb->dsound->hwo = 0;
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waveOutOpen(&(dsb->dsound->hwo), dsb->dsound->drvdesc.dnDevNode,
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&(primarybuf->wfx), 0, 0, CALLBACK_NULL | WAVE_DIRECTSOUND);
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err = IDsDriver_CreateSoundBuffer(dsb->dsound->driver,&(dsb->wfx),dsb->dsbd.dwFlags,0,
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&(dsb->buflen),&(dsb->buffer),
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(LPVOID)&(dsb->hwbuf));
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}
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}
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return err;
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}
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/* This sets this format for the <em>Primary Buffer Only</em> */
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/* See file:///cdrom/sdk52/docs/worddoc/dsound.doc page 120 */
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static HRESULT WINAPI IDirectSoundBufferImpl_SetFormat(
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@ -1304,7 +1333,7 @@ static DWORD WINAPI IDirectSoundBufferImpl_Release(LPDIRECTSOUNDBUFFER iface) {
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}
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static DWORD DSOUND_CalcPlayPosition(IDirectSoundBufferImpl *This,
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DWORD state, DWORD pplay, DWORD pmix, DWORD bmix)
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DWORD state, DWORD pplay, DWORD pwrite, DWORD pmix, DWORD bmix)
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{
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DWORD bplay;
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@ -1325,7 +1354,9 @@ static DWORD DSOUND_CalcPlayPosition(IDirectSoundBufferImpl *This,
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if (pmix < pplay) pmix += primarybuf->buflen; /* wraparound */
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pmix -= pplay;
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/* detect buffer underrun */
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if ((pmix > ((DS_SND_QUEUE + 1) * primarybuf->dsound->fraglen + primarybuf->writelead))) {
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if (pwrite < pplay) pwrite += primarybuf->buflen; /* wraparound */
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pwrite -= pplay;
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if (pmix > (DS_SND_QUEUE * primarybuf->dsound->fraglen + pwrite + primarybuf->writelead)) {
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TRACE("detected an underrun: primary queue was %ld\n",pmix);
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pmix = 0;
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}
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@ -1383,11 +1414,11 @@ static HRESULT WINAPI IDirectSoundBufferImpl_GetCurrentPosition(
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*playpos = This->buf_mixpos;
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}
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else if (playpos) {
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DWORD pplay, lplay, splay, pstate;
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DWORD pplay, pwrite, lplay, splay, pstate;
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/* let's get this exact; first, recursively call GetPosition on the primary */
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EnterCriticalSection(&(primarybuf->lock));
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if ((This->dsbd.dwFlags & DSBCAPS_GETCURRENTPOSITION2) || primarybuf->hwbuf || !DS_EMULDRIVER) {
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IDirectSoundBufferImpl_GetCurrentPosition((LPDIRECTSOUNDBUFFER)primarybuf, &pplay, NULL);
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IDirectSoundBufferImpl_GetCurrentPosition((LPDIRECTSOUNDBUFFER)primarybuf, &pplay, &pwrite);
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/* detect HEL mode underrun */
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pstate = primarybuf->state;
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if (!(primarybuf->hwbuf || primarybuf->dsound->pwqueue)) {
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@ -1403,7 +1434,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_GetCurrentPosition(
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lplay = This->primary_mixpos;
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splay = This->buf_mixpos;
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/* calculate play position using this */
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*playpos = DSOUND_CalcPlayPosition(This, pstate, pplay, lplay, splay);
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*playpos = DSOUND_CalcPlayPosition(This, pstate, pplay, pwrite, lplay, splay);
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} else {
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/* (unless the app isn't using GETCURRENTPOSITION2) */
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/* don't know exactly how this should be handled...
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@ -2081,6 +2112,7 @@ static HRESULT WINAPI IDirectSoundImpl_DuplicateSoundBuffer(
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IDirectSoundBuffer_AddRef(pdsb);
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memcpy(*ippdsb, ipdsb, sizeof(IDirectSoundBufferImpl));
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(*ippdsb)->ref = 1;
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(*ippdsb)->state = STATE_STOPPED;
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(*ippdsb)->playpos = 0;
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(*ippdsb)->buf_mixpos = 0;
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(*ippdsb)->dsound = This;
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@ -2710,7 +2742,7 @@ static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD playpos, DWORD wri
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DWORD len, slen;
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/* determine this buffer's write position */
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DWORD buf_writepos = DSOUND_CalcPlayPosition(dsb, dsb->state & primarybuf->state, writepos,
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dsb->primary_mixpos, dsb->buf_mixpos);
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writepos, dsb->primary_mixpos, dsb->buf_mixpos);
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/* determine how much already-mixed data exist */
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DWORD buf_done =
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((dsb->buf_mixpos < buf_writepos) ? dsb->buflen : 0) +
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@ -2734,9 +2766,13 @@ static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD playpos, DWORD wri
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/* check whether CalcPlayPosition detected a mixing underrun */
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if ((buf_done == 0) && (dsb->primary_mixpos != writepos)) {
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/* it did, try to recover */
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ERR("underrun on sound buffer %p\n", dsb);
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TRACE("recovering from underrun: primary_mixpos=%ld\n", writepos);
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/* it did, but did we have more to play? */
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if ((dsb->playflags & DSBPLAY_LOOPING) ||
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(dsb->buf_mixpos < dsb->buflen)) {
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/* yes, have to recover */
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ERR("underrun on sound buffer %p\n", dsb);
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TRACE("recovering from underrun: primary_mixpos=%ld\n", writepos);
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}
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dsb->primary_mixpos = writepos;
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primary_done = 0;
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}
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@ -2949,7 +2985,7 @@ static void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD dwUser, DWORD dw
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TRACE("reached end of mixed data (inq=%ld, maxq=%ld)\n", inq, maxq);
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inq = 0;
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/* stop the playback now, to allow buffers to refill */
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IDsDriverBuffer_Stop(primarybuf->hwbuf);
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DSOUND_PrimaryStop(primarybuf);
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if (primarybuf->state == STATE_PLAYING) {
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primarybuf->state = STATE_STARTING;
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}
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@ -2988,14 +3024,14 @@ static void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD dwUser, DWORD dw
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if (frag) {
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/* buffers have been filled, restart playback */
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if (primarybuf->state == STATE_STARTING) {
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IDsDriverBuffer_Play(primarybuf->hwbuf, 0, 0, DSBPLAY_LOOPING);
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DSOUND_PrimaryPlay(primarybuf);
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primarybuf->state = STATE_PLAYING;
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TRACE("starting playback\n");
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}
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else if (primarybuf->state == STATE_STOPPED) {
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/* the primarybuf is supposed to play if there's something to play
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* even if it is reported as stopped, so don't let this confuse you */
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IDsDriverBuffer_Play(primarybuf->hwbuf, 0, 0, DSBPLAY_LOOPING);
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DSOUND_PrimaryPlay(primarybuf);
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primarybuf->state = STATE_STOPPING;
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TRACE("starting playback\n");
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}
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@ -3004,11 +3040,11 @@ static void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD dwUser, DWORD dw
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} else {
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/* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */
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if (primarybuf->state == STATE_STARTING) {
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IDsDriverBuffer_Play(primarybuf->hwbuf, 0, 0, DSBPLAY_LOOPING);
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DSOUND_PrimaryPlay(primarybuf);
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primarybuf->state = STATE_PLAYING;
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}
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else if (primarybuf->state == STATE_STOPPING) {
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IDsDriverBuffer_Stop(primarybuf->hwbuf);
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DSOUND_PrimaryStop(primarybuf);
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primarybuf->state = STATE_STOPPED;
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}
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}
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