d3d11/tests: Fix compilation on systems that don't support nameless unions.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-01-13 12:53:49 +01:00 committed by Alexandre Julliard
parent 2abbc1d564
commit 6243dc22cb
1 changed files with 8 additions and 8 deletions

View File

@ -3010,8 +3010,8 @@ static void test_create_rendertarget_view(void)
rtv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_BUFFER;
U(rtv_desc).Buffer.ElementOffset = 0;
U(rtv_desc).Buffer.ElementWidth = 64;
U1(U(rtv_desc).Buffer).ElementOffset = 0;
U2(U(rtv_desc).Buffer).ElementWidth = 64;
hr = ID3D11Device_CreateRenderTargetView(device, NULL, &rtv_desc, &rtview);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
@ -3317,8 +3317,8 @@ static void test_create_shader_resource_view(void)
srv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
srv_desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
U(srv_desc).Buffer.ElementOffset = 0;
U(srv_desc).Buffer.ElementWidth = 64;
U1(U(srv_desc).Buffer).ElementOffset = 0;
U2(U(srv_desc).Buffer).ElementWidth = 64;
hr = ID3D11Device_CreateShaderResourceView(device, NULL, &srv_desc, &srview);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
@ -3369,10 +3369,10 @@ static void test_create_shader_resource_view(void)
ok(srv_desc.Format == DXGI_FORMAT_UNKNOWN, "Got unexpected format %#x.\n", srv_desc.Format);
ok(srv_desc.ViewDimension == D3D11_SRV_DIMENSION_BUFFER, "Got unexpected view dimension %#x.\n",
srv_desc.ViewDimension);
ok(!U(srv_desc).Buffer.FirstElement, "Got unexpected first element %u.\n",
U(srv_desc).Buffer.FirstElement);
ok(U(srv_desc).Buffer.NumElements == 256, "Got unexpected num elements %u.\n",
U(srv_desc).Buffer.NumElements);
ok(!U1(U(srv_desc).Buffer).FirstElement, "Got unexpected first element %u.\n",
U1(U(srv_desc).Buffer).FirstElement);
ok(U2(U(srv_desc).Buffer).NumElements == 256, "Got unexpected num elements %u.\n",
U2(U(srv_desc).Buffer).NumElements);
ID3D11ShaderResourceView_Release(srview);
ID3D11Buffer_Release(buffer);