wined3d: Fix GetTexture() for uninitialized textures.
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@ -5820,8 +5820,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetTexture(IWineD3DDevice *iface, DWORD
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*ppTexture=This->updateStateBlock->textures[Stage];
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*ppTexture=This->updateStateBlock->textures[Stage];
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if (*ppTexture)
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if (*ppTexture)
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IWineD3DBaseTexture_AddRef(*ppTexture);
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IWineD3DBaseTexture_AddRef(*ppTexture);
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else
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return WINED3DERR_INVALIDCALL;
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return WINED3D_OK;
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return WINED3D_OK;
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}
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}
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