ddraw: Avoid LPD3DSTATE.
This commit is contained in:
parent
bd601f9950
commit
61e8f02ce2
|
@ -205,8 +205,9 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
|
||||||
DWORD i;
|
DWORD i;
|
||||||
TRACE("STATELIGHT (%d)\n", count);
|
TRACE("STATELIGHT (%d)\n", count);
|
||||||
|
|
||||||
for (i = 0; i < count; i++) {
|
for (i = 0; i < count; ++i)
|
||||||
LPD3DSTATE ci = (LPD3DSTATE) instr;
|
{
|
||||||
|
D3DSTATE *ci = (D3DSTATE *)instr;
|
||||||
|
|
||||||
TRACE("(%08x,%08x)\n", ci->u1.dlstLightStateType, ci->u2.dwArg[0]);
|
TRACE("(%08x,%08x)\n", ci->u1.dlstLightStateType, ci->u2.dwArg[0]);
|
||||||
|
|
||||||
|
@ -272,8 +273,9 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
|
||||||
IDirect3DDevice2 *d3d_device2 = &device->IDirect3DDevice2_iface;
|
IDirect3DDevice2 *d3d_device2 = &device->IDirect3DDevice2_iface;
|
||||||
TRACE("STATERENDER (%d)\n", count);
|
TRACE("STATERENDER (%d)\n", count);
|
||||||
|
|
||||||
for (i = 0; i < count; i++) {
|
for (i = 0; i < count; ++i)
|
||||||
LPD3DSTATE ci = (LPD3DSTATE) instr;
|
{
|
||||||
|
D3DSTATE *ci = (D3DSTATE *)instr;
|
||||||
|
|
||||||
IDirect3DDevice2_SetRenderState(d3d_device2, ci->u1.drstRenderStateType, ci->u2.dwArg[0]);
|
IDirect3DDevice2_SetRenderState(d3d_device2, ci->u1.drstRenderStateType, ci->u2.dwArg[0]);
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue