d3dx9/tests: Add test for D3DXFillVolumeTexture() with default pool texture.
Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1423,8 +1423,14 @@ static void test_D3DXFillVolumeTexture(IDirect3DDevice9 *device)
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size = 4;
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hr = IDirect3DDevice9_CreateVolumeTexture(device, size, size, size, 0, 0, D3DFMT_A8R8G8B8,
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D3DPOOL_MANAGED, &tex, NULL);
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D3DPOOL_DEFAULT, &tex, NULL);
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ok(hr == D3D_OK, "Unexpected hr %#x.\n", hr);
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hr = D3DXFillVolumeTexture(tex, fillfunc_volume, NULL);
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ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
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IDirect3DVolumeTexture9_Release(tex);
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hr = IDirect3DDevice9_CreateVolumeTexture(device, size, size, size, 0, 0, D3DFMT_A8R8G8B8,
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D3DPOOL_MANAGED, &tex, NULL);
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if (SUCCEEDED(hr))
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{
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hr = D3DXFillVolumeTexture(tex, fillfunc_volume, NULL);
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