ddraw/tests: Port test for adding the same light to viewports multiple times for ddraw1.
Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -6029,25 +6029,25 @@ static void test_lighting(void)
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{&mat_nonaffine, translatedquad, 0x000000ff, "Lit quad with non-affine matrix"},
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};
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HWND window;
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IDirect3D *d3d;
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IDirect3DDevice *device;
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IDirectDraw *ddraw;
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IDirectDrawSurface *rt;
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IDirect3DViewport *viewport;
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IDirect3DMaterial *material;
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IDirect3DLight *light;
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D3DMATRIXHANDLE world_handle, view_handle, proj_handle;
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IDirect3DViewport *viewport, *viewport2;
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IDirect3DExecuteBuffer *execute_buffer;
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D3DEXECUTEBUFFERDESC exec_desc;
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D3DMATERIALHANDLE mat_handle;
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D3DMATRIXHANDLE world_handle, view_handle, proj_handle;
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IDirect3DMaterial *material;
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IDirect3DDevice *device;
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IDirectDrawSurface *rt;
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IDirect3DLight *light;
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D3DLIGHT light_desc;
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HRESULT hr;
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D3DCOLOR color;
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void *ptr;
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IDirectDraw *ddraw;
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UINT inst_length;
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ULONG refcount;
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unsigned int i;
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IDirect3D *d3d;
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D3DCOLOR color;
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HWND window;
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HRESULT hr;
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void *ptr;
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window = create_window();
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ddraw = create_ddraw();
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@ -6202,9 +6202,16 @@ static void test_lighting(void)
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U4(light_desc.dcvColor).a = 1.0f;
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U3(light_desc.dvDirection).z = 1.0f;
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hr = IDirect3DLight_SetLight(light, &light_desc);
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ok(SUCCEEDED(hr), "Failed to set light, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DViewport_AddLight(viewport, light);
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ok(SUCCEEDED(hr), "Failed to add a light to the viewport, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DViewport_AddLight(viewport, light);
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ok(hr == D3DERR_LIGHTHASVIEWPORT, "Got unexpected hr %#x.\n", hr);
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viewport2 = create_viewport(device, 0, 0, 640, 480);
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hr = IDirect3DViewport_AddLight(viewport2, light);
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ok(hr == D3DERR_LIGHTHASVIEWPORT, "Got unexpected hr %#x.\n", hr);
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destroy_viewport(device, viewport2);
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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