wined3d: Don't use IWineD3DDeviceImpl_GetSwapChain() in IWineD3DDeviceImpl_Present().
It adds COM overhead and validation of the swapchain index, but we already know the index is valid.
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0b8bfd9736
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@ -4778,22 +4778,20 @@ static HRESULT WINAPI IWineD3DDeviceImpl_EndScene(IWineD3DDevice *iface)
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_Present(IWineD3DDevice *iface,
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const RECT *pSourceRect, const RECT *pDestRect,
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HWND hDestWindowOverride, const RGNDATA *pDirtyRegion)
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static HRESULT WINAPI IWineD3DDeviceImpl_Present(IWineD3DDevice *iface, const RECT *src_rect,
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const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
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{
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IWineD3DSwapChain *swapChain = NULL;
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int i;
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int swapchains = IWineD3DDeviceImpl_GetNumberOfSwapChains(iface);
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IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)iface;
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UINT i;
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TRACE("iface %p.\n", iface);
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TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
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iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
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dst_window_override, dirty_region);
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for(i = 0 ; i < swapchains ; i ++) {
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IWineD3DDeviceImpl_GetSwapChain(iface, i, &swapChain);
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TRACE("Presenting chain %d, %p.\n", i, swapChain);
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IWineD3DSwapChain_Present(swapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, 0);
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IWineD3DSwapChain_Release(swapChain);
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for (i = 0; i < device->swapchain_count; ++i)
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{
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IWineD3DSwapChain_Present((IWineD3DSwapChain *)device->swapchains[i],
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src_rect, dst_rect, dst_window_override, dirty_region, 0);
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}
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return WINED3D_OK;
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