wined3d: Don't use IWineD3DDeviceImpl_GetSwapChain() in IWineD3DDeviceImpl_Present().

It adds COM overhead and validation of the swapchain index, but we already
know the index is valid.
This commit is contained in:
Henri Verbeet 2011-04-07 18:45:57 +02:00 committed by Alexandre Julliard
parent 0b8bfd9736
commit 617efafecf
1 changed files with 11 additions and 13 deletions

View File

@ -4778,22 +4778,20 @@ static HRESULT WINAPI IWineD3DDeviceImpl_EndScene(IWineD3DDevice *iface)
return WINED3D_OK; return WINED3D_OK;
} }
static HRESULT WINAPI IWineD3DDeviceImpl_Present(IWineD3DDevice *iface, static HRESULT WINAPI IWineD3DDeviceImpl_Present(IWineD3DDevice *iface, const RECT *src_rect,
const RECT *pSourceRect, const RECT *pDestRect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
HWND hDestWindowOverride, const RGNDATA *pDirtyRegion)
{ {
IWineD3DSwapChain *swapChain = NULL; IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)iface;
int i; UINT i;
int swapchains = IWineD3DDeviceImpl_GetNumberOfSwapChains(iface);
TRACE("iface %p.\n", iface); TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
dst_window_override, dirty_region);
for(i = 0 ; i < swapchains ; i ++) { for (i = 0; i < device->swapchain_count; ++i)
{
IWineD3DDeviceImpl_GetSwapChain(iface, i, &swapChain); IWineD3DSwapChain_Present((IWineD3DSwapChain *)device->swapchains[i],
TRACE("Presenting chain %d, %p.\n", i, swapChain); src_rect, dst_rect, dst_window_override, dirty_region, 0);
IWineD3DSwapChain_Present(swapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, 0);
IWineD3DSwapChain_Release(swapChain);
} }
return WINED3D_OK; return WINED3D_OK;