d3dx10: Add a stub font object.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
c2be6fa691
commit
6177af8b1e
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@ -9,6 +9,7 @@ C_SRCS = \
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async.c \
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compiler.c \
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d3dx10_43_main.c \
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font.c \
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sprite.c \
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texture.c
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@ -30,10 +30,10 @@
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@ stdcall D3DX10CreateEffectPoolFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr)
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@ stub D3DX10CreateEffectPoolFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr)
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@ stub D3DX10CreateEffectPoolFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr)
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@ stub D3DX10CreateFontA(ptr long long long long long long long long long str ptr)
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@ stub D3DX10CreateFontIndirectA(ptr ptr ptr)
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@ stub D3DX10CreateFontIndirectW(ptr ptr ptr)
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@ stub D3DX10CreateFontW(ptr long long long long long long long long long wstr ptr)
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@ stdcall D3DX10CreateFontA(ptr long long long long long long long long long str ptr)
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@ stdcall D3DX10CreateFontIndirectA(ptr ptr ptr)
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@ stdcall D3DX10CreateFontIndirectW(ptr ptr ptr)
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@ stdcall D3DX10CreateFontW(ptr long long long long long long long long long wstr ptr)
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@ stub D3DX10CreateMesh(ptr ptr long str long long long ptr)
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@ stub D3DX10CreateShaderResourceViewFromFileA(ptr str ptr ptr ptr ptr)
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@ stub D3DX10CreateShaderResourceViewFromFileW(ptr wstr ptr ptr ptr ptr)
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@ -0,0 +1,353 @@
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/*
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* Copyright (C) 2008 Tony Wasserka
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#define COBJMACROS
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#include "d3dx10.h"
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#include "wine/debug.h"
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#include "wine/heap.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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#define D3DERR_INVALIDCALL 0x8876086c
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struct d3dx_font
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{
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ID3DX10Font ID3DX10Font_iface;
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LONG refcount;
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ID3D10Device *device;
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};
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static inline struct d3dx_font *impl_from_ID3DX10Font(ID3DX10Font *iface)
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{
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return CONTAINING_RECORD(iface, struct d3dx_font, ID3DX10Font_iface);
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}
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static HRESULT WINAPI d3dx_font_QueryInterface(ID3DX10Font *iface, REFIID riid, void **out)
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{
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_ID3DX10Font)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI d3dx_font_AddRef(ID3DX10Font *iface)
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{
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struct d3dx_font *font = impl_from_ID3DX10Font(iface);
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ULONG refcount = InterlockedIncrement(&font->refcount);
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TRACE("%p increasing refcount to %u.\n", iface, refcount);
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return refcount;
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}
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static ULONG WINAPI d3dx_font_Release(ID3DX10Font *iface)
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{
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struct d3dx_font *font = impl_from_ID3DX10Font(iface);
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ULONG refcount = InterlockedDecrement(&font->refcount);
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TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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if (!refcount)
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{
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ID3D10Device_Release(font->device);
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heap_free(font);
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}
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return refcount;
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}
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static HRESULT WINAPI d3dx_font_GetDevice(ID3DX10Font *iface, ID3D10Device **device)
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{
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struct d3dx_font *font = impl_from_ID3DX10Font(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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if (!device) return D3DERR_INVALIDCALL;
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*device = font->device;
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ID3D10Device_AddRef(font->device);
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return S_OK;
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}
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static HRESULT WINAPI d3dx_font_GetDescA(ID3DX10Font *iface, D3DX10_FONT_DESCA *desc)
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{
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FIXME("iface %p, desc %p stub!\n", iface, desc);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI d3dx_font_GetDescW(ID3DX10Font *iface, D3DX10_FONT_DESCW *desc)
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{
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FIXME("iface %p, desc %p stub!\n", iface, desc);
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return E_NOTIMPL;
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}
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static BOOL WINAPI d3dx_font_GetTextMetricsA(ID3DX10Font *iface, TEXTMETRICA *metrics)
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{
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FIXME("iface %p, metrics %p stub!\n", iface, metrics);
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return FALSE;
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}
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static BOOL WINAPI d3dx_font_GetTextMetricsW(ID3DX10Font *iface, TEXTMETRICW *metrics)
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{
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FIXME("iface %p, metrics %p stub!\n", iface, metrics);
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return FALSE;
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}
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static HDC WINAPI d3dx_font_GetDC(ID3DX10Font *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return NULL;
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}
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static HRESULT WINAPI d3dx_font_GetGlyphData(ID3DX10Font *iface, UINT glyph,
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ID3D10ShaderResourceView **view, RECT *black_box, POINT *cell_inc)
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{
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FIXME("iface %p, glyph %u, view %p, black_box %p, cell_inc %p stub!\n",
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iface, glyph, view, black_box, cell_inc);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI d3dx_font_PreloadCharacters(ID3DX10Font *iface, UINT first, UINT last)
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{
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FIXME("iface %p, first %u, last %u stub!\n", iface, first, last);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI d3dx_font_PreloadGlyphs(ID3DX10Font *iface, UINT first, UINT last)
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{
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FIXME("iface %p, first %u, last %u stub!\n", iface, first, last);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI d3dx_font_PreloadTextA(ID3DX10Font *iface, const char *string, INT count)
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{
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WCHAR *wstr;
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HRESULT hr;
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int countW;
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TRACE("iface %p, string %s, count %d.\n", iface, debugstr_an(string, count), count);
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if (!string && !count)
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return S_OK;
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if (!string)
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return D3DERR_INVALIDCALL;
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countW = MultiByteToWideChar(CP_ACP, 0, string, count < 0 ? -1 : count, NULL, 0);
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if (!(wstr = heap_alloc(countW * sizeof(*wstr))))
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return E_OUTOFMEMORY;
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MultiByteToWideChar(CP_ACP, 0, string, count < 0 ? -1 : count, wstr, countW);
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hr = ID3DX10Font_PreloadTextW(iface, wstr, count < 0 ? countW - 1 : countW);
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heap_free(wstr);
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return hr;
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}
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static HRESULT WINAPI d3dx_font_PreloadTextW(ID3DX10Font *iface, const WCHAR *string, INT count)
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{
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FIXME("iface %p, string %s, count %d stub!\n", iface, debugstr_wn(string, count), count);
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return E_NOTIMPL;
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}
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static INT WINAPI d3dx_font_DrawTextA(ID3DX10Font *iface, ID3DX10Sprite *sprite,
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const char *string, INT count, RECT *rect, UINT format, D3DXCOLOR color)
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{
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int ret, countW;
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WCHAR *wstr;
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TRACE("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color {%.8e,%.8e,%.8e,%8e}.\n",
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iface, sprite, debugstr_an(string, count), count, wine_dbgstr_rect(rect), format,
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color.r, color.g, color.b, color.a);
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if (!string || !count)
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return 0;
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if (!(countW = MultiByteToWideChar(CP_ACP, 0, string, count < 0 ? -1 : count, NULL, 0)))
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return 0;
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if (!(wstr = heap_alloc_zero(countW * sizeof(*wstr))))
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return 0;
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MultiByteToWideChar(CP_ACP, 0, string, count < 0 ? -1 : count, wstr, countW);
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ret = ID3DX10Font_DrawTextW(iface, sprite, wstr, count < 0 ? countW - 1 : countW,
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rect, format, color);
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heap_free(wstr);
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return ret;
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}
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static INT WINAPI d3dx_font_DrawTextW(ID3DX10Font *iface, ID3DX10Sprite *sprite,
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const WCHAR *string, INT count, RECT *rect, DWORD format, D3DXCOLOR color)
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{
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FIXME("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color {%.8e,%.8e,%.8e,%.8e} stub!\n",
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iface, sprite, debugstr_wn(string, count), count, wine_dbgstr_rect(rect),
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format, color.r, color.g, color.b, color.a);
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return E_NOTIMPL;
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}
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static const ID3DX10FontVtbl d3dx_font_vtbl =
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{
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/*** IUnknown methods ***/
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d3dx_font_QueryInterface,
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d3dx_font_AddRef,
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d3dx_font_Release,
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/*** ID3DX10Font methods ***/
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d3dx_font_GetDevice,
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d3dx_font_GetDescA,
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d3dx_font_GetDescW,
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d3dx_font_GetTextMetricsA,
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d3dx_font_GetTextMetricsW,
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d3dx_font_GetDC,
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d3dx_font_GetGlyphData,
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d3dx_font_PreloadCharacters,
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d3dx_font_PreloadGlyphs,
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d3dx_font_PreloadTextA,
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d3dx_font_PreloadTextW,
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d3dx_font_DrawTextA,
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d3dx_font_DrawTextW,
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};
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HRESULT WINAPI D3DX10CreateFontA(ID3D10Device *device, INT height, UINT width, UINT weight,
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UINT miplevels, BOOL italic, UINT charset, UINT precision, UINT quality,
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UINT pitchandfamily, const char *facename, ID3DX10Font **font)
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{
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D3DX10_FONT_DESCA desc;
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TRACE("device %p, height %d, width %u, weight %u, miplevels %u, italic %#x, charset %u, "
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"precision %u, quality %u, pitchandfamily %u, facename %s, font %p.\n",
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device, height, width, weight, miplevels, italic, charset, precision, quality,
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pitchandfamily, debugstr_a(facename), font);
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if (!device || !font)
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return D3DERR_INVALIDCALL;
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desc.Height = height;
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desc.Width = width;
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desc.Weight = weight;
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desc.MipLevels = miplevels;
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desc.Italic = italic;
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desc.CharSet = charset;
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desc.OutputPrecision = precision;
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desc.Quality = quality;
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desc.PitchAndFamily = pitchandfamily;
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if (facename)
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lstrcpyA(desc.FaceName, facename);
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else
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desc.FaceName[0] = 0;
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return D3DX10CreateFontIndirectA(device, &desc, font);
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}
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HRESULT WINAPI D3DX10CreateFontW(ID3D10Device *device, INT height, UINT width, UINT weight,
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UINT miplevels, BOOL italic, UINT charset, UINT precision, UINT quality,
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UINT pitchandfamily, const WCHAR *facename, ID3DX10Font **font)
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{
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D3DX10_FONT_DESCW desc;
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TRACE("device %p, height %d, width %u, weight %u, miplevels %u, italic %#x, charset %u, "
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"precision %u, quality %u, pitchandfamily %u, facename %s, font %p.\n",
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device, height, width, weight, miplevels, italic, charset, precision, quality,
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pitchandfamily, debugstr_w(facename), font);
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if (!device || !font)
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return D3DERR_INVALIDCALL;
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desc.Height = height;
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desc.Width = width;
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desc.Weight = weight;
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desc.MipLevels = miplevels;
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desc.Italic = italic;
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desc.CharSet = charset;
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desc.OutputPrecision = precision;
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desc.Quality = quality;
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desc.PitchAndFamily = pitchandfamily;
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if (facename)
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lstrcpyW(desc.FaceName, facename);
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else
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desc.FaceName[0] = '\0';
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return D3DX10CreateFontIndirectW(device, &desc, font);
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}
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HRESULT WINAPI D3DX10CreateFontIndirectA(ID3D10Device *device, const D3DX10_FONT_DESCA *desc,
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ID3DX10Font **font)
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{
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D3DX10_FONT_DESCW descW;
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TRACE("device %p, desc %p, font %p.\n", device, desc, font);
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if (!device || !desc || !font)
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return D3DERR_INVALIDCALL;
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memcpy(&descW, desc, FIELD_OFFSET(D3DX10_FONT_DESCA, FaceName));
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MultiByteToWideChar(CP_ACP, 0, desc->FaceName, -1, descW.FaceName, ARRAY_SIZE(descW.FaceName));
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return D3DX10CreateFontIndirectW(device, &descW, font);
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}
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HRESULT WINAPI D3DX10CreateFontIndirectW(ID3D10Device *device, const D3DX10_FONT_DESCW *desc,
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ID3DX10Font **font)
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{
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struct d3dx_font *object;
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TRACE("device %p, desc %p, font %p.\n", device, desc, font);
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if (!device || !desc || !font)
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return D3DERR_INVALIDCALL;
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if (!(object = heap_alloc_zero(sizeof(*object))))
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{
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*font = NULL;
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return E_OUTOFMEMORY;
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}
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object->ID3DX10Font_iface.lpVtbl = &d3dx_font_vtbl;
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object->refcount = 1;
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object->device = device;
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ID3D10Device_AddRef(device);
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*font = &object->ID3DX10Font_iface;
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return S_OK;
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}
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@ -289,4 +289,12 @@ HRESULT WINAPI D3DX10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVE
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ID3D10Device **device);
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typedef interface ID3D10Device1 ID3D10Device1;
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HRESULT WINAPI D3DX10GetFeatureLevel1(ID3D10Device *device, ID3D10Device1 **device1);
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HRESULT WINAPI D3DX10CreateFontIndirectA(ID3D10Device *device, const D3DX10_FONT_DESCA *desc, ID3DX10Font **font);
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HRESULT WINAPI D3DX10CreateFontIndirectW(ID3D10Device *device, const D3DX10_FONT_DESCW *desc, ID3DX10Font **font);
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HRESULT WINAPI D3DX10CreateFontA(ID3D10Device *device, INT height, UINT width, UINT weight,
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UINT miplevels, BOOL italic, UINT charset, UINT precision, UINT quality,
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UINT pitchandfamily, const char *facename, ID3DX10Font **font);
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HRESULT WINAPI D3DX10CreateFontW(ID3D10Device *device, INT height, UINT width, UINT weight,
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UINT miplevels, BOOL italic, UINT charset, UINT precision, UINT quality,
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UINT pitchandfamily, const WCHAR *facename, ID3DX10Font **font);
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HRESULT WINAPI D3DX10CreateSprite(ID3D10Device *device, UINT size, ID3DX10Sprite **sprite);
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