winecfg: x11drv: Load vertex shader mode strings from resources.

This commit is contained in:
Frank Richter 2006-08-18 17:59:39 +02:00 committed by Alexandre Julliard
parent a3c52ef87b
commit 61404d3d74
15 changed files with 111 additions and 11 deletions

View File

@ -232,3 +232,10 @@ BEGIN
IDS_USE_GLOBAL_SETTINGS "Use global settings"
IDS_SELECT_EXECUTABLE "Select an executable file"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_SHADER_MODE_HARDWARE "Hardware"
IDS_SHADER_MODE_NONE "None"
IDS_SHADER_MODE_EMULATION "Emulated"
END

View File

@ -230,3 +230,10 @@ BEGIN
IDS_USE_GLOBAL_SETTINGS "Globale Einstellung benutzen"
IDS_SELECT_EXECUTABLE "Ausführbares Programm auswählen"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_SHADER_MODE_HARDWARE "Hardware"
IDS_SHADER_MODE_NONE "Aus"
IDS_SHADER_MODE_EMULATION "Emuliert"
END

View File

@ -232,6 +232,13 @@ BEGIN
IDS_SELECT_EXECUTABLE "Select an executable file"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_SHADER_MODE_HARDWARE "Hardware"
IDS_SHADER_MODE_NONE "None"
IDS_SHADER_MODE_EMULATION "Emulated"
END
/****************************************************************/
/* English neutral resources
/****************************************************************/

View File

@ -226,3 +226,10 @@ BEGIN
IDS_USE_GLOBAL_SETTINGS "Use global settings"
IDS_SELECT_EXECUTABLE "Select an executable file"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_SHADER_MODE_HARDWARE "Hardware"
IDS_SHADER_MODE_NONE "None"
IDS_SHADER_MODE_EMULATION "Emulated"
END

View File

@ -229,3 +229,10 @@ BEGIN
IDS_USE_GLOBAL_SETTINGS "Use global settings"
IDS_SELECT_EXECUTABLE "Select an executable file"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_SHADER_MODE_HARDWARE "Hardware"
IDS_SHADER_MODE_NONE "None"
IDS_SHADER_MODE_EMULATION "Emulated"
END

View File

@ -230,3 +230,10 @@ BEGIN
IDS_USE_GLOBAL_SETTINGS "Use global settings"
IDS_SELECT_EXECUTABLE "Select an executable file"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_SHADER_MODE_HARDWARE "Hardware"
IDS_SHADER_MODE_NONE "None"
IDS_SHADER_MODE_EMULATION "Emulated"
END

View File

@ -226,3 +226,10 @@ BEGIN
IDS_USE_GLOBAL_SETTINGS "Use global settings"
IDS_SELECT_EXECUTABLE "Select an executable file"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_SHADER_MODE_HARDWARE "Hardware"
IDS_SHADER_MODE_NONE "None"
IDS_SHADER_MODE_EMULATION "Emulated"
END

View File

@ -224,3 +224,10 @@ BEGIN
IDS_USE_GLOBAL_SETTINGS "Use global settings"
IDS_SELECT_EXECUTABLE "Select an executable file"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_SHADER_MODE_HARDWARE "Hardware"
IDS_SHADER_MODE_NONE "None"
IDS_SHADER_MODE_EMULATION "Emulated"
END

View File

@ -233,3 +233,10 @@ BEGIN
IDS_USE_GLOBAL_SETTINGS "전체 설정 사용"
IDS_SELECT_EXECUTABLE "실행 파일 선택"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_SHADER_MODE_HARDWARE "Hardware"
IDS_SHADER_MODE_NONE "None"
IDS_SHADER_MODE_EMULATION "Emulated"
END

View File

@ -231,3 +231,10 @@ BEGIN
IDS_USE_GLOBAL_SETTINGS "Use global settings"
IDS_SELECT_EXECUTABLE "Select an executable file"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_SHADER_MODE_HARDWARE "Hardware"
IDS_SHADER_MODE_NONE "None"
IDS_SHADER_MODE_EMULATION "Emulated"
END

View File

@ -229,3 +229,10 @@ END
IDS_USE_GLOBAL_SETTINGS "Bruk globale innstillinger"
IDS_SELECT_EXECUTABLE "Velg en programfil"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_SHADER_MODE_HARDWARE "Hardware"
IDS_SHADER_MODE_NONE "None"
IDS_SHADER_MODE_EMULATION "Emulated"
END

View File

@ -226,3 +226,10 @@ BEGIN
IDS_USE_GLOBAL_SETTINGS "Use global settings"
IDS_SELECT_EXECUTABLE "Select an executable file"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_SHADER_MODE_HARDWARE "Hardware"
IDS_SHADER_MODE_NONE "None"
IDS_SHADER_MODE_EMULATION "Emulated"
END

View File

@ -229,3 +229,10 @@ BEGIN
IDS_USE_GLOBAL_SETTINGS "Genel ayarları kullan"
IDS_SELECT_EXECUTABLE "Çalıştırılabilir bir dosya seçin"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_SHADER_MODE_HARDWARE "Hardware"
IDS_SHADER_MODE_NONE "None"
IDS_SHADER_MODE_EMULATION "Emulated"
END

View File

@ -139,6 +139,9 @@
#define IDC_DOUBLE_BUFFER 1104
#define IDC_D3D_VSHADER_MODE 1105
#define IDC_D3D_PSHADER_MODE 1106
#define IDS_SHADER_MODE_HARDWARE 8100
#define IDS_SHADER_MODE_NONE 8101
#define IDS_SHADER_MODE_EMULATION 8102
/* applications tab */
#define IDC_APP_LISTVIEW 1200

View File

@ -38,11 +38,15 @@ WINE_DEFAULT_DEBUG_CHANNEL(winecfg);
#define RES_MAXLEN 5 /* the maximum number of characters in a screen dimension. 5 digits should be plenty, what kind of crazy person runs their screen >10,000 pixels across? */
static const char* D3D_VS_Modes[] = {
"hardware",
"none",
"emulation",
NULL
static struct SHADERMODE
{
UINT displayStrID;
const char* settingStr;
} const D3D_VS_Modes[] = {
{IDS_SHADER_MODE_HARDWARE, "hardware"},
{IDS_SHADER_MODE_EMULATION, "emulation"},
{IDS_SHADER_MODE_NONE, "none"},
{0, 0}
};
@ -145,17 +149,18 @@ static void init_dialog(HWND dialog)
HeapFree(GetProcessHeap(), 0, buf);
SendDlgItemMessage(dialog, IDC_D3D_VSHADER_MODE, CB_RESETCONTENT, 0, 0);
for (it = 0; NULL != D3D_VS_Modes[it]; ++it) {
SendDlgItemMessage(dialog, IDC_D3D_VSHADER_MODE, CB_ADDSTRING, 0, (LPARAM) D3D_VS_Modes[it]);
for (it = 0; 0 != D3D_VS_Modes[it].displayStrID; ++it) {
SendDlgItemMessageW (dialog, IDC_D3D_VSHADER_MODE, CB_ADDSTRING, 0,
(LPARAM)load_string (D3D_VS_Modes[it].displayStrID));
}
buf = get_reg_key(config_key, keypath("Direct3D"), "VertexShaderMode", "hardware");
for (it = 0; NULL != D3D_VS_Modes[it]; ++it) {
if (strcmp(buf, D3D_VS_Modes[it]) == 0) {
for (it = 0; NULL != D3D_VS_Modes[it].settingStr; ++it) {
if (strcmp(buf, D3D_VS_Modes[it].settingStr) == 0) {
SendDlgItemMessage(dialog, IDC_D3D_VSHADER_MODE, CB_SETCURSEL, it, 0);
break ;
}
}
if (NULL == D3D_VS_Modes[it]) {
if (NULL == D3D_VS_Modes[it].settingStr) {
WINE_ERR("Invalid Direct3D VertexShader Mode read from registry (%s)\n", buf);
}
HeapFree(GetProcessHeap(), 0, buf);
@ -238,7 +243,8 @@ static void on_double_buffer_clicked(HWND dialog) {
static void on_d3d_vshader_mode_changed(HWND dialog) {
int selected_mode = SendDlgItemMessage(dialog, IDC_D3D_VSHADER_MODE, CB_GETCURSEL, 0, 0);
set_reg_key(config_key, keypath("Direct3D"), "VertexShaderMode", D3D_VS_Modes[selected_mode]);
set_reg_key(config_key, keypath("Direct3D"), "VertexShaderMode",
D3D_VS_Modes[selected_mode].settingStr);
}
static void on_d3d_pshader_mode_clicked(HWND dialog) {