d3dx9: Use the ID3DXInclude object to open the initial file in D3DX[Assemble|Compile|Preprocess]ShaderFromFile.
This commit is contained in:
parent
1f6173a69f
commit
613d27ebeb
|
@ -306,27 +306,38 @@ HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO
|
|||
HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
|
||||
ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
|
||||
{
|
||||
void *buffer;
|
||||
const void *buffer;
|
||||
DWORD len;
|
||||
HRESULT hr;
|
||||
struct D3DXIncludeImpl includefromfile;
|
||||
char *filename_a;
|
||||
|
||||
TRACE("filename %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
|
||||
debugstr_w(filename), defines, include, flags, shader, error_messages);
|
||||
|
||||
if(FAILED(map_view_of_file(filename, &buffer, &len)))
|
||||
return D3DXERR_INVALIDDATA;
|
||||
|
||||
if(!include)
|
||||
{
|
||||
includefromfile.ID3DXInclude_iface.lpVtbl = &D3DXInclude_Vtbl;
|
||||
include = &includefromfile.ID3DXInclude_iface;
|
||||
}
|
||||
|
||||
hr = D3DXAssembleShader(buffer, len, defines, include, flags,
|
||||
shader, error_messages);
|
||||
len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
|
||||
filename_a = HeapAlloc(GetProcessHeap(), 0, len * sizeof(char));
|
||||
if (!filename_a)
|
||||
return E_OUTOFMEMORY;
|
||||
WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, len, NULL, NULL);
|
||||
|
||||
UnmapViewOfFile(buffer);
|
||||
hr = ID3DXInclude_Open(include, D3D_INCLUDE_LOCAL, filename_a, NULL, &buffer, &len);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
HeapFree(GetProcessHeap(), 0, filename_a);
|
||||
return D3DXERR_INVALIDDATA;
|
||||
}
|
||||
|
||||
hr = D3DXAssembleShader(buffer, len, defines, include, flags, shader, error_messages);
|
||||
|
||||
ID3DXInclude_Close(include, buffer);
|
||||
HeapFree(GetProcessHeap(), 0, filename_a);
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -425,7 +436,7 @@ HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO
|
|||
ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
|
||||
ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
|
||||
{
|
||||
void *buffer;
|
||||
const void *buffer;
|
||||
DWORD len, filename_len;
|
||||
HRESULT hr;
|
||||
struct D3DXIncludeImpl includefromfile;
|
||||
|
@ -436,9 +447,6 @@ HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO
|
|||
debugstr_w(filename), defines, include, debugstr_a(entrypoint), debugstr_a(profile),
|
||||
flags, shader, error_messages, constant_table);
|
||||
|
||||
if (FAILED(map_view_of_file(filename, &buffer, &len)))
|
||||
return D3DXERR_INVALIDDATA;
|
||||
|
||||
if (!include)
|
||||
{
|
||||
includefromfile.ID3DXInclude_iface.lpVtbl = &D3DXInclude_Vtbl;
|
||||
|
@ -448,12 +456,16 @@ HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO
|
|||
filename_len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
|
||||
filename_a = HeapAlloc(GetProcessHeap(), 0, filename_len * sizeof(char));
|
||||
if (!filename_a)
|
||||
{
|
||||
UnmapViewOfFile(buffer);
|
||||
return E_OUTOFMEMORY;
|
||||
}
|
||||
WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, filename_len, NULL, NULL);
|
||||
|
||||
hr = ID3DXInclude_Open(include, D3D_INCLUDE_LOCAL, filename_a, NULL, &buffer, &len);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
HeapFree(GetProcessHeap(), 0, filename_a);
|
||||
return D3DXERR_INVALIDDATA;
|
||||
}
|
||||
|
||||
hr = D3DCompile(buffer, len, filename_a, (const D3D_SHADER_MACRO *)defines,
|
||||
(ID3DInclude *)include, entrypoint, profile, flags, 0,
|
||||
(ID3DBlob **)shader, (ID3DBlob **)error_messages);
|
||||
|
@ -462,8 +474,8 @@ HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO
|
|||
hr = D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader),
|
||||
constant_table);
|
||||
|
||||
ID3DXInclude_Close(include, buffer);
|
||||
HeapFree(GetProcessHeap(), 0, filename_a);
|
||||
UnmapViewOfFile(buffer);
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -546,29 +558,41 @@ HRESULT WINAPI D3DXPreprocessShaderFromFileA(const char *filename, const D3DXMAC
|
|||
HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
|
||||
ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
|
||||
{
|
||||
void *buffer;
|
||||
const void *buffer;
|
||||
DWORD len;
|
||||
HRESULT hr;
|
||||
struct D3DXIncludeImpl includefromfile;
|
||||
char *filename_a;
|
||||
|
||||
TRACE("filename %s, defines %p, include %p, shader %p, error_messages %p.\n",
|
||||
debugstr_w(filename), defines, include, shader, error_messages);
|
||||
|
||||
if (FAILED(map_view_of_file(filename, &buffer, &len)))
|
||||
return D3DXERR_INVALIDDATA;
|
||||
|
||||
if (!include)
|
||||
{
|
||||
includefromfile.ID3DXInclude_iface.lpVtbl = &D3DXInclude_Vtbl;
|
||||
include = &includefromfile.ID3DXInclude_iface;
|
||||
}
|
||||
|
||||
len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
|
||||
filename_a = HeapAlloc(GetProcessHeap(), 0, len * sizeof(char));
|
||||
if (!filename_a)
|
||||
return E_OUTOFMEMORY;
|
||||
WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, len, NULL, NULL);
|
||||
|
||||
hr = ID3DXInclude_Open(include, D3D_INCLUDE_LOCAL, filename_a, NULL, &buffer, &len);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
HeapFree(GetProcessHeap(), 0, filename_a);
|
||||
return D3DXERR_INVALIDDATA;
|
||||
}
|
||||
|
||||
hr = D3DPreprocess(buffer, len, NULL,
|
||||
(const D3D_SHADER_MACRO *)defines,
|
||||
(ID3DInclude *) include,
|
||||
(ID3DBlob **)shader, (ID3DBlob **)error_messages);
|
||||
|
||||
UnmapViewOfFile(buffer);
|
||||
ID3DXInclude_Close(include, buffer);
|
||||
HeapFree(GetProcessHeap(), 0, filename_a);
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue