wined3d: Set undefined vertex attributes to 0.0.
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@ -4082,7 +4082,10 @@ static void load_numbered_arrays(struct wined3d_context *context,
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if (!(stream_info->use_map & (1 << i)))
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if (!(stream_info->use_map & (1 << i)))
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{
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{
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if (context->numbered_array_mask & (1 << i)) unload_numbered_array(context, i);
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if (context->numbered_array_mask & (1 << i))
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unload_numbered_array(context, i);
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if (state->vertex_shader->reg_maps.input_registers & (1 << i))
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GL_EXTCALL(glVertexAttrib4fARB(i, 0.0f, 0.0f, 0.0f, 0.0f));
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continue;
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continue;
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}
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}
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