Correct a couple of minor documentation typos.
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@ -238,7 +238,7 @@ if (res != ERROR_SUCCESS) return res;
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thread. On recent versions of Linux the __thread keyword
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provides a convenient interface to this functionality - a
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more portable API is exposed in the pthread
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library. However, these facilities is not used by Wine,
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library. However, these facilities are not used by Wine,
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rather, we implement Win32 TLS entirely ourselves.
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</para>
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</sect3>
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@ -295,13 +295,13 @@ if (res != ERROR_SUCCESS) return res;
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<para>
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Let's start with a bit of history. Back in the dark ages
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when Wines threading support was first implemented a
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when Wine's threading support was first implemented a
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problem was faced - Windows had much more capable
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threading APIs than Linux did. This presented a problem -
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Wine works either by reimplementing an API entirely or by
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mapping it onto the underlying systems equivalent. How
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could Win32 threading be implemented using a library which
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did not have all the neeed features? The answer, of
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did not have all the needed features? The answer, of
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course, was that it couldn't be.
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</para>
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@ -338,14 +338,14 @@ if (res != ERROR_SUCCESS) return res;
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</para>
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<para>
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The solution was simple yet ingenius: Wine would provide
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The solution was simple yet ingenious: Wine would provide
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its own implementation of the pthread library
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<emphasis>inside</emphasis> its own binary. Due to the
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semantics of ELF symbol scoping, this would cause Wines
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own implementations to override any implementation loaded
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semantics of ELF symbol scoping, this would cause Wine's
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own implementation to override any implementation loaded
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later on (like the real libpthread.so). Therefore, any
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calls to the pthread APIs in external libraries would be
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linked to Wines instead of the systems pthreads library,
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linked to Wine's instead of the system's pthreads library,
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and Wine implemented pthreads by using the standard
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Windows threading APIs it in turn implemented itself.
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</para>
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@ -366,7 +366,7 @@ if (res != ERROR_SUCCESS) return res;
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<para>
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The fake pthread implementation can be found in
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<filename>loader/kthread.c</filename>, which is used to
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produce to wine-kthread binary. In contrast,
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produce the wine-kthread binary. In contrast,
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loader/pthread.c produces the wine-pthread binary which is
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used on newer NPTL systems.
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</para>
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