d3dcompiler/tests: Add a simple test for global variable initializers.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -948,6 +948,48 @@ static void test_struct_semantics(void)
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release_test_context(&test_context);
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release_test_context(&test_context);
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}
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}
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static void test_global_initializer(void)
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{
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struct test_context test_context;
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ID3DXConstantTable *constants;
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ID3D10Blob *ps_code = NULL;
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struct vec4 v;
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HRESULT hr;
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static const char ps_source[] =
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"float myfunc()\n"
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"{\n"
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" return 0.6;\n"
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"}\n"
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"static float sf = myfunc() + 0.2;\n"
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"uniform float uf = 0.2;\n"
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"float4 main() : COLOR\n"
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"{\n"
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" return float4(sf, uf, 0, 0);\n"
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"}";
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if (!init_test_context(&test_context))
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return;
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todo_wine ps_code = compile_shader(ps_source, "ps_2_0");
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if (ps_code)
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{
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hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
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ok(hr == D3D_OK, "Failed to get constant table, hr %#x.\n", hr);
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hr = ID3DXConstantTable_SetDefaults(constants, test_context.device);
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ok(hr == D3D_OK, "Failed to get constant table, hr %#x.\n", hr);
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ID3DXConstantTable_Release(constants);
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draw_quad(test_context.device, ps_code);
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v = get_color_vec4(test_context.device, 0, 0);
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todo_wine ok(compare_vec4(&v, 0.8f, 0.2f, 0.0f, 0.0f, 4096),
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"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
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ID3D10Blob_Release(ps_code);
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}
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release_test_context(&test_context);
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}
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static void check_constant_desc(const char *prefix, const D3DXCONSTANT_DESC *desc,
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static void check_constant_desc(const char *prefix, const D3DXCONSTANT_DESC *desc,
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const D3DXCONSTANT_DESC *expect, BOOL nonzero_defaultvalue)
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const D3DXCONSTANT_DESC *expect, BOOL nonzero_defaultvalue)
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{
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{
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@ -1263,6 +1305,7 @@ START_TEST(hlsl_d3d9)
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test_majority();
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test_majority();
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test_struct_assignment();
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test_struct_assignment();
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test_struct_semantics();
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test_struct_semantics();
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test_global_initializer();
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test_constant_table();
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test_constant_table();
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test_fail();
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test_fail();
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