d3dx9_36: Add stub for D3DXLoadVolumeFromMemory.
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@ -21,7 +21,8 @@ C_SRCS = \
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sprite.c \
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surface.c \
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texture.c \
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util.c
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util.c \
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volume.c
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LEX_SRCS = asmshader.l
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BISON_SRCS = asmshader.y
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@ -192,7 +192,7 @@
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@ stub D3DXLoadVolumeFromFileA
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@ stub D3DXLoadVolumeFromFileInMemory
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@ stub D3DXLoadVolumeFromFileW
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@ stub D3DXLoadVolumeFromMemory
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@ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long)
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@ stub D3DXLoadVolumeFromResourceA
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@ stub D3DXLoadVolumeFromResourceW
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@ stub D3DXLoadVolumeFromVolume
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@ -0,0 +1,40 @@
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/*
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* Copyright 2010 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "wine/debug.h"
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#include "d3dx9_36_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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HRESULT WINAPI D3DXLoadVolumeFromMemory(LPDIRECT3DVOLUME9 destvolume,
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CONST PALETTEENTRY* destpalette,
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CONST D3DBOX* destbox,
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LPCVOID srcmemory,
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D3DFORMAT srcformat,
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UINT srcrowpitch,
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UINT srcslicepitch,
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CONST PALETTEENTRY* srcpalette,
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CONST D3DBOX* srcbox,
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DWORD filter,
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D3DCOLOR colorkey)
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{
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FIXME("(%p, %p, %p, %p, %x, %u, %u, %p, %p, %x, %x): stub\n", destvolume, destpalette, destbox, srcmemory, srcformat,
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srcrowpitch, srcslicepitch, srcpalette, srcbox, filter, colorkey);
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return E_NOTIMPL;
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}
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