wined3d: Make IWineD3DVolumeImpl_GetResource() static.
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@ -220,7 +220,7 @@ static WINED3DRESOURCETYPE WINAPI IWineD3DVolumeImpl_GetType(IWineD3DVolume *ifa
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return resource_get_type(&((IWineD3DVolumeImpl *)iface)->resource);
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return resource_get_type(&((IWineD3DVolumeImpl *)iface)->resource);
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}
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}
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struct wined3d_resource * WINAPI IWineD3DVolumeImpl_GetResource(IWineD3DVolume *iface)
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static struct wined3d_resource * WINAPI IWineD3DVolumeImpl_GetResource(IWineD3DVolume *iface)
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{
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{
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TRACE("iface %p.\n", iface);
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TRACE("iface %p.\n", iface);
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