wined3d: Increase shader resource limit to MAX_SHADER_RESOURCE_VIEWS.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
6b80fe5095
commit
604ec98d17
|
@ -833,7 +833,7 @@ struct wined3d_shader_reg_maps
|
||||||
WORD local_bool_consts; /* WINED3D_MAX_CONSTS_B, 16 */
|
WORD local_bool_consts; /* WINED3D_MAX_CONSTS_B, 16 */
|
||||||
UINT cb_sizes[WINED3D_MAX_CBS];
|
UINT cb_sizes[WINED3D_MAX_CBS];
|
||||||
|
|
||||||
struct wined3d_shader_resource_info resource_info[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
|
struct wined3d_shader_resource_info resource_info[MAX_SHADER_RESOURCE_VIEWS];
|
||||||
struct wined3d_shader_sampler_map sampler_map;
|
struct wined3d_shader_sampler_map sampler_map;
|
||||||
DWORD sampler_comparison_mode;
|
DWORD sampler_comparison_mode;
|
||||||
BYTE bumpmat; /* MAX_TEXTURES, 8 */
|
BYTE bumpmat; /* MAX_TEXTURES, 8 */
|
||||||
|
|
Loading…
Reference in New Issue