d3dcompiler: Support ID3D12ShaderReflection interface in D3DReflect().

Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Paul Gofman 2020-09-02 22:28:44 +03:00 committed by Alexandre Julliard
parent 8827eb6a83
commit 602e048527
1 changed files with 24 additions and 7 deletions

View File

@ -93,6 +93,13 @@ struct d3dcompiler_shader_reflection_constant_buffer
struct d3dcompiler_shader_reflection_variable *variables;
};
enum D3DCOMPILER_REFLECTION_VERSION
{
D3DCOMPILER_REFLECTION_VERSION_D3D10,
D3DCOMPILER_REFLECTION_VERSION_D3D11,
D3DCOMPILER_REFLECTION_VERSION_D3D12,
};
/* ID3D11ShaderReflection */
struct d3dcompiler_shader_reflection
{
@ -100,6 +107,8 @@ struct d3dcompiler_shader_reflection
ID3D10ShaderReflection ID3D10ShaderReflection_iface;
LONG refcount;
enum D3DCOMPILER_REFLECTION_VERSION interface_version;
DWORD target;
char *creator;
UINT flags;
@ -332,7 +341,8 @@ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_QueryInterface(ID
TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D11ShaderReflection)
|| IsEqualGUID(riid, &IID_IUnknown))
|| IsEqualGUID(riid, &IID_IUnknown)
|| (D3D_COMPILER_VERSION >= 47 && IsEqualGUID(riid, &IID_ID3D12ShaderReflection)))
{
IUnknown_AddRef(iface);
*object = iface;
@ -486,7 +496,9 @@ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindin
return E_INVALIDARG;
}
memcpy(desc, &reflection->bound_resources[index], sizeof(*desc));
memcpy(desc, &reflection->bound_resources[index],
reflection->interface_version == D3DCOMPILER_REFLECTION_VERSION_D3D12
? sizeof(D3D12_SHADER_INPUT_BIND_DESC) : sizeof(D3D11_SHADER_INPUT_BIND_DESC));
return S_OK;
}
@ -583,7 +595,7 @@ static struct ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_sha
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindingDescByName(
ID3D11ShaderReflection *iface, const char *name, D3D11_SHADER_INPUT_BIND_DESC *desc)
{
struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D11ShaderReflection(iface);
unsigned int i;
TRACE("iface %p, name %s, desc %p\n", iface, debugstr_a(name), desc);
@ -594,14 +606,15 @@ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindin
return E_INVALIDARG;
}
for (i = 0; i < This->bound_resource_count; ++i)
for (i = 0; i < reflection->bound_resource_count; ++i)
{
D3D12_SHADER_INPUT_BIND_DESC *d = &This->bound_resources[i];
D3D12_SHADER_INPUT_BIND_DESC *d = &reflection->bound_resources[i];
if (!strcmp(d->Name, name))
{
TRACE("Returning D3D11_SHADER_INPUT_BIND_DESC %p.\n", d);
memcpy(desc, d, sizeof(*desc));
memcpy(desc, d, reflection->interface_version == D3DCOMPILER_REFLECTION_VERSION_D3D12
? sizeof(D3D12_SHADER_INPUT_BIND_DESC) : sizeof(D3D11_SHADER_INPUT_BIND_DESC));
return S_OK;
}
}
@ -2308,6 +2321,7 @@ HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10Shad
}
object->ID3D10ShaderReflection_iface.lpVtbl = &d3d10_shader_reflection_vtbl;
object->interface_version = D3DCOMPILER_REFLECTION_VERSION_D3D10;
object->refcount = 1;
hr = d3dcompiler_shader_reflection_init(object, data, data_size);
@ -2350,7 +2364,8 @@ HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void
#endif
}
if (!IsEqualGUID(riid, &IID_ID3D11ShaderReflection))
if (!IsEqualGUID(riid, &IID_ID3D11ShaderReflection)
&& (D3D_COMPILER_VERSION < 47 || !IsEqualGUID(riid, &IID_ID3D12ShaderReflection)))
{
WARN("Wrong riid %s, accept only %s!\n", debugstr_guid(riid), debugstr_guid(&IID_ID3D11ShaderReflection));
#if D3D_COMPILER_VERSION >= 46
@ -2366,6 +2381,8 @@ HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void
object->ID3D11ShaderReflection_iface.lpVtbl = &d3dcompiler_shader_reflection_vtbl;
object->refcount = 1;
object->interface_version = IsEqualGUID(riid, &IID_ID3D12ShaderReflection)
? D3DCOMPILER_REFLECTION_VERSION_D3D12 : D3DCOMPILER_REFLECTION_VERSION_D3D11;
hr = d3dcompiler_shader_reflection_init(object, data, data_size);
if (FAILED(hr))