wined3d: Pass a wined3d_context_gl structure to draw_indirect().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4709,10 +4709,10 @@ static void draw_primitive_immediate_mode(struct wined3d_context_gl *context_gl,
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checkGLcall("draw immediate mode");
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}
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static void draw_indirect(struct wined3d_context *context, const struct wined3d_state *state,
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static void wined3d_context_gl_draw_indirect(struct wined3d_context_gl *context_gl, const struct wined3d_state *state,
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const struct wined3d_indirect_draw_parameters *parameters, unsigned int idx_size)
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
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struct wined3d_buffer *buffer = parameters->buffer;
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const void *offset;
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@ -4977,7 +4977,7 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
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if (parameters->indirect)
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{
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if (!context->use_immediate_mode_draw && !emulation)
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draw_indirect(context, state, ¶meters->u.indirect, idx_size);
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wined3d_context_gl_draw_indirect(context_gl, state, ¶meters->u.indirect, idx_size);
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else
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FIXME("Indirect draws with immediate mode/emulation are not supported.\n");
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}
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