d3dx9: Add stubs for D3DXCreateText.
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@ -90,8 +90,8 @@
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@ stdcall D3DXCreateSphere(ptr float long long ptr ptr)
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@ stdcall D3DXCreateSphere(ptr float long long ptr ptr)
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@ stdcall D3DXCreateSprite(ptr ptr)
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@ stdcall D3DXCreateSprite(ptr ptr)
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@ stdcall D3DXCreateTeapot(ptr ptr ptr)
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@ stdcall D3DXCreateTeapot(ptr ptr ptr)
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@ stub D3DXCreateTextA
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@ stdcall D3DXCreateTextA(ptr long str float float ptr ptr ptr)
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@ stub D3DXCreateTextW
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@ stdcall D3DXCreateTextW(ptr long wstr float float ptr ptr ptr)
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@ stdcall D3DXCreateTexture(ptr long long long long long long ptr)
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@ stdcall D3DXCreateTexture(ptr long long long long long long ptr)
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@ stdcall D3DXCreateTextureFromFileA(ptr str ptr)
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@ stdcall D3DXCreateTextureFromFileA(ptr str ptr)
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@ stdcall D3DXCreateTextureFromFileExA(ptr str long long long long long long long long long ptr ptr ptr)
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@ stdcall D3DXCreateTextureFromFileExA(ptr str long long long long long long long long long ptr ptr ptr)
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@ -1499,3 +1499,27 @@ HRESULT WINAPI D3DXCreateTeapot(LPDIRECT3DDEVICE9 device, LPD3DXMESH *mesh, LPD3
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return E_NOTIMPL;
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return E_NOTIMPL;
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}
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}
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HRESULT WINAPI D3DXCreateTextA(LPDIRECT3DDEVICE9 device,
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HDC hdc, LPCSTR text,
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FLOAT deviation, FLOAT extrusion,
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LPD3DXMESH *mesh, LPD3DXBUFFER *adjacency,
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LPGLYPHMETRICSFLOAT glyphmetrics)
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{
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FIXME("(%p, %p, %s, %f, %f, %p, %p, %p): stub\n", device, hdc,
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debugstr_a(text), deviation, extrusion, mesh, adjacency, glyphmetrics);
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DXCreateTextW(LPDIRECT3DDEVICE9 device,
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HDC hdc, LPCWSTR text,
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FLOAT deviation, FLOAT extrusion,
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LPD3DXMESH *mesh, LPD3DXBUFFER *adjacency,
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LPGLYPHMETRICSFLOAT glyphmetrics)
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{
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FIXME("(%p, %p, %s, %f, %f, %p, %p, %p): stub\n", device, hdc,
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debugstr_w(text), deviation, extrusion, mesh, adjacency, glyphmetrics);
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return E_NOTIMPL;
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}
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@ -52,6 +52,25 @@ HRESULT WINAPI D3DXCreateTeapot(LPDIRECT3DDEVICE9 device,
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LPD3DXMESH *mesh,
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LPD3DXMESH *mesh,
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LPD3DXBUFFER *adjacency);
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LPD3DXBUFFER *adjacency);
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HRESULT WINAPI D3DXCreateTextA(LPDIRECT3DDEVICE9 device,
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HDC hdc,
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LPCSTR text,
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FLOAT deviation,
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FLOAT extrusion,
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LPD3DXMESH *mesh,
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LPD3DXBUFFER *adjacency,
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LPGLYPHMETRICSFLOAT glyphmetrics);
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HRESULT WINAPI D3DXCreateTextW(LPDIRECT3DDEVICE9 device,
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HDC hdc,
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LPCWSTR text,
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FLOAT deviation,
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FLOAT extrusion,
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LPD3DXMESH *mesh,
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LPD3DXBUFFER *adjacency,
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LPGLYPHMETRICSFLOAT glyphmetrics);
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#define D3DXCreateText WINELIB_NAME_AW(D3DXCreateText)
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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#endif
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#endif
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